PUBG – Simple Attachments Guide for Beginners

This is my really simple guide for attachments in PUBG.

Just side-note: why always suppressor over compensator? Because stealth is always better in this type of game.

AR (Assault Rifles)

All credit goes to Addrid LUL!

Muzzle attachments: Suppressor > Compensator > Flash Hider
Mags: Extended Quickdraw > Extended > Quickdraw

Grips: Vertical does horz/vert recoil in a larger percentage then the angled but the angled lets you ADS faster while still giving small vert/horizontal recoil reduction. So it’s up to you.

Sights: Also your prefference.

SMG (Submachine Guns)

Muzzle: Suppressor > Compensator > Flash Hider
Mags: Extended Quickdraw > Extended > Quickdraw

Grips: Vertical does horz/vert recoil in a larger percentage then the angled but the angled lets you ADS faster while still giving small vert/horizontal recoil reduction.

Sight: Also your prefference.

Carbines / DMR

Muzzle attachments: Suppressor > Compensator > Flash Hider
Mags: Extended Quickdraw > Extended > Quickdraw
Stock: Cheek Pad

Grips: Vertical does horz/vert recoil in a larger percentage then the angled but the angled lets you ADS faster while still giving small vert/horizontal recoil reduction. So it’s up to you.

Sights: Also your prefference.

SR (Sniper Rifles)

Muzzle attachments: Suppressor > Compensator > Flash Hider
Mags: Extended Quickdraw > Extended > Quickdraw

Sights: Also your prefference.

Kar98k -> Always use bullet loops, cheek pad won’t do much.
Rest of SR -> Cheek pad, because bullet loops are only available for Kar98k.

Shotguns

Available only Bullet Loops and Shotgun Choke, so always use these obviously.

Pistols

Nobody really uses them, expect start of round on some places with a lot of people, but if you will find yourself in situation like this, you can still use only suppressor and mag on pistol.

Volodymyr Azimoff
About Volodymyr Azimoff 13981 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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