Starbase – Fuel Rods Tips for Newbies

The most frequently asked questions in-game are fuel rod related.

Don’t Waste Those Fuel Rods! (Tip for New Players)

All credit goes to Alegost!

Using your fuel rods the most efficient way in early game is important, since you can’t buy them anymore and it will take some time until you can craft them or get them from other players.

The new Laborer’s “GeneratorUnitRate” is set to 100 by default.

Running your generator at that rate will eat up 1 fuel rod every 30 mins. You can solve this problem with generator management script later, but getting your hands on a yolol chip will also take some time. So you have to manage your generator manually.

The easiest way to do this is editing one of the device fields on your “Generator” button. You have to reduce the “ButtonOnStateValue” from the default 100 to 22 which is enough to keep up with the 2 default thrusters’ energy consumption.

Once the value is changed, restart your generator by turning the “Generator” button off and on again.

Turning off your generator while mining or stopped at a station also helps a bit.

You will have to increase the GeneratorUnitRate if you add more thrusters later.

I hope, this will help some of the new players, so they don’t run out of the 5 fuel rods in no time.

Bonus

If your rods have already run out, you can craft more.

You have to research it, then collect the materials and craft it at a crafting bench, but that will take time.

Your best option is scraping your current laborer and claiming a new one which will come with 5 fuel rods again. Note that Laborer re-claim is limited to 10 times.

Soon or later you will be able to get fuel rods from other players at the auction house.

Volodymyr Azimoff
About Volodymyr Azimoff 13955 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

Be the first to comment

Leave a Reply

Your email address will not be published.


*