Sable – How to Get to The Badlands Wreckage

A quick guide on how to reach the seemingly impossible location at the highest point in the Badlands.

How to Get to The Wreckage

All credit goes to Shippety Doo Dah!

In a game like Sable, the highest point around you is always a good go-to spot to explore. When I reached the Badlands, I saw what looked like a large hunk of machinery on one of the highest pillars.

Of course I went to go check it out. However I couldn’t find any way to climb there- but after messing around for a while I found a workaround, which I’ll now share with you. First step is to follow the skeleton bridge (pictured in the left side above) to the top of the pillar. From there, climb onto the mound to your left.

Face the skeleton bridge. You’ll be jumping, bubbling, and climbing the first rib bone in front of you.

If you climb up as far as you can on the rib bone and let yourself drop before your stamina runs out, you’ll find a surface you can stand on to regenerate. It’s a little hard to get, may take a few tries. This is what it looks like to be standing there:

From here, jump to the next rib bone, and climb to the top of it. This is another resting point where your stamina can regenerate.

Face the wreckage, and bubble towards it- you should be able to climb over the top of the hill with a full stamina bar from that height!

We’ve now made it to the Badlands Wreckage. There’s a door that you an open to enter the machine, but unfortunately there’s actually nothing to do inside it. Imagine my disappointment.

But if you just wanna go check it out, then this is how you do it. If anyone finds that there’s a secret way to do something once you’re inside, lemme know.

Volodymyr Azimoff
About Volodymyr Azimoff 13938 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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