Tales of Arise – Arte Category Proficiency / How It Works

A few details on how Arte Category Proficiency works based on a few hours of Cheat Engine and experimentation. Helpful for learning new artes more quickly.

Note: Not to be confused with Arte Proficiency of individual artes. Individual Arte Proficiency increases Arte damage and might change animation, whereas you require specific values in each character’s three Arte Category Proficiencies to learn new artes for them. You can only see their Arte Category Proficiencies on the Status screen.

TL;DR

Farming Arte Category Proficiency? Don’t care for the details?

Set the game to Story difficulty, fight high level monsters, and spam an arte for the intended category that has a quick animation as much as you can, then finish the fight within 30s total time. This will more or less maximize proficiency gain.

Preface

So, I beat the final boss and, loading my postgame save, decided to finally go boost Law’s Spirit category Arte Proficiency so he could learn his remaining artes. Seeing as I can count the number of times the AI has used Steel or Inspiration on one hand, this would be more or less starting from scratch.

I set the strategy to Do Nothing, traveled to Calaglia and fought the rolly polly enemies right outside the Ulzebek town gates. I then spammed Steel until my CP was empty (at a cost of 4 CP per use). Then, when I went to check my Spirit category Arte Proficiency, I was surprised at what I saw.

It went up only a few points. After having used the Steel arte 171 times.

Intrigued, this led me to experimenting for a while, trying to pinpoint how the Arte Category Proficiency gains actually worked. Here are what I came up with after a few hours of screwing around.

Disclaimer

Take these results with a grain of salt. I did not experiment with this perfectly thoroughly, and there are assumptions I made here and there to cut the time I needed to spend experimenting. I will try to point out assumptions as they come up in the post.

I tested various things that I thought might possibly affect Proficiency gain. These things are:

  • Which arte of the category is used in the battle
  • Number of uses of an Arte in the battle
  • Number of enemies in the battle
  • Level of enemies in the battle
  • Duration of the battle
  • Game Difficulty settings during the battle
  • Combat Score at the end of the battle
  • Presence of shiny enemies in the battle

Barring level of enemies bit, I tested exclusively against the Armadillos outside of Ulzebek. Because of this, I am assuming that the mechanics of the results will remain the same regardless of enemy type and level. I do not know how this works with bosses or giant monsters.

For the level of enemies bit, I tested against the monsters in the first cave of the postgame dungeon.

For all the testing, I was the same level (59). I do not know if level difference between monsters and the party is what matters or if it’s independently the level of the monsters.

I only tested Law’s Spirit category Arte Proficiency, and only by using Steel and Inspiration. I am assuming that the mechanics remain similar for all other artes and categories across all characters.

I used Cheat Engine to accurately track the Arte Category Proficiency value.

Results

The Proficiency Variable

Arte Category Proficiency is not stored as an integer even if it displays as one, but as a decimal instead. One use of an arte will not similarly increase its category of Arte Proficiency by one, but the amount gained instead depends on various factors.

For example, in using Steel just once in an encounter against two Armadillos, then killing them both, Law’s Spirit category Arte Proficiency raised by exactly 0.4800000191. With a value like this, you can see why it’s important to note that the variable that holds the Arte Proficiency is a decimal rather than an integer.

Furthermore, it’s worth noting that the Arte Category Proficiency value does not update until after the battle is over. I do not know if there is a separate variable for tracking the proficiency for the duration of the battle or not , but probably not.

What Did Affect Arte Category Proficiency Gain

Arte Category Proficiency Gain was influenced by five factors:

  • Number of uses of an Arte in the battle
  • Number of enemies in the battle
  • Level of enemies in the battle
  • Duration of the battle
  • Presence of shiny enemies in the battle

The amount of Arte Category Proficiency gained increased linearly with repeated uses of the same arte. Using Steel five times rapidly, for example, will result in five times the amount of proficiency that using Steel once would have.

The amount increased, seemingly logarithmically (think: exponential, but increasing at a slowing rate instead of increasing at an increasing rate). You gain more Arte Category Proficiency per use of the arte for every enemy in the encounter, but each enemy increases the amount you’ll get by less than the enemy before it. I only tested this against enemy groups of 2 and 3, so I do not know if it’s truly logarithmic scaling or not. In other words, more enemies means more proficiency gain, just not linearly, so a group of 4 enemies is not twice as effective as a group of 2.

The amount increased, dramatically, with the level of the enemies. A single use of Steel against a group of two level 7 Armadillos granted roughly half a point of Spirit category Arte Proficiency, whereas a single use against a group of three level 60 monsters granted multiple whole points of Spirit category Arte Proficiency.

The amount decreased very sharply depending on the duration of the battle. This decrease seemed to be based on some sort of hidden multiplier depending on how long the battle took. Using Steel once in a battle against two Armadillos that lasted ~25 seconds granted the same amount of Spirit category Arte Proficiency as if the battle had lasted <5 seconds. When that same battle lasts 30 seconds, the proficiency gain drops to a fraction of that (in my experiment, it dropped to about 35%). That is a huge penalty for not ending the fight within 30s. I am assuming that this works similarly for all encounters regardless of other factors, and I do not know if there are thresholds beyond the 30s mark that result in a drop of Proficiency gain – there probably are.

The amount increased astronomically with a shiny enemy present in the battle. A battle against two Armadillos, with one being shiny, granted nearly 11x the Arte Proficiency that the same battle without any shiny Armadillo did. That is huge; absolutely huge.

What Did NOT Affect Arte Category Proficiency Gain

Arte Category Proficiency gain was not influenced by a number of factors that one might assume influences it:

  • Which arte of the category is used in the battle
  • Game Difficulty settings during the battle
  • Combat Score at the end of the battle

Both Steel and Inspiration resulted in the same Spirit category Arte Proficiency gain per use. I am assuming that this extends to all artes compared to other artes in the same category for all other categories.

Game difficulty had no direct effect whatsoever on Arte Category Proficiency gain. However, lower difficulties will make it easier to kill the enemies before the 30s duration threshold, which will indirectly result in higher gains. I am assuming that the combat duration penalty threshold remains at 30s across all game difficulties (rather than, for example, it being 15s for Story difficulty).

Combat Score had no direct effect whatsoever on Arte Category Proficiency gain. I am assuming receiving a negative score does not reduce your gain.

Conclusion

I’m at the point where I consider the results good enough to create a general efficient farming strategy from, as seen in the TL;DR, so I have no interest in experimenting further. I just figured I’d share in case some players might find this useful. Hopefully this wasn’t already common knowledge on a wiki somewhere, lol.

Recommended for You

    None Found