Prologue
- Sit on the stool in front of the bartender.
- Speak to Ellie – she will join your party.
- Head to the beach.
- Approach the pier (cutscene will begin).
- Leave the pier and collect 4x logs.
- Leave the beach and return to collect more logs until you have x42 in inventory.
Achievement: Pocket Forest
- Head to your bedroom and collect the batteries from the table and pink jacket from the wardrobe.
- Save game to start the next day.
- Go south-east to police station.
- Pickup the documents in the bush.
- Enter the police station and hand the documents back to Chelsy.
Achievement: Police Assistant
- Head west to the forest.
- Enter the shack.
- Put the batteries into the radio.
Achievement: Radio Enthusiast
- Continue west until you reach the Forest Tower.
- Pickup the dagger and head upstairs.
- Speak to Ellie.
- Fast travel back to town and enter Dary’s house.
- Receive a key and fast travel back to the tower.
- Pickup the tiara.
Achievement: Grabby Hands
- Rip off the cloth and enter the next room.
- Save before entering the castle.
- Follow Hass to the castle.
- Head south to United District.
- Head north.
- You will approach Rufus’ house.
- He will be pacing the back garden repeating the numbers.
- 2 right.
- 2 forward.
- 4 right.
- 1 forward.
- This will become important later on.
- Head east to the plaza and speak to the snake & fox at the table.
- This conversation triggers two limited achievements.
Savior of shy: Help the snake out. You will receive coins. Enter the shop directly above to buy some sweets for the date.
Heartbreaker: Say that you dont know the snake and you wont leave him alone.
- Continue south and speak to the bat hanging upside-down on the Gazebo.
- Push the bat to get bitten.
Achievement: Provocateur
- Enter the caves and climb the ladder.
- Head to your bedroom and sleep to start the next day.
The Castle
Plushie 1
- After the day starts head left.
- Open bedroom door.
- Collect your items.
- There will be a plushie on the cupboard shelf.
- Head out of the room and downstairs.
- Speak with Evelyn and Katrina at the bottom of the stairs.
- Both pretty.
- Green.
- Muffins.
- Any.
- Upper district.
- …yes.
Achievement: Simple Questions – Simple Answers
- Follow the path down to the room on the left
- Enter Corsic’s room and save the game
- Need a helping hand to save?
- Travel to the Water District through the town.
Plushie 2
Before you enter the water district, past the lifeguard the plushie is located at the rightmost changing room at the top of the scene.
Plushie 3
In the water district, the plushie is sitting on the platform outside building “Buy your pleasure building”.
Rufus’ House
- Enter Buy Your Pleasure building and receive a shopping list.
- Leave the water district and return back to town.
- Once you reach Rufus’ house, they will ask you to navigate through the house to reach “engine room”.
- The rooms are randomly generated.
- Immediately after you enter go.
- 2 right.
- 2 forward.
- 4 right.
- 1 forward.
Achievement: Eavesdropping
- Pickup Rufus’ keys from the table and leave the house.
- Speak to Rufus to trigger a cutscene. You will receive an amulet allowing you to re-enter the randomly generated dimension.
- The last plushie spawns randomly inside the dimension.
Achievement: Ah, My Muse
- There are 8 pieces of paper to read in order for.
Achievement: Stories from the Outer World
- One of the possible rooms has a bright yellow tinge, upon entering this room return back through the same entrance you came in through for.
Achievement: Euclid Minded
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