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Vulture - Basic Modding Guide

Nov 2, 2017     Guides
Vulture - Basic Modding Guide

A simple modding guide for quick enemy replacement.

Introduction



This is a short guide to walk you through the simplest method of modding Vulture. While we have a more elaborate and full featured modding interface in the works for Vulture in a future free content patch, we do have some modding capability already and this is meant to act as a quick start guide for anyone who wants to give it a try.

Finding Your Ships Content Folder



To get started first you must locate your games content folder. The location of this can vary depending on Operating System as well as steam settings.

Typically it will look something like:

Windows
C:\Program Files\Steam\SteamApps\common\Vulture

Mac
~/Library/Application Support/Steam/SteamApps/common/Vulture

On Windows and Linux the content folder is located in Vulture_Data/Content/Ships
On Mac OS the content folder is located in Contents/Content/Ships

You should back up your content folder to make recovery of the original game content easier.

In the ships folder you will see a collection of ship files, these files can by modified to alter the enemy ships that appear in game.

These files are not easy to edit manually but can be exported from the in game ship editor.

Copying a Ship



Once you have designed a drone using the in game editor you can export it for modding by clicking "copy ship" located in the lower right of the screen. This will copy the ship to your computers clip board.

To import this into the game open the ship file in Content/Ships using a text editor and highlight all of the contents, paste the ship from your clipboard so that it entirely overwrites the previous file contents.

Currently there is not a standard convention for enemy names but we are in the process of putting together a wiki that will include this information.

For ease of experimentation the enemies found in level 1 in order of appearance are:

  • plasma_enemy3.ship
  • Dasher2.ship
  • Player_Rocket2.ship
  • hammerhead2.ship
  • boss.ship

Testing Your Change



Load a save game that has unlocked a level that contains the ship you have changed, to see it in action. Ships imported in this way do not have to obey CPU and Power restrictions when acting as enemy ships.

Recovering Original Content



If you need to recover the original enemy ships you can past the contents from either you backup or you can download a fresh copy of the game’s contents folder at Cubictimeline.com
Tags:   Vulture, PC
Written by Magosis.