Muck – Rare Drops Guide

A guide on rare drops.

Guide to Rare Drops


Rare drops are rare items that can drop from enemies when killed.

When one is dropped by an enemy the item will be highlighted in red instead of the usual white and it announces in chat “Player” recieved rare drop:”rare drop”.

Rare Drops and Uses

Big Chunk

Big Chunk has by far the most common “Rare Drops” being Chunkium Ore and the Hammer Shaft.

Chunkium Ore

Obtained through Big Chunk in stacks of between 20-40 and can be used as an alternative to Adamantite Armor and Sword. After obtaining you need to go to a furnace and smelt the ore into bars which then gives you access to crafting recipies in the anvil for Chunkium Armor (5 bars for helmet and boots, 15 bars for chestpeice and leggings) and Chunkium Hammer (I kinda died and can’t remember the exact name so Chunkium Hammer might be incorrect) (15 bars and 1 Hammer Shaft).

Hammer Shaft

Also obtained through Big Chunk and seems to be rarer than the ore but usually comes in a stack of 2. Its only purpose is crafting the Hammer.

Description: wild guess but I think it crafts a hammer.

The hammer sprite

Proof of these drops (once you get past day 10 Big Chunk’s can spawn like an actual enemy meaning you can get a lot spawning)

Note: Chunkium is as strong as Adamantite, Both armor sets have the same armor value and the hammer does the same ammount of damage as an adamantium sword.

Flying enemy

That flying enemy that I can’t remember the name (that first spawns on day 6 or from those battle post things) of also has a rare drop of “enemy name” claws. They are much rarer than both drops from Big Chunk but come in a stack of 2. I think the description was razor sharp.

Volodymyr Azimoff
About Volodymyr Azimoff 13558 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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