Loop Hero – Building Block for Farm Resources

More Loop Hero Guides:

Building Block Guide

All credit goes to Runy!

1. Red Zone (special resources)

  • Wheat fields: Craft fragment (Orb of craft).
  • Spider cocoon: Living fabric (Orb of evolution).
  • Vampire mansion: Pitifull remains (Orb of afterlife).
  • 4+ monsters in 1 slot: Orb of expansion.

1.a. White Zone

  • Slot for monsters to spawn.

1.b. Yellow Zone

  • Blood grove: For help/support hero kill monsters below 15% HP. In addition, it also supports the loss of the monster’s corpse and prevents the monster from reviving (if the monster has the resurrection skill).
  • Village and Camp: Can lock Super Monster and healing hero after battle.

Notes 

  • For a long distance, before going into battle with 4-5 monsters, I suggest to limit the encounter with Super Monsters (quest in village will make x2 its HP, quite dangerous!) => This is the reason I lock Super Monster.
  • Need to expand more/upgrade towers at Camp to aid destroying monsters.

2. Blue Zone (basic resources)

  • Ruins: Gives a random basic resource shard upon visit.
  • Road lantern: Remove monsters spawn for farm resources or you can remove as long as 1 monster left as a healing location.
Volodymyr Azimoff
About Volodymyr Azimoff 13981 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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