Legion War – Guide to Modding the Data Files

For those that would like to ‘adjust’ the available numbers per this gem, here is how.

How to Modding the Data Files

First, locate the moddable files in the LegionWar_Data/StreamingAssets.

There you will find the following 3 ‘json’ files:

  • CityData, UnitData, & Word

Focusing on the CityData & UnitData files & specifically the UnitData file is what this simple guide is about.

Using a text editor, my preference is Notpad++ ( try it & you will see why) open the ‘UnitData’ file.

Make a backup (always) & open the file, remembering to remove the notorious check mark (if it appears) per opening any file.

Here is a condensed version of the Humans:

“UnitType”: “Warrior”,
“Price”: 40,
“Population”: 3,
“Vision”: 3,
“Health”: 250,

“UnitType”: “Archer”,
“Price”: 50,
“Population”: 3,
“Vision”: 3,
“Health”: 170,

“UnitType”: “Barbarian”,
“Price”: 60,
“Population”: 4,
“Vision”: 3,
“Health”: 270,

“UnitType”: “Assassin”,
“Price”: 65,
“Population”: 4,
“Vision”: 3,
“Health”: 240,

“UnitType”: “Paladin”,
“Price”: 75,
“Population”: 5,
“Vision”: 4,
“Health”: 300,

“UnitType”: “Balloon”,
“Price”: 85,
“Population”: 5,
“Vision”: 3,
“Health”: 330,

“UnitType”: “Cannon”,
“Price”: 95,
“Population”: 5,
“Vision”: 1,
“Health”: 180,

“UnitType”: “Mage”,
“Price”: 110,
“Population”: 6,
“Vision”: 4,
“Health”: 280,

“UnitType”: “Knight”,
“Price”: 120,
“Population”: 7,
“Vision”: 3,
“Health”: 390,

“UnitType”: “KnightMid”,
“Price”: 150,
“Population”: 8,
“Vision”: 3,
“Health”: 600,

“UnitType”: “KnightBig”,
“Price”: 180,
“Population”: 9,
“Vision”: 3,
“Health”: 800,

“UnitType”: “BigMage”,
“Price”: 100,
“Population”: 5,
“Vision”: 4,
“Health”: 220,

“UnitType”: “SwordWoman”,
“Price”: 100,
“Population”: 5,
“Vision”: 4,
“Health”: 420,

“UnitType”: “Commander”,
“Price”: 100,
“Population”: 5,
“Vision”: 5,
“Health”: 350,

Here is a condensed version of the Dragons:

“UnitType”: “DragonFat”,
“Price”: 500,
“Population”: 20,
“Vision”: 4,
“Health”: 1200,

“UnitType”: “DragonFatBig”,
“Price”: 8000,
“Population”: 150,
“Vision”: 4,
“Health”: 30000,

“UnitType”: “DragonNormal”,
“Price”: 500,
“Population”: 20,
“Vision”: 4,
“Health”: 900,

“UnitType”: “DragonNormalBig”,
“Price”: 8000,
“Population”: 150,
“Vision”: 4,
“Health”: 22000,

“UnitType”: “DragonThree”,
“Price”: 500,
“Population”: 20,
“Vision”: 4,
“Health”: 1000,

“UnitType”: “DragonThreeBig”,
“Price”: 8000,
“Population”: 150,
“Vision”: 4,
“Health”: 25000,

“UnitType”: “DragonTime”,
“Price”: 500,
“Population”: 20,
“Vision”: 6,
“Health”: 800,

“UnitType”: “DragonTimeBig”,
“Price”: 8000,
“Population”: 150,
“Vision”: 6,
“Health”: 20000,

These numbers, to include many more per each unit, can be adjusted per ones preference.

For example, you think the Dragons are ‘op’ per Health…simply change it per your opinion.

I have no idea what this game will allow for per ranges in assigning numbers.

Experimentation is the key & remember to always work with backup files.

Larger or Smaller Maps

In the ‘MapTypeData’ file each map type has the following data per each size. (with some variance)

“MapSize1”: 25,
“MapSize2”: 30,
“MapSize3”: 40,
“MapSize4”: 50,
“MapSize5”: 60,
“MapSize6”: 70,

I have been able to load maps with a 200 hex size even though the Editor only allows for 150.

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