SILENT HILL 3 – Tips and Tricks for Getting Started

Before you play the Silent Hill 3 game, you will definitely want to know these simple but useful tips and tricks. If you have any tips feel free to share with us!

Things to Know Before Playing


  • There is a point where you need to go to a “garage” early on to get an item, this is a mistranslation. It’s actually in a storage room.
  • The Hard puzzle difficulty is very challenging, requiring strong deductive logic, some outside knowledge, and the ability to figure out which parts have translation issues. Save it for a later playthrough.
  • Beef Jerky is an item that can be used to temporarily distract some enemies. Opinions are divided on how effective it is.
  • Body armor offers more protection but slows you down, so if you are decent at ducking and weaving you’re better off without it.

Endings & Unlockables

  • There are two main endings in SH3. Which you get is determined by how violent you are and how much you behave in the way the antagonist wants you to.
  • There are a lot of unlockables in SH3; these are the main ones that aren’t explained by the game.
  • You unlock different weapons for future playthroughs by mostly using melee or firearms in a given run, and by finishing off the final boss with melee.
  • The game includes some bonus cutscenes and references if you have a Silent Hill 2 save on file.
  • After beating the game, you will be able to unlock a range of costumes for Heather using a password entry screen from the main menu. These were mostly originally promotional codes given away via magazines and events; look them up online. Some passwords are given by beating ingame completion requirements; their passwords work even without completing the unlock requirement.
Volodymyr Azimoff
About Volodymyr Azimoff 13365 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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