Scrap Mechanic – How to Make Working Minigun Muzzle Flash

Are you tired of seeing this unrealistic muzzle flash on miniguns? Would you want to change that in your creations? This guide is for you!
This minigun desighn is very flexible in the way it can be built. You could make each barrel do something different, sound randomizers, and more!

Materials

All credit goes to Dragonsandman!

To start makeing your own minigun, you’ll need these materials ready. The tile blocks are just the material used in this guide. Aside from what you see here, you can use anything else!

Scrap Mechanic - How to Make Working Minigun Muzzle Flash

The Setup

Create a post similar to this with a bearing. Depending on the size and speed of the barrels, you will need the painted block repositioned.

Scrap Mechanic - How to Make Working Minigun Muzzle Flash

After this, you will add the barrels. create them in a similar way as shown below, and it’s extremely important to add room for the sensors. Make sure the sensors are set to the correct colour.

Scrap Mechanic - How to Make Working Minigun Muzzle Flash

The Mechanics

Place 1 AND gate for each barrel. Connect the AND gates to anything on their respective Barrel. Connect the activation switch to the AND gates. this is important because if a barrel stops on the activation paint block, it wont stay on.

Scrap Mechanic - How to Make Working Minigun Muzzle Flash

Add the lights.

Scrap Mechanic - How to Make Working Minigun Muzzle Flash

Wrap Up

This is the part where you add your own stuff. Just connect all of the sensors to an OR gate and connect that to anything all barrels activate. For anything barrel specific, connect it to its respective logic gate.

Scrap Mechanic - How to Make Working Minigun Muzzle Flash

Volodymyr Azimoff
About Volodymyr Azimoff 13942 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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