Basic fireteam class and character properties.
Guide to Fireteam Classes and Character Properties
Please note: all credit goes to Phresh!
Stats
Here is a run down of the stats for each character:
- Health represents health of your character (wow 5 stats).
- Stamina represents sprint length.
- Movement speed reflects raw velocity (knife).
- Gear roughly infers gear limit/ceiling. Player ammo and gear uses are not influenced by the gear stat.
The stat boxes shown on the character menu give you a rough idea of the character but the numbers behind the illustrations show a more detailed picture.
Dutch 2025
- Health – 160
- Movement speed (sprint, m/s) – 7.15
- Movement duration (secs) – 23
- Gear limit – 8
- Perk limit – 9
Dutch 1987
- Health – 155
- Movement speed (sprint, m/s) – 7.15
- Movement duration (secs) – 23
- Gear limit – 7
- Perk limit – 11
Dante
- Health – 160
- Movement speed (sprint, m/s) – 7.4
- Movement duration (secs) – 18
- Gear limit – 9
- Perk limit – 10
Assault
- Health – 150
- Movement speed (sprint, m/s) – 7.15
- Movement duration (secs) – 18
- Gear limit – 10
- Perk limit – 9
Recon
- Health – 125
- Movement speed (sprint, m/s) – 7.4
- Movement duration (secs) – 23
- Gear limit – 8
- Perk limit – 15
Scout
- Health – 125
- Movement speed (sprint, m/s) – 7.5
- Movement duration (secs) – 23
- Gear limit – 6
- Perk limit – 12
Support
- Health – 175
- Movement speed (sprint, m/s) – 6.75
- Movement duration (secs) – 15
- Gear limit – 15
- Perk limit – 6
OWLF
- Health – 135
- Movement speed (sprint, m/s) – 7.15
- Movement duration (secs) – 23
- Gear limit – 12
- Perk limit – 8
Perks and Multipliers
- Action Hero: -23% hip fire spread radius
- Efficient: +8-25% xp for various tasks
- Flesh Ripper: +30% damage to AI
- Gearhead: +1 gear use (for all except Self Revive)
- Multi Tasker: +20% movement speed when aiming
- Persistent: +1 more bleed out down
- Prepper: +22% ammo
- Shuffler: +50% bleed out movement speed
- Sludge Blood: +75% bleed out duration
- Thick Skin: +25 hp
- Dexterous: +25% interaction speed (use)
- Heavy Hitter: +15% melee damage
- Double Time: +10% movement speed
- Pig in Poo: +50% mud up speed, +50% mud duration
- Yautja’s Bane: +10% damage to the Predator
- Tracker: +100% spot duration
- Ice Cold: Lowers heat profile and your footprints disappear immediately
- Body Armour: -40% damage from AI
- OWLF Trained: -8% damage from Predator
- Weapon’s Training: -25% recoil radius
- Quick Release: +20% reload speed
- Silent: Silent to predator thermal vision
- Sixth Sense: Detect all predator traps and tools within 50m
- Iron Lungs: +75% movement duration, 10% faster stamina recovery
- Fast Hands: +20% item swapping speed
Perks and multipliers in this game act as static buffs; they take the attribute they affect and increase it by a constant amount (irregardless of class stats). Multipliers here are stackable, for example the Support class team ammo buff (+22%) and Scout duelist pistol ammo (+214%) stack on top of Prepper.
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