A basic beginner’s guide to Dark Deity.
Guide to Newbies
All credit goes to Callizle!
Basic Classes
Warrior
- Weapon – Sword
- Armour – Plate
- Damage – Slashing
- Weak To – Arcane, Crushing
Upgrades to:
- Knight
- Barbarian
- Defender
- Dragoon
Ranger
- Weapon – Bow
- Armour – Chain
- Damage – Projectile
- Weak To – Piercing, Projectile
Upgrades to:
- Archer
- Drifter
- Strider
- Witch Hunter
Cleric
- Weapon – Mace
- Armour – Plate
- Damage – Crushing
- Weak To – Arcane, Crushing
Upgrades to:
- Inquisitor
- Guardian
- Priest
- Acolyte
Mage
- Weapon – Magic
- Armour – Rune Cloak
- Damage – Arcane
- Weak To – Slashing, Cleaving
Upgrades to:
- Arcanist
- Battlemage
- Conjurer
- Magician
Rogue
- Weapon – Dagger
- Armour – Leather
- Damage – Piercing
- Weak To – Projectile, Slashing
Upgrades to:
- Stalker
- Thief
- Duelist
- Raider
Adept
- Weapon – Spear
- Armour – Chain
- Damage – Piercing
- Weak To – Piercing, Projectile
Upgrades to:
- Gale
- Blaze
- Surge
- Reverie
Note: “Weak to” does not take into account a character’s stats DEF (physical defence) or for (magical defence).
Weapons, Armour and Damage Types
Weapons
All weapons in the game have 4 stats. See the image below as a reference.
- Power – Determines how much damage a weapon will do. Is combined with a character’s stats.
- Weight – Effects a characters True Speed. If your True Speed is at least 5 more than your enemies, you will attack twice. Also effects dodge chance in combination with a character’s stats.
- Accuracy – Determines a character’s chance to hit an enemy in combination with a character’s stats.
- Crit – Determines a character’s chance to land a critical strike in combination with a character’s stats.
Armour
In this game there are four types of armour:
- Plate.
- Chain.
- Leather.
- Rune Cloak.
Each type of armour provide a certain resistances against damage types, however it is also vulnerable to others.
Damage Types
See the damage types below.
Bear in mind that your own stats and your enemies stats will be the numbers that effect the percentages. For example, if you attack with 10 STR and Cleaving (ignoring weapon stats) and your enemy had 0 DEF and was wearing a Rune Cloak, you would do 13 damage, instead of 10.
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