Predator: Hunting Grounds – Fireteam Classes

Basic fireteam class and character properties.

Guide to Fireteam Classes and Character Properties

Please note: all credit goes to Phresh!

Stats

Here is a run down of the stats for each character:

  • Health represents health of your character (wow 5 stats).
  • Stamina represents sprint length.
  • Movement speed reflects raw velocity (knife).
  • Gear roughly infers gear limit/ceiling. Player ammo and gear uses are not influenced by the gear stat.

The stat boxes shown on the character menu give you a rough idea of the character but the numbers behind the illustrations show a more detailed picture.

Dutch 2025

  • Health – 160
  • Movement speed (sprint, m/s) – 7.15
  • Movement duration (secs) – 23
  • Gear limit – 8
  • Perk limit – 9

Dutch 1987

  • Health – 155
  • Movement speed (sprint, m/s) – 7.15
  • Movement duration (secs) – 23
  • Gear limit – 7
  • Perk limit – 11

Dante

  • Health – 160
  • Movement speed (sprint, m/s) – 7.4
  • Movement duration (secs) – 18
  • Gear limit – 9
  • Perk limit – 10

Assault

  • Health – 150
  • Movement speed (sprint, m/s) – 7.15
  • Movement duration (secs) – 18
  • Gear limit – 10
  • Perk limit – 9

Recon

  • Health – 125
  • Movement speed (sprint, m/s) – 7.4
  • Movement duration (secs) – 23
  • Gear limit – 8
  • Perk limit – 15

Scout

  • Health – 125
  • Movement speed (sprint, m/s) – 7.5
  • Movement duration (secs) – 23
  • Gear limit – 6
  • Perk limit – 12

Support

  • Health – 175
  • Movement speed (sprint, m/s) – 6.75
  • Movement duration (secs) – 15
  • Gear limit – 15
  • Perk limit – 6

OWLF

  • Health – 135
  • Movement speed (sprint, m/s) – 7.15
  • Movement duration (secs) – 23
  • Gear limit – 12
  • Perk limit – 8

Perks and Multipliers

  • Action Hero: -23% hip fire spread radius
  • Efficient: +8-25% xp for various tasks
  • Flesh Ripper: +30% damage to AI
  • Gearhead: +1 gear use (for all except Self Revive)
  • Multi Tasker: +20% movement speed when aiming
  • Persistent: +1 more bleed out down
  • Prepper: +22% ammo
  • Shuffler: +50% bleed out movement speed
  • Sludge Blood: +75% bleed out duration
  • Thick Skin: +25 hp
  • Dexterous: +25% interaction speed (use)
  • Heavy Hitter: +15% melee damage
  • Double Time: +10% movement speed
  • Pig in Poo: +50% mud up speed, +50% mud duration
  • Yautja’s Bane: +10% damage to the Predator
  • Tracker: +100% spot duration
  • Ice Cold: Lowers heat profile and your footprints disappear immediately
  • Body Armour: -40% damage from AI
  • OWLF Trained: -8% damage from Predator
  • Weapon’s Training: -25% recoil radius
  • Quick Release: +20% reload speed
  • Silent: Silent to predator thermal vision
  • Sixth Sense: Detect all predator traps and tools within 50m
  • Iron Lungs: +75% movement duration, 10% faster stamina recovery
  • Fast Hands: +20% item swapping speed

Perks and multipliers in this game act as static buffs; they take the attribute they affect and increase it by a constant amount (irregardless of class stats). Multipliers here are stackable, for example the Support class team ammo buff (+22%) and Scout duelist pistol ammo (+214%) stack on top of Prepper.

Volodymyr Azimoff
About Volodymyr Azimoff 15056 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices.

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