You might be reading this guide right now, either as a new player or otherwise, wondering what sort of strategy could lead to winning every single game. “Isn’t it determinant on luck?” Of course, but that only means you factor in luck to your strategy.
With the less specific heroes required for a strategy, the less luck required.
And therefore, I’ll be showing you how to win with only 4.
Whenever you see a Psyker (white) hero, just buy it.
If possible, make a Vagrant your 1st position, or even better, a Psykeeper (although its very unlikely you’ll roll this) because of their large health pool.
Try and get a merchant early on and save up your money, rather than spending it all immediately.
Snag a cleric early on too, to restore the Psykeeper’s health after it takes 20% of it’s max HP, thus allowing you to continue spawning more healing orbs.
Yes, the Psyker heroes suck (for the most part). Which is exactly what they want you to think. However, the importance of the Psyker isn’t the hero itself, but the Psyker orb/s that comes with it.
The Psyker active set is OP at the time of writing:
- 2/4 – +2/+4 total psyker orbs and +1 orb for each psyker
What this means is if you have two Psykers, they will both have 2 orbitals, totaling in 4.
When you have four Psykers, this means you have 8 orbitals in total.
And these orbitals, they demolish everything.
As far as items, look out for these, ranked by importance:
- Psychosink (psyker orbs deal +40/80/120% damage)
- Psycholeak (position 1 generates 1 psyker orb every 10 seconds)
- Orbitism (+33/66/99% orb speed)
- Psyker Orbs (+1/2/3 orbs)
- Psychosense (+33/66/99% orb range)
Other than this, fill your other slots with whatever you want. By at most NG+3, you should be able to fit every class into the remaining slots.
Finally, my ranking of the Psyker’s abilities:
- Psykeeper (dependant on positioning/synergy)
This is a clear ranking because those at the top are support towers, and those at the bottom are simply bad damage dealers.
Note: Don’t forget about those orbs tho.
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