Titan Quest Anniversary Edition – Detailled Tartarus’ Modifiers

Details about Tartarus’ modifiers for anyone who cares.

Player Debuffs

All credit goes to W. N. G.!

  • Hero Pets Not Allowed: No pets can be summoned while this is active.
  • Hero Potion Cooldown Increased: Increased potion cooldown by 5/10/10 seconds
  • Hero Attack Speed Decreased: Reduced attack speed by -30/-45/-60%
  • Hero Energy Blocked: Reserved 400/700/1000 Energy
  • Hero Magical Resistances Decreased: Elemental and Vitality resistances reduced by -50%
  • Hero Non-Magical Resistances Decreased: Physical, Pierce, Poison and Bleeding resistances reduced by -50%
  • Hero Spell Cast Speed Decreased: Reduced casting speed by -30/-45/-60%
  • Hero Defensive Ability Decreased: Reduced defensive Ability by -30%
  • Hero Move Speed Decreased: Reduced running speed by -30/-45/-60%
  • Hero Offensive Ability Decreased: Reduced offensive Ability by -30%
  • Hero Leech Resistances Decreased: Life Leech and Energy Leech resistances reduced by -75%
  • Hero Status Resistances Decreased: Stun, Trap, Sleep, Disruption, Petrify, Freeze and Slow resistances reduced by -75%

Enemy Buffs

  • Enemies Spawn Trap on Death: Enemies spawn a single runic mine where they have been defeated
  • Enemy Size Increased: Enemies are twice as big, have -20% Total Speed but permanent 33% Damage Absorption
  • Enemy Awareness Increased: Enemies can see from further, making them more aggressive
  • Enemy Size Decreased: Enemies’ size is halved, have +15% Total Speed and +10% Movement Speed, but also -25% Physical, Pierce, Bleeding, Poison, Vitality and Elemental Resistance
  • Enemies Inflict Fumble: Enemy attacks cause 50% Chance to Fumble Attacks for 3 seconds
  • Enemies Have Sharp Ice Weapons: Enemy attacks have 60 Bleeding damage over 3 seconds + 50 cold damage bonus
  • Enemies Have Venomous Weapons: Enemy attacks have 60 Poison damage over 3 seconds + 25 vitality damage + 5% Reduction to Health bonus
  • Enemies Drain Energy: Enemy attacks have 60 Energy Leech over 3 seconds
  • Enemies Drain Health: Enemy attacks have 60 Life Leech over 3 seconds
  • Enemies Drain Health & Energy: Enemy attacks have 60 Life Leech AND Energy Leech over 3 seconds
  • Enemy Projectiles Explode: Enemy projectiles have 50% Increase in Projectile speed, and they deal damage over 2 meter radius
  • Enemy Attack Speed Increased: Enemies have +30% Attack Speed
  • Enemy Dexterity Increased: Enemies have +30% Dexterity
  • Enemy Intelligence Increased: Enemies have +30% Intelligence
  • Enemy Base Stats Increased: Enemies have +15% Strength, Intelligence and Dexterity
  • Enemy Strength Increased: Enemies have +30% Strength
  • Enemy Magical Resistance Increased: Enemies have 75% Fire, Lightning, Cold and Vitality Damage Resistance
  • Enemy Non-Magical Resistance Increased: Enemies have 75% Physical, Pierce, Bleeding and Poison Resistance
  • Enemies Retaliate With Burning Blood: Enemies have 75 Burn, Electrical Burn and Bleeding retaliation over 3 seconds
  • Enemies Retaliate With Chilling Poison: Enemies have 75 Frostburn, Poison and Vitality Decay over 3 seconds
  • Enemies Reflect Damage: Enemies reflect 20% damage
  • Enemy Cast Speed Increased: Enemies have +30% Casting Speed
  • Enemy Defensive Ability Increased: Enemies have +30% Defensive ability
  • Enemy Move Speed Increased: Enemies have +30% Movement Speed
  • Enemy Offensive Ability Increased: Enemies have +30% Offensive ability
  • Enemy Energy Regeneration Increased: Enemies regenerate +50/75/100 health per second
  • Enemy Health Regeneration Increased: Enemies regenerate +50/75/100 energy per second
  • Enemies Spawn Insects on Death: Enemies spawn bees on death. They inflict bleeding and poison damage
  • Enemies Spawn Ghosts on Death: Enemies spawn a ghost on death. They have a long-ranged Mana Drain attack

Bonus: Unused/Trashed Modifiers

Digging into the text files of the game, I found a handful of text entries that hinted that the developpers had lots of ideas for Tartarus’ modifiers, but many of them have been scrapped. For curiositiy’s sake, here’s what I could salvage:

Player Debuffs

  • Hero Skill Cost Doubled
  • Hero Camera Locked
  • Hero Emits Aura Debuffing Other Heroes
  • Hero Health Constantly Draining
  • Hero Energy Constantly Draining
  • Hero View Obscured
  • Hero Unable to Block or Dodge
  • Hero Resistances are Depleted
  • Hero Speed Boost Not Allowed
  • Hero Health Does Not Regenerate
  • Hero Energy Does Not Regenerate
  • Hero Unable to Use Potions
  • Hero Unable to Use Skills
  • Hero Gets No Bonuses From Helms
  • Hero Gets No Bonuses From Rings
  • Heros Get No Bonuses From Bracers
  • Hero is Turned Into a Monster
  • Player Constantly Losing Life
  • Player Constantly Losing Energy
  • Player Skills Disabled
  • Player Skills Cost Doubled
  • Player Skills Slow Recharge
  • Player gets No Bonus from Torso Armor
  • Player gets No Bonus from Arm Armor
  • Player gets No Bonus from Leg Armor
  • Player gets No Bonus from Amulets

Enemy Debuffs

  • Enemies Explode on Death
  • Enemies Spawn Toxic Clouds on Death
  • Enemies May Retaliate with Slow
  • Enemies May Retaliate with Root
  • Enemies May Retaliate with Energy Burn
  • Enemies May Retaliate with Stun
  • Enemies May Retaliate with Freeze
  • Enemies May Retaliate with Sleep
  • Enemies May Retaliate with Petrification
  • Some Enemies Inflict Contagious Burn
  • Enemies May Avoid Magical Damage
  • Enemies May Avoid Non-Magical Damage
  • Enemies Call For Help
  • Enemies cause Slow
  • Enemies cause Trap
  • Enemies inflict Bleeding damage
  • Enemies inflict Cold damage
  • Enemies inflict Fire damage
  • Enemies inflict Lightning damage
  • Enemies inflict Physical damage
  • Enemies inflict Pierce damage
  • Enemies inflict Poison damage
  • Enemies inflict Vitality damage
  • Enemies inflict Energy Burn
  • Enemies inflict Stun
  • Enemies inflict Freeze
  • Enemies inflict Sleep
  • Enemies inflict Petrification
  • Enemies spawn a creature on death
  • Enemies’ primary resistances increased to 100% chance

There was also reworded versions of both existing and trashed modifiers, I didn’t included those.

Volodymyr Azimoff
About Volodymyr Azimoff 13981 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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