» » Friday the 13th: The Game - Jason Strengths & Weaknesses

Friday the 13th: The Game - Jason Strengths & Weaknesses

Jun 2, 2017     Guides
Friday the 13th: The Game - Jason Strengths & Weaknesses

Guide to help players understand the Jason they're playing against as they cannot see their strengths and weaknesses.

Other F13 Guides:


Part #2 Jason







Strengths

  • Can Run: This results in a slightly faster top-end speed
  • Traps: Start the match equipped with more Traps
  • Mprph: Increased Morph regeneration speed

Weaknesses

  • Shift: Decreased Shift regeneration speed
  • Defense: Lower HP and Block chance
  • Water Speed: Water Speed

Part #3 Jason







Strengths

  • Can Run: This results in a slightly faster top-end speed
  • Weapon Strength: Weapon deals more damage
  • Grip Strength: Counselors have a tougher time breaking free from Grabs

Weaknesses

  • Stun Resistance: Duration and Chance to be stunned by a Counselor is higher
  • Sense: Decreased Sense duration and range
  • Stalk: Decreased Stalk duration

Part #6 Jason







Strengths

  • Throwing Knives: Starts the match equipped with Throwing Knives
  • Sense: Increased Sense duration and range
  • Shift: Increased Shift regeneration speed

Weaknesses

  • Defense: Lower HP and Block chance
  • Can't Run: This results in a slightly slower top-end speed
  • Morph: Decreased Morph regeneration speed

Part #7 Jason







Strengths

  • Sense: Increased Sense duration and range
  • Water Speed: Faster movement underwater
  • Grip Strength: Counselors have a tougher time breaking free from Grabs

Weaknesses

  • Can't Run: This results in a slightly slower top-end speed
  • Traps: Start the match equipped with less Traps
  • Shift: Decreased shift regeneration speed

Part #8 Jason







Strengths

  • Water Speed: Faster movement underwater
  • Destruction: Increased speed while breaking down doors and walls
  • Stalk: Increased Stalk duration

Weaknesses

  • Sense: Decreased Sense duration and range
  • Can't Run: This results in a slightly slower top-end speed
  • Grip Strength: Counselors have an easier time breaking free from Grabs

Part #9 Jason







Strengths

  • Shift: Increased Shift regeneration speed
  • Stun Resistance: Duration and Chance to be stunned by a Counselor is lower
  • Stalk: Increased Stalk duration 

Weaknesses

  • Can't Run: This results in a slightly slower top-end speed
  • Less Hit Points: Less overall Hit Points
  • Traps: Start the match equipped with less Traps

Savini Jason







Strengths

  • Shift: Increased Shift regeneration speed
  • Weapon Strength: Weapon deals more damage
  • Destruction: Increased speed while breaking down doors and walls

Weaknesses

  • Water Speed: Slower movement underwater
  • Can't Run: This results in a slightly slower top-end speed
  • Grip Strength: Counselors have an easier time breaking free from Grabs

Written by Hopper.