You can Create your own map and upload to the workshop easily with this guide. If you have any questions about the creation mode in the game.
Welcome to the Creation Mode of Breaking Box!
Here you will have all access of the map editor of our game, with which we create our official maps as well. Just use this editor anyway you like! In this tutorial we have listed some basic and useful notes for you. If you couldn’t find a solution in it for your problem, feel free to post your feedback here!
1. Create New Map
In the Creation Mode, you will find the currently existing stages on the left and some options on the right. Press the <Create> button to create a new map and enter editor mode.
We have prepared a sample map for you, which includes some necessary elements of a stage. You can choose this platform as your start and make modifications to it to create your own map.
- 1) Respawn Flag: This is the respawn point for the players. You can set multiple flags as respawn points for different players. It can also be used as checkpoints in the middle of a stage. You can teleport to an activated flag any time you choose to.
There must be at least one activated flag in a map!
Click the flag to set factors such as activation status, angle, players who can use it... etc.
- 2) The Camera View: Players will first see the default view after map is loaded. When a game starts, the camera will move to the respawn flags, so the players can preview the stages with ease.
Click the Camera to modify factors such as position, angle, and distance. You can use the preview screen on the top as a reference while setting these factors.
Now the map is created, it is time to use all kinds of bricks to create your own stage!
2. The Interfaces
At the bottom of the screen, first choose an Tag between Block, Platform, Item, Creature, Collectables and Twins, then click the brick you want as the brush.
- Move as Whole – Move all currently set bricks.
- One layer up (1) – Move up currently editing plane. Use keyboard 1 as hotkey.
- One layer down (2) - Move down currently editing plane. Use keyboard 2 as hotkey.
- Eraser (F) – Click to erase one brick. Hold and drag to erase an area. Use keyboard F as hotkey.
- Undo and Redo (Ctrl + Z/Y) – Undo or redo your last one move.
- Clear – Clear all bricks in the map.
- Play Demo - Run the currently editing map for a test.
- Save – Modify map name, choose game type and player settings.
- Stage Setting – Set all kinds of factors of this map.
- Snapshot – Used as preview image of this map in the workshop and in-game stages.
- Current Bricks – Shows the number of bricks in this map. You can set 6000 bricks at most in total. And except blocks, the upper limit of other bricks is 500. It is the best to keep total number of bricks around 2500. Above that, you might experience some latency issues.
- Save and Quit – Save current map and return to the stage list.
- Custom Grid - Drag the most used bricks into here to set it as brush.
- Select – Click to choose a set brick as brush.
3. Edit Map
- 1) Use mouse left button to move around and mouse right button to rotate the view. Use keyboard Q and E to move the view up and down.
- 2) Click One layer up and One layer down or use the keyboard 1 and 2 to move up or down your currently editing plane.
Tips: Click any brick in the map to change your currently editing plane.
- 3) Mouse click to choose a brick as brush, then hold and drag it on the area you want to paint your map.
- 4) Click a brick to modify its factors, such as angle and status. For example, you can modify the settings of a fan to decide whether it should show the effect of head shaking and wind blowing or not.
- 5) Click a brick then drag one of the three direction bars to move it. Click the corresponding ring of each direction to make it rotate.
- 6) Use the Eyedropper tool in the lower right corner to set the brick or item you choose as your brush, so you can paint with modified bricks. For example, you can first set the factors of one fan, the use the Eyedropper to set it as your brush, so you don’t have to set the factors one brick by one brick.
4. Map Settings
1) Game Modes
- Goal Mode – Player who reach the goal in the first-place wins (You will find Goal Brick as the first brick in the Collect tab). Click the goal to set that after the first player reach the goal, how long will the game wait for other players, and after how many players reaching the goal will the game ends.
- Coin Mode - Player with the highest score wins. A Small Coin grants 1 point. Big Coin grants 5 points, Energy Cube grants 10 points. Reaching the Goal grants you 50 points.
- Flag Mode - Whoever activates the most flags wins. You can set the flag as allowing repeated activation.
- Survival Mode – One chance for each box, no respawning. Player who stands at last wins.
- Die Hard Mode – Respawn is allowed. Player who fails the least wins.
- Scene (Not available now) – Choose from preset map scenes to set your scene.
- BGM - Set BGM for current map.
- Skybox - Set background for current map.
- Shadow – Turn on or off the shadow in map or change the quality of it.
- Screen After Effect (Not available now) - Set after effect for current map.
- Mood Particles (Not available now) - Set the weather and mood for current map.
- Light Color (Not available now) - Set the light color for current map.
- Light Intensity – Set light intensity within range of 0~2. The larger the brighter.
- Light Angle Horizontal/Vertical – Set the angle of light for current map.
- Game Time (Secs) – Set the time limit of current stage. The game will end when the time is up. Set this as 0 to cancel time limit.
- Game Mode - Set the game mode for current stage.
- Players – Set the teams for current stage.
- Manual Teleport – Turn on or off the function of quick teleport to the last flag.
- Skill Setting – If set as Unified, all players will have to use the same skill. Set it as Teams so both teams can use their own skill. Set it as Individual so every player can use their own skill.
5. Save and Upload Maps
The maps will be automatically saved, don’t worry about losing it. It will be saved when you quit the editor mode as well. You can use the Save button in the upper left corner to change the map name.
- 1) Choose a map in the stage list and click Upload button to upload it to the Steam Workshop.
There will be a pop-up window after your map is successfully uploaded.
- 2) Go to Steam Workshop from <Breaking Box> community (or <Breaking Box> Playtest community) to view stage maps create by you and other players.
- 3) Click [Your Workshop Files] -> [Files you’ve posted] to check the uploaded maps.
Click the preview image in map list to check details of the map. The default image will be the snapshot captured by our in-game snapshot tool (See [The Interfaces] → [Snapshot]).
7. Update and Delete Maps
- 1) Update an uploaded map
Choose the map in the stage list, open it to edit, then return to the stage list and click the Update button.
Choose the map in the stage list, then click the Delete button.
- 3) Delete an uploaded map
Click Delete button under the map details in the Workshop.
The map will become a local map again. You can delete it in stage list if you like.
8. Subscribe Maps and Play
We will choose some excellent maps create by players and put them in our Quick Match list or Scoreboard, so the players can play in it.
If you found a map you would like to play, you should first subscribe it in the Workshop. After that, the map will be downloaded automatically. If You with to create a room with the map, just select the Subscribed tab to find it.
9. A Few Tips
- It would be more convenient to use keyboard  and  when you need to change your currently editing plane.
- Change a bright skybox before editing the map and change it when you finish.
- You can set a few more respawn flags in a longer map, which will greatly reduce the frustration brought by the level
- Try to combine different items with each other and maybe you can invent some great traps or puzzels.
- Set a temporary respawn flag when testing the maps, and move them to various stages of the map to adjust your map.
- When shooting the map sanpshot, try to adjust the angle more to get a more distinctive level preview image.