NBA 2K20 – How to Make The Best MyPlayer Build

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How to Make The Best MyPlayer Build in NBA 2K20

In NBA 2K20, the MyPlayer Creator is more visually comprehensible and flexible than it’s ever been. How will you cap your finishing, shooting, playmaking, and defending/rebounding attributes? What effect does your height, weight, and wingspan have upon your player? How will you assign your attribute points and badges? Here’s how to make the best MyPlayer build in NBA 2K20.

Go to MyCareer from the main menu, and launch the MyPlayer builder.

The first thing you’ll do is choose a floor position: point guard, shooting guard, small forward, power forward, and center. Generally speaking, the point guard and shooting guard are perimeter threats, with an emphasis on ball handling, playmaking and shooting. The small forward is an all-around threat who specializes in slashing towards the rim. And the power forward and center are defense and post-oriented. Pick whichever position appeals to you most.

It’s important to note, for the rest of this guide, that NBA 2K20 nerfed the “cheese builds” this year. If you’re thinking about building a sharpshooting giant, you’re going to be disappointed in the results. Keep things realistic: increasing and your weight and height makes a significant difference this year.

The next thing you’ll do is choose a skill breakdown. Again, these should roughly conform to your floor position, or you’re going to get a player who’s mediocre in everything. If you’re a point guard, you want more green, which corresponds to shooting. If you’re a big, you want more red so you can crash the boards. If you look at the chart on the left, you can see the potential maximum ratings for each category, as well as what rating you start with.

Next, choose your physical profile, where you decide on the splits between Agility, Strength, and Verticle. Again, your decision should reinforce your prior selections; think of your preferences as a player, and adjust accordingly. You can’t go wrong with choosing an evenly balanced physical profile if you’re not quite sure; you can always go back and change things later.

Then comes one of the most important steps; you set your potential for each of your categories. You get approximately 450 attribute upgrade points, and you have to distribute them. The prior skill breakdown was only the template; this is where you do the actual work of differentiating your player from everyone else’s.

How you distribute these points also determines how many badges you get in each category. So you may find yourself giving a few points here, taking a few points there, to optimize your badges.

You’re going to figure out, pretty quickly, that you can’t max everything out. You have to make some sacrifices somewhere. One piece of advice: you don’t need a 95-rated free throw. The free throw can be learned and timed; as long as you’re a 70 or 75, you can have an elite FT percentage with just a little practice.

Then you choose your body shape, which doesn’t affect the gameplay; this is just an aesthetic personal choice, so pick whichever one you want.

You’re almost done. You have to adjust your height, weight and wingspan. Generally speaking, bigger in height, weight, and wingspan results in an inside player, who is physical and dominant in the paint, but gets poorer at offense and defense the further he gets from the rim.

Note that that the tradeoffs for extra height are extremely punitive this year. This was done in response to all the overpowered Stretch Four builds in last year’s NBA 2K19.

Then you choose your Takeover. Again, choose what sounds most appealing; you can always go back and change it later. If possible, I tend to choose offensive takeovers; you have a limited amount of time, and you’ll want to be in a position where you can dictate the play rather than waiting for your opponent to make his move.

And then you’re all done!

At this point, do not start My Career. Instead go to Test Build, and give the player a try. You can choose to play your build with no upgrades at all, or you can crank it all the way up to 99 and add all the badges, so you know what you’ll be playing with several weeks from now.

See how it feels and then edit accordingly. The game encourages you make multiple builds before settling on a single one to start MyCareer. So feel free to keep experimenting until something clicks.

Volodymyr Azimoff
About Volodymyr Azimoff 13981 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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