Vampire: The Masquerade – Bloodhunt – Ultimate Optimization Guide

Please note: all credit goes to EdenFPS!

Guide to Optimization

How-To

First off make sure you’re on the lowest settings in game and have frame rate smoothing enabled.

Now for the config stuff

  • Browse to

AppDataLocalTigerSavedConfigWindowsNoEditor

  • Open GameUserSettings.ini and replace everything with

[ScalabilityGroups]
sg.ResolutionQuality=100.000000
sg.ViewDistanceQuality=0
sg.AntiAliasingQuality=0
sg.ShadowQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0
sg.FoliageQuality=0
sg.ShadingQuality=0
sg.HeightFieldShadowQuality=0
sg.IBLQuality=0
sg.TrueSkyQuality=0
sg.GroundClutterQuality=0

[/script/engine.gameusersettings]
bUseVSync=False
bUseDynamicResolution=False
ResolutionSizeX=1920
ResolutionSizeY=1080
LastUserConfirmedResolutionSizeX=1920
LastUserConfirmedResolutionSizeY=1080
WindowPosX=-1
WindowPosY=-1
FullscreenMode=1
LastConfirmedFullscreenMode=1
PreferredFullscreenMode=1
Version=5
AudioQualityLevel=0
LastConfirmedAudioQualityLevel=0
FrameRateLimit=0.000000
DesiredScreenWidth=1280
bUseDesiredScreenHeight=False
DesiredScreenHeight=720
LastUserConfirmedDesiredScreenWidth=1280
LastUserConfirmedDesiredScreenHeight=720
LastRecommendedScreenWidth=-1.000000
LastRecommendedScreenHeight=-1.000000
LastCPUBenchmarkResult=-1.000000
LastGPUBenchmarkResult=-1.000000
LastGPUBenchmarkMultiplier=1.000000
bUseHDRDisplayOutput=False
HDRDisplayOutputNits=1000

[ShaderPipelineCache.CacheFile]
LastOpened=Tiger

[D3DRHIPreference]
bPreferD3D12InGame=False

  • Open Engine.ini and add this after [core.system]

[/script/engine.renderersettings]
r.MaterialQualityLevel=0
r.Fog=0
r.MotionblurQuality=0
r.DontLimitOnBattery=1
r.LensFlareQuality=0
r.BloomQuality=0
r.TranslucencyLightingVolumeDim=24
r.LightFunctionQuality=1
r.HighQualityLightMaps=0
r.IndirectLightingCache=1
r.LightMaxDrawDistanceScale=0.5
r.LightCulling.Quality=0
r.DefaultFeature.LightUnits=1
r.RayTracing.Reflections.DirectLighting=0
r.RayTracing.Reflections.EmissiveAndIndirectLighting=0
r.RayTracing.SkyLight=0
r.RayTracing.SkyLight.Denoiser=0
r.RayTracing.SkyLight.EnableTwoSidedGeometry=0
r.RayTracing.SkyLight.MaxRayDistance=0
r.RayTracing.SkyLight.SamplesPerPixel=0
r.RayTracing.SkyLight.Sampling.StopLevel=0
r.RayTracing.StochasticRectLight=0
r.RayTracing.StochasticRectLight.IsTextureImportanceSampling=0
r.RayTracing.StochasticRectLight.SamplesPerPixel=0
r.RayTracing.Translucency.DirectLighting=0
r.RayTracing.Translucency.EmissiveAndIndirectLighting=0
r.RayTracing.Reflections.Shadows=0
r.RayTracing.Shadows.EnableMaterials=0
r.RayTracing.Shadows.EnableTwoSidedGeometry=0
r.RayTracing.Translucency.Shadows=0
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=0
r.ReflectionEnvironmentLightmapMixing=0
r.ReflectionEnvironmentLightmapMixLargestWeight=0
grass.DisableDynamicShadows=1
Landscape.ShadowMapWorldUnitsToTexelFactor=0.5
r.ContactShadows=0
r.DFShadowQuality=0
grass.densityScale=0.1
r.DefaultFeature.Bloom=False
r.DefaultFeature.Motionblur=False
r.DefaultFeature.LensFlare=False

[/script/engine.engine]
bSmoothFrameRate=true
MinDesiredFrameRate=60
SmoothedFrameRateRange=(LowerBound=(Type=”ERangeBoundTypes::Inclusive”,Value=60),UpperBound=(Type=”ERangeBoundTypes::Exclusive”,Value=144))
MaxPixelShaderAdditiveComplexityCount=128
MaxES2PixelShaderAdditiveComplexityCount=45
TimeBetweenPurgingPendingKillObjects=30
bDisablePhysXHardwareSupport=True

About RattusTeam 14971 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices.

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