OUTRIDERS – Guide to Status Effects

A simple guide about Status effects and what they do.

Status Effects Overview

Overview

Status Effects are debuffs that are applied to you or your enemies. Some mobs/bosses are resistant some status effects.

There are three types of Status Effects:

  1. Crowd Control (CC)
    Crowd-control status effects hinder enemy movement and attacks.Duration of some effects can be scaled by Status Power.
  2. Damage Overtime (DoT)
    DoTs deal damage over a short period. Can be scaled by Status and Anomaly Power.
  3. Damage Altering (DA)
    DA effects directly modify character/enemy attacks and defenses. Cannot be scaled up or mitigated (so far).

Ash | CC

  • A powerful Crowd Control Status effect.
  • Applies ashfall on enemies and petrifies them, temporarily stopping their movements and attacks for 2.5 seconds.
  • Can be used as a temporary Interrupt.
  • Reduced Intensity on Bosses.
  • Ash Duration scales with Status Power.

Freeze | CC

  • A powerful Crowd Control Status effect.
  • Enemies are frozen, temporarily stopping their movements and attacks for 3.5 seconds.
  • Can be used as a temporary Interrupt.
  • Reduced Intensity on Bosses.
  • Freeze Duration scales with Status Power.

Slow | CC

  • A powerful Crowd Control Status effect.
  • Applies a time-altering slow on enemies reducing movement and attack speed by 30-75% that depends on the slow resistance of enemy.
  • Reduced Intensity on Bosses.

Burn | DoT

  • A powerful Damage Overtime status effect.
  • Deals damage equal to 3.7% of your Anomaly Power every 0.5 seconds for 6 seconds
  • Scales with Status Power and Anomaly Power.

Bleed | DoT

  • A Damage Overtime status effect.
  • Only effective on moving targets.
  • Deals damage equal to 2.5% of your Anomaly Power every 0.5 seconds for 5 seconds.
  • Scales with Status Power and Anomaly Power.
  • When affected by bleed,Stop moving to reduce the damage taken.

Toxic | DoT

  • A Damage Overtime status effect.
  • Deals damage equal to 3.5% of your Anomaly Power every 0.5 seconds for 6 seconds.
  • Scales with Status Power and Anomaly Power.
  • When affected by toxic,use class-specific healing mechanic to remove it.

Vulnerable | DA

  • A powerful Damage Altering status effect.
  • Lowers the defenses and increases the damage received by 25% for 10 seconds from ALL sources.

Weakness | DA

  • A powerful Damage Altering status effect.
  • Lowers the enemy’s attack and decreases the damage dealt by 30% for 6 seconds.

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