Predator: Hunting Grounds – Fireteam classes

Basic fireteam class and character properties.

Guide to Fireteam Classes and Character Properties

Stats

Here is a run down of the stats for each character:

  • Health represents health of your character (wow 5 stats).
  • Stamina represents sprint length.
  • Movement speed reflects raw velocity (knife).
  • Gear roughly infers gear limit/ceiling. Player ammo and gear uses are not influenced by the gear stat.

The stat boxes shown on the character menu give you a rough idea of the character but the numbers behind the illustrations show a more detailed picture.

Dutch 2025

  • Health – 160
  • Movement speed (sprint, m/s) – 7.15
  • Movement duration (secs) – 23
  • Gear limit – 8
  • Perk limit – 9

Dutch 1987

  • Health – 155
  • Movement speed (sprint, m/s) – 7.15
  • Movement duration (secs) – 23
  • Gear limit – 7
  • Perk limit – 11

Dante

  • Health – 160
  • Movement speed (sprint, m/s) – 7.4
  • Movement duration (secs) – 18
  • Gear limit – 9
  • Perk limit – 10

Assault

  • Health – 150
  • Movement speed (sprint, m/s) – 7.15
  • Movement duration (secs) – 18
  • Gear limit – 10
  • Perk limit – 9

Recon

  • Health – 125
  • Movement speed (sprint, m/s) – 7.4
  • Movement duration (secs) – 23
  • Gear limit – 8
  • Perk limit – 15

Scout

  • Health – 125
  • Movement speed (sprint, m/s) – 7.5
  • Movement duration (secs) – 23
  • Gear limit – 6
  • Perk limit – 12

Support

  • Health – 175
  • Movement speed (sprint, m/s) – 6.75
  • Movement duration (secs) – 15
  • Gear limit – 15
  • Perk limit – 6

OWLF

  • Health – 135
  • Movement speed (sprint, m/s) – 7.15
  • Movement duration (secs) – 23
  • Gear limit – 12
  • Perk limit – 8

Perks and Multipliers

  • Action Hero: -23% hip fire spread radius
  • Efficient: +8-25% xp for various tasks
  • Flesh Ripper: +30% damage to AI
  • Gearhead: +1 gear use (for all except Self Revive)
  • Multi Tasker: +20% movement speed when aiming
  • Persistent: +1 more bleed out down
  • Prepper: +22% ammo
  • Shuffler: +50% bleed out movement speed
  • Sludge Blood: +75% bleed out duration
  • Thick Skin: +25 hp
  • Dexterous: +25% interaction speed (use)
  • Heavy Hitter: +15% melee damage
  • Double Time: +10% movement speed
  • Pig in Poo: +50% mud up speed, +50% mud duration
  • Yautja’s Bane: +10% damage to the Predator
  • Tracker: +100% spot duration
  • Ice Cold: Lowers heat profile and your footprints disappear immediately
  • Body Armour: -40% damage from AI
  • OWLF Trained: -8% damage from Predator
  • Weapon’s Training: -25% recoil radius
  • Quick Release: +20% reload speed
  • Silent: Silent to predator thermal vision
  • Sixth Sense: Detect all predator traps and tools within 50m
  • Iron Lungs: +75% movement duration, 10% faster stamina recovery
  • Fast Hands: +20% item swapping speed

Perks and multipliers in this game act as static buffs; they take the attribute they affect and increase it by a constant amount (irregardless of class stats). Multipliers here are stackable, for example the Support class team ammo buff (+22%) and Scout duelist pistol ammo (+214%) stack on top of Prepper.

W.I.P.

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