Mondealy: Day One – Full Walkthrough (Achievement Guide)

Prologue

  • Sit on the stool in front of the bartender.
  • Speak to Ellie – she will join your party.
  • Head to the beach.
  • Approach the pier (cutscene will begin).
  • Leave the pier and collect 4x logs.
  • Leave the beach and return to collect more logs until you have x42 in inventory.

Achievement: Pocket Forest

  • Head to your bedroom and collect the batteries from the table and pink jacket from the wardrobe.
  • Save game to start the next day.
  • Go south-east to police station.
  • Pickup the documents in the bush.
  • Enter the police station and hand the documents back to Chelsy.

Achievement: Police Assistant

  • Head west to the forest.
  • Enter the shack.
  • Put the batteries into the radio.

Achievement: Radio Enthusiast

  • Continue west until you reach the Forest Tower.
  • Pickup the dagger and head upstairs.
  • Speak to Ellie.
  • Fast travel back to town and enter Dary’s house.
  • Receive a key and fast travel back to the tower.
  • Pickup the tiara.

Achievement: Grabby Hands

  • Rip off the cloth and enter the next room.
  • Save before entering the castle.
  • Follow Hass to the castle.
  • Head south to United District.
  • Head north.
  • You will approach Rufus’ house.

  • He will be pacing the back garden repeating the numbers.
  • 2 right.
  • 2 forward.
  • 4 right.
  • 1 forward.
  • This will become important later on.
  • Head east to the plaza and speak to the snake & fox at the table.
  • This conversation triggers two limited achievements.

Savior of shy: Help the snake out. You will receive coins. Enter the shop directly above to buy some sweets for the date.

Heartbreaker: Say that you dont know the snake and you wont leave him alone.

  • Continue south and speak to the bat hanging upside-down on the Gazebo.
  • Push the bat to get bitten.

Achievement: Provocateur

  • Enter the caves and climb the ladder.
  • Head to your bedroom and sleep to start the next day.

The Castle

Plushie 1

  • After the day starts head left.
  • Open bedroom door.
  • Collect your items.
  • There will be a plushie on the cupboard shelf.

  • Head out of the room and downstairs.
  • Speak with Evelyn and Katrina at the bottom of the stairs.
  • Both pretty.
  • Green.
  • Muffins.
  • Any.
  • Upper district.
  • …yes.

Achievement: Simple Questions – Simple Answers

  • Follow the path down to the room on the left
  • Enter Corsic’s room and save the game
  • Need a helping hand to save?
  • Travel to the Water District through the town.

Plushie 2

Before you enter the water district, past the lifeguard the plushie is located at the rightmost changing room at the top of the scene.

Plushie 3

In the water district, the plushie is sitting on the platform outside building “Buy your pleasure building”.

Rufus’ House

  • Enter Buy Your Pleasure building and receive a shopping list.
  • Leave the water district and return back to town.
  • Once you reach Rufus’ house, they will ask you to navigate through the house to reach “engine room”.

  • The rooms are randomly generated.

  • Immediately after you enter go.
  • 2 right.
  • 2 forward.
  • 4 right.
  • 1 forward.

Achievement: Eavesdropping

  • Pickup Rufus’ keys from the table and leave the house.
  • Speak to Rufus to trigger a cutscene. You will receive an amulet allowing you to re-enter the randomly generated dimension.
  • The last plushie spawns randomly inside the dimension.

Achievement: Ah, My Muse

  • There are 8 pieces of paper to read in order for.

Achievement: Stories from the Outer World

  • One of the possible rooms has a bright yellow tinge, upon entering this room return back through the same entrance you came in through for.

Achievement: Euclid Minded

Volodymyr Azimoff
About Volodymyr Azimoff 8042 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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