Loop Hero – Complete Rogue Guide

More Loop Hero Guides:

A complete guide for everything Rogue in Loop Hero.

Guide to Rogue

All credit goes to addy!

Basics

The Rogue works on a trophy based loot system. You collect trophies as you kill enemies and as you return to your cozy camp you’ll exchange all the trophies at once for a stack of loot. This means it’s better to focus on strong enemies instead of stacking low hp groups.

While playing the Rogue you’ll be able to equip 2 weapons, 1 pair of boots, a piece of chest armor and an amulet (if you’ve placed an Arsenal card which is a gold card).

The Rogue will be able to receive the following stats on their gear:

  • Damage
  • Damage to all
  • Evade (%)
  • Crit. Chance (%)
  • Attack speed
  • Counterattack (%)
  • Defense
  • Crit. Damage (%)
  • Magic HP (With arsenal)

I’m sure there’s a couple of different ways to play the Rogue, however the way I’ve been playing him have been focusing on stacking Evasion and Vampirism, with Crit chance being a close third.

Traits

My personal Tier List for Rogue

Reasoning for placements in tier list

Picky – S

Overall it just provides you with much better gear faster than you’d otherwise get it.

Old scars – A

While it’s much better depending on how early you get it it’ll let you stack hp infinitely.

Fuss – B

Damage reduction, helps you stay alive whenever hits end up going through your evasion.

Marauder – C

A bit of extra gear, great pair up with Picky.

Nothing is sacred – C

Sustain, that’s really it.

Lethal weakness – D

Considering this is only 2.5% chance at 50% hp I don’t see this as an amazing trait.

Master of fencing – D

Helps you clear packs.

Call of the forest – E

Don’t really see much use for this, it shows up when it wants to any usually dies really quickly.

Pickpoket – F

I’ve personally never tried stacking Counter on the Rogue, I find myself wanting to stack Evasion, crit pretty much every game.

Rogue Trait List

Old scars

  • Max hp is increased by 1 for each received trophy.

Master of fencing

  • 10% chance to simultaneously attack two targets.

Marauder

  • Fighting against 3 or more enemies will grant you an additional trophy.

Nothing is sacred

  • +3 hp after a kill.

Smoke screen

  • After losing 20% of his max hp in battle, the hero will evade all attacks for 2 seconds.

Pickpocket

  • 50% chance to steal a resource shard from an enemy while countering.

Picky

  • Lowers the quantity of items received on the camp tile by 3, while increasing the quality of exchange for trophies.

Child of the forest

  • A rat wolf may come to your aid during battle (75% chance).

Fuss

  • The hero receives 7% less damage for every enemy, starting after the second enemy.

Lethal weakness

  • Every 10% of lost hp gives you a 0.5% chance to instantly deal 1000% damage.

Builds

Using the following tiles:

Arsenal

  • So you can equip an amulet for magic hp.

Deserts / Dunes

  • To reduce the health of enemies (and yourself, however this does not affect your magic hp from your amulet).

Forests / Thickets

  • To stack attack speed so you can kill anything really fast.

You’ll then just wanna stack both the Dunes and Thickets as they have the higher stat increases than the Deserts / Forests. Equip your possible best gear and you should be good to go.

Volodymyr Azimoff
About Volodymyr Azimoff 13981 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

Be the first to comment

Leave a Reply

Your email address will not be published.


*