SCP: Secret Laboratory – Card Upgrade Flow Chart

Card Upgrade Paths

All credit goes to Long Balls Larry!

Sorry its a little messy, these are the ways to getting to that precious 05 card, i’ve only used one to one and fine options on SCP 914, using very fine may get you to the last card faster.

SCP: Secret Laboratory - Card Upgrade Flow Chart

Percentages are not based on your actual chance of getting the card but the available options for example, if you set the machine to “1 to 1” and put the janitor card in, you could and up with either a zone managers card or the card will be unchanged.

Card Upgrade Chances


OUTPUTS FOR CARD ID Janitor keycard

  • VERY ROUGH (1/1 chance)
  • Destroyed
  • ROUGH (1/1 chance)
  • Destroyed
  • ONE TO ONE (1/2 chance)
  • Zone manager keycard, Janitor keycard
  • FINE (1/1 chance)
  • Scientist keycard
  • VERY FINE (1/3 chance)
  • Major scientist keycard, Scientist keycard, Janitor keycard

OUTPUTS FOR CARD ID Scientist keycard

  • VERY ROUGH (1/1 chance)
  • Destroyed
  • ROUGH (1/2 chance)
  • Destroyed, Janitor keycard
  • ONE TO ONE (1/1 chance)
  • Zone manager keycard
  • FINE (1/1 chance)
  • Major scientist keycard
  • VERY FINE (1/3 chance)
  • Zone manager keycard, Major scientist keycard, Scientist keycard

OUTPUTS FOR CARD ID Major scientist keycard

  • VERY ROUGH (1/1 chance)
  • Destroyed
  • ROUGH (1/2 chance)
  • Scientist keycard, Janitor keycard
  • ONE TO ONE (1/3 chance)
  • Zone manager keycard, Guard keycard, Zone manager keycard
  • FINE (1/2 chance)
  • Major scientist keycard, Containment engineer keycard
  • VERY FINE (1/2 chance)
  • Containment engineer keycard, Major scientist keycard

OUTPUTS FOR CARD ID Zone manager keycard

  • VERY ROUGH (1/1 chance)
  • Destroyed
  • ROUGH (1/2 chance)
  • Zone manager keycard, Destroyed
  • ONE TO ONE (1/2 chance)
  • Major scientist keycard, Guard keycard
  • FINE (1/1 chance)
  • Facility manager keycard
  • VERY FINE (1/2 chance)
  • Zone manager keycard, Facility manager keycard

OUTPUTS FOR CARD ID Guard keycard

  • VERY ROUGH (1/1 chance)
  • Destroyed 
  • ROUGH (1/2 chance)
  • Guard keycard, Destroyed
  • ONE TO ONE (1/3 chance)
  • Major scientist keycard, Guard keycard, Zone manager keycard
  • FINE (1/1 chance)
  • Senior guard keycard
  • VERY FINE (1/4 chance)
  • Guard keycard, Senior guard keycard, MTF lieutenant keycard, Guard keycard

OUTPUTS FOR CARD ID Senior guard keycard

  • VERY ROUGH (1/2 chance)
  • Destroyed, Guard keycard
  • ROUGH (1/1 chance)
  • Guard keycard
  • ONE TO ONE (1/3 chance)
  • Major scientist keycard, Senior guard keycard, Zone manager keycard
  • FINE (1/2 chance)
  • Senior guard keycard, MTF lieutenant keycard
  • VERY FINE (1/4 chance)
  • Senior guard keycard, Senior guard keycard, MTF lieutenant keycard, MTF commander keycard

OUTPUTS FOR CARD ID Containment engineer keycard

  • VERY ROUGH (1/2 chance)
  • Janitor keycard, Scientist keycard
  • ROUGH (1/2 chance)
  • Scientist keycard, Major scientist keycard
  • ONE TO ONE (1/3 chance)
  • Facility manager keycard, Containment engineer keycard, MTF commander keycard
  • FINE (1/3 chance)
  • Containment engineer keycard, O5 level keycard, Containment engineer keycard
  • VERY FINE (1/3 chance)
  • Containment engineer keycard, O5 level keycard, Containment engineer keycard

OUTPUTS FOR CARD ID MTF lieutenant keycard

  • VERY ROUGH (1/2 chance)
  • Guard keycard, Destroyed 
  • ROUGH (1/2 chance)
  • Guard keycard, Senior guard keycard
  • ONE TO ONE (1/2 chance)
  • Major scientist keycard, MTF lieutenant keycard
  • FINE (1/3 chance)
  • MTF commander keycard, MTF commander keycard, Chaos Insurgency device
  • VERY FINE (1/4 chance)
  • MTF commander keycard, MTF commander keycard, MTF commander keycard, O5 level keycard

OUTPUTS FOR CARD ID MTF commander keycard

  • VERY ROUGH (1/2 chance)
  • Guard keycard, Senior guard keycard
  • ROUGH (1/2 chance)
  • Senior guard keycard, MTF lieutenant keycard
  • ONE TO ONE (1/3 chance)
  • Chaos Insurgency device, Containment engineer keycard, MTF commander keycard
  • FINE (1/1 chance)
  • O5 level keycard
  • VERY FINE (1/1 chance)
  • O5 level keycard

OUTPUTS FOR CARD ID Facility manager keycard

  • VERY ROUGH (1/2 chance)
  • Zone manager keycard, Destroyed
  • ROUGH (1/1 chance)
  • Zone manager keycard
  • ONE TO ONE (1/1 chance)
  • MTF commander keycard
  • FINE (1/1 chance)
  • Chaos Insurgency device
  • VERY FINE (1/3 chance)
  • O5 level keycard, Chaos Insurgency device, Chaos Insurgency device

OUTPUTS FOR CARD ID Chaos Insurgency device

  • VERY ROUGH (1/2 chance)
  • Zone manager keycard, Facility manager keycard
  • ROUGH (1/1 chance)
  • Facility manager keycard
  • ONE TO ONE (1/1 chance)
  • MTF commander keycard
  • FINE (1/2 chance)
  • O5 level keycard, Chaos Insurgency device
  • VERY FINE (1/1 chance)
  • Destroyed

OUTPUTS FOR CARD ID O5 level keycard

  • VERY ROUGH (1/2 chance)
  • Facility manager keycard, Chaos Insurgency device
  • ROUGH (1/1 chance)
  • Chaos Insurgency device
  • ONE TO ONE (1/1 chance)
  • O5 level keycard
  • FINE (1/1 chance)
  • Destroyed
  • VERY FINE (1/1 chance)
  • Destroyed
Volodymyr Azimoff
About Volodymyr Azimoff 13951 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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