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Reigns: Her Majesty - Beginners Guide

By Buggsoup   /   Dec 18, 2017     Guides
Reigns: Her Majesty - Beginners Guide

The Basics



If you've never played Reigns, the style may seem a bit odd. It's sort of like one of those dating apps like Tinder or something like that. Like or Don't Like.

Except, it's politics. You're the queen of an entire kingdom, where the (somewhat incompetent) king is minimally in power. You make the decisions.

Now, you have four stats. Let's just call them Church, Popularity, Militia, and Wealth. All of these stats will start in the middle. The key to survival is not letting any of these stats hit either the bottom, or the top.

For example - If your popularity reaches zero, you're overthrown by the people. If your popularity gets too high, you're crushed by adoring fans attempting to kiss your ring.

You get the gist.

The cards you're presented will, most of the time, have effects on your stats. For example, letting your handmaid marry will increase your church and popularity, but will lower your Miltia and Wealth.

I'm not saying everthing makes sense, but after playing for a bit you should be able to predict what the results of your actions will be.

Items



Throughout the game, you will get five different items.

The Duel Pistol, the Royal Perfume, the Chicken Bone, the Clock, and the Blank Spellbook.

  • To get the blank spellbook, die three times. The All-Mother will then give it to you.
  • The Chicken bone is given as a "trophy" from the hunter.
  • The Duel Pistol is given from the North (queen?) Warrior upon meeting.
  • The Royal Perfume is given at the very beginning of the game.

All / Most of these items can be upgraded.

The Chicken bone can be upgraded to a Saint's Bone by giving it to the Church dude when he talks to you if your church reaches max (a typical death). You can upgrade it to an iPhone (why, i don't know) by giving it to the Witch. The Bone can be used, as far as I know, to get some kind of ending, (not yet achived,) and to use it as a pass on the Nun. Passes are pretty much skipping actions through using items. This can be good for skipping years without much difficulty. You can raise or lower your stats by saying Yes or No when she asks if it's a saint bone.

The Duel Pistol can be used for dueling. (duh) You can Duel a portion of people by dragging the pistol onto them (I'll go over Dueling later) Be careful, though, cause' sometimes it'll just throw it at people and be really awkward and also lower your stats. Depends on the person.

Duelable people are, as far as I know:

  • The Mirror, the first time.
  • The King, although he just laughs it off.
  • The Pirate.
  • The Church Dude, although he refuses.

The Blank Spellbook can't be used for anything by default, but eventually the Acoylote will ask for it, and if you give it to her she'll upgrade it to the Red Spellbook. This can be used to talk to animals. This pairs will with the Zoo, and is needed for one+ of the endings. It can be further upgraded later on by the AllMother, although it does the same stuff.

The Royal Perfume is very useful, as it can be used to avoid certain deaths and to skip quite a bit. It can be sprayed to charm people, often, although it does not work on the King. Spraying it at the Handmaid will prompt her to ask about your secret love, which can be repeated end-to-beginning to raise or lower certain stats. It can also avoid two deaths, as far as I know. It can avoid running out of Church, by spraying it when Church Dude talks to you, and you can avoid running out of Popularity the same way. Be warned though, if you use it too soon after you've used it before, they'll catch on and you'll still die.

You can skip:

  • The Handmaid, although it prompts the love, so some stats change.
  • The Adventurer
  • The Hunter
  • Probably more idk

The Clock can be used to see/change your astrological symbol, and is used for summing the Eclipse, prompting one of the endings. It is recieved by that weird guy that looks like Weird Al/the Acoylote (I don't remember) At some point the Acoylote will prompt you to give it to them, and giving it will cause her to upgrade it to a Destiny Clock. You can use this as a skip for the Acoylote, and something happens if you use it on your own symbol I forget what tho. Using on a different symbol will change yours to that.

Throwing stuff

Yes, I consider this an actual part of the game. Throwing objects will most often lower all your stats, although there IS a chance that you will get the Witch, which from there you can say "thanks," raising all stats. This usually happens at least once before you're killed for being an insane throwing person. This can be handy if, say, you're out of wealth and the King requests to escape. You can throw some objects, get the Witch, say thanks, and then use the duel pistol on the King. He'll laugh it off, you'll have some stats above the 0 currency due to the witch, and you'll return as normal.

Remember, if you throw too many items in close times to each other you'll die.

Endings



Ending #1



Get lost in the maze once you have the Destiny Clock. Follow the sun, which means going towards the shadows, until you reach a shrine. Put the clock in to summon the Eclipse. I'm not sure if you have to "die under mysterious circumstances" or just die in any way, but it will trigger a final encounter with the AllMother before the Queen Dissapears.
Written by Buggsoup.