Arid – Useful Tips and Tricks

Tips and Tricks

All credit goes to Kadeian!

  • Horde every last bit of coffee and alcohol imaginable; If anything should take up valuable space, it’s those.
  • Do not use all of your coffee/alcohol unless absolutely necessary (two areas recommended, so far, are in the mineshaft that you climb down into [Getting the First Encounter achievement in Map 1] and in Map 2 when you’ll have to clean out some planks and boulders); Always keep at least 1 coffee if possible if you’re playing on the harder modes.
  • Sprinting doesn’t affect the main stats as far as I know, so use it whenever possible.
  • Try speeding through the maps for the best results and even make dedicated saves for exploring areas before actually committing to it.
  • Always use Save/Load function before doing something that may result in the loss of fatigue.
  • Trust me, Fatigue will drain your resources and time faster than anything else, especially on harder modes.
  • Clay is your best friend in the day, it’s heavy, and is everywhere; Use it!
  • Map 1’s mineshaft monsters [First Encounter Achievement area, only] do not do a lot of damage (have not checked the Fatigue stat, so be warned), and every tool you need to escape is in the cave. Simply run past the monsters towards any signs of ropes. You may be slow as heck, but the monsters are even slower.
  • Map 1 has a lot of clean water but a lack of decent food without traps, while Map 2 has a ton of canned food but also plenty of dirty water that you want to first clean; Please plan accordingly.
  • I know it’s tempting to carry everything with you, but never overdo your weight limit; Most items, with the exclusion of Canned Coffee and maybe craftable Alcohol, are not worth the hassle. Don’t let that stop you from taking tools and food, however. You may want to bring a couple of Picks to Map 2 for an easier time (unless you’ve been collecting a bunch of scrap metal lately).
  • Using traps is vital to long term survival, so build them and collect many seeds if you wish to always have a food source.
  • Unless you’re being chased, need to do a certain task, or being beat down by the sun, having no Fatigue won’t be much of an issue if you have the food and water. If there is a health drain, it is very slow Nope. As for the effects, it will slow you down even further than the base speed [No sprinting]. This is definitely not recommended, especially on harder modes, as the ability to Sprint conserves vital resources and makes exploring much faster. Even when Sprinting is modified to affect base stats and walking becomes more efficient, this method is still not recommended due to it slowing your base walk speed as well. Hilariously enough, however, despite its description as of the writing of this guide, you are still allowed to jump while fatigued [This is due to the fact that Jumping doesn’t use fatigue, only stops its regeneration; Who knew?].
  • Always pick the Prickly Pears, as they can be cooked into Alcohol (this will help with fatigue at the cost of Thirst; Make sure to use these over Coffee while in Map 1).
  • Neglecting crafting is like neglecting to replace your tool shed items; They’re gonna break, you’re gonna snap, you’ll waste plenty of time and resources on finding and using up the best tools on the market, and then you’re going to find out that you desperately need them later on when you only needed to grab a cheap alternative to do one simple job. Crafting tools may not be too valuable in Map 1, but you will want to make some in Map 2.
  • I’ve run out of tips at midnight, so…something about fatigue. Yeah, don’t forget that!

Currently playing with the Extreme stat settings, Realistic day/night cycle, and ‘The Sun Is Lava’ exposure/cooling systems turned on.

Volodymyr Azimoff
About Volodymyr Azimoff 13971 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

Be the first to comment

Leave a Reply

Your email address will not be published.