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The Adventures of Nick and Willikins - Walkthrough

By Ayuri   /   Mar 14, 2018     Guides
The Adventures of Nick and Willikins - Walkthrough

Simple text walkthrough for the Point & Click game "The Adventures of Nick & Willikins"

Introduction



Since there is no hint system in the Adventures of Nick & Willikins, I decided to create this guide to help people who don't know what do to next and are stuck. To keep it simple, I will only mention what's essential for the game progression; however, I would recommend to explore and interact with everything to take full advantage of the game.

Under the Bed



  • Click under the bed and examine it 
  • Click on the Phone Charger and pick it up

Feed Nick



  • Click bottom left on your inventory to open it 
  • There's a Pizza Hamburger ! Use it on Nick to give it to him. Of course, he doesn't want it 
  • Go right to the Bathroom 
  • Open your inventory, select the Pizza Hamburger and click on the Loo. Bye bye food 
  • Go left, back to the Bedroom 
  • On the left, leave for the Ballroom, then right to the Dining Room 
  • Keep going until you see the entrance to the Kitchen at the bottom left 
  • Once you're in the Kitchen, check the Toast on the sink and pick it up 
  • Look at the Fridge and take the Magnet on it 
  • Open the Fridge and take the Sausages 
  • In the inventory, combine the Toast with the Sausages 
  • Back to the Dining Room, head toward the Bedroom 
  • Use the Sausages on Toast in the inventory and give it to Nick 
  • Back to the Bathroom to wate some more food 
  • Use the Sausages on Toast on the Loo 
  • Back to the Bedroom, then to the Kitchen to prepare another meal... or not. What's that noise ?!

Investigate



  • Go upstairs to the Dining Room, then to the Ballroom
  • Go to the Entrance Hall. Good Lord !
  • Back to the Bedroom, enter the door next to the clock
  • Once in the Dressing Room, take the Phone Charger in your inventory and use it on the Mobile Phone
  • Click on the Mobile Phone and use it to call 999
  • Clever Ruse will give you a Colouring Book to exonerate your Master. You'll just have to find : the motive, the weapon, the witness and the proof of sanity

The Motive



  • Head downstairs to the Kitchen
  • Open the Rubbish Bin to retrieve the Rubber Gloves
  • Go to the Entrance Hall and put the Rubber Gloves on to examine the Dead Body
  • Click on the Wallet and pick it up. You now have the emergency phone number
  • Go back to the Dressing Room upstairs and use the Mobile Phone to dial the number you just found

Motive Found

The Witness



  • Go to the Entrance Hall and exit the house 
  • Click on the White Note and the Black Note on the door 
  • Go to the Garden 
  • Have a look at the Post Box and the Post Code Label 
  • Enter the house until you're in the Entrance Hall and then go left 
  • Talk to Great Aunt Petunia 
  • Go to the Dining Room and examine the Portrait of Lady Beatrice 
  • Back to the Dressing Room, use the Mobile Phone and call the Activist ; he isn't the witness you're looking for 
  • Now call Stuff Bringers 
  • When she asks about the QR code, select the owl 
  • Willikins will automatically give the address 
  • Select the first two portraits to answer the direct ancestors question

The Adventures of Nick and Willikins - Walkthrough

Witness Found

The Weapon



  • Go back to the Bedroom and look under the Bed. Talk to Nick, exhaust the dialogue and ask him to let you have a look under the bed 
  • Go to the Drawing Room and pick the 8 Ball up 
  • Go to the Kitchen and use the Curtain under the sink. Take the Rat Poison 
  • Go left to the Pantry and take the Fish next to the entrance 
  • Back to the Kitchen, go downstairs to the Wine Cellar 
  • Take the Rope on the ground and the Sticky Note ("No") on the bottle 
  • In the inventory, combine the Sticky Note and the 8 Ball 
  • Go outside and have a look at the Green Gnome 
  • Continue the Path to Garden and take the Sickle on the ground next to the Shed 
  • Back to the Mansion, go to the Bedroom and give the "Magic" 8 Ball to Nick 
  • Look under the Bed and notice the Garden Gnome 
  • Open the inventory to use the Rubber Gloves on the Garden Gnome. Not suspicious at all... 
  • Head back to the Kitchen, then to the Wine Cellar 
  • Have a look at the Flooded Basement : the Garden Gnome is out of reach 
  • In the inventory, combine the Sickle and the Rope 
  • Use the Rope and Hook on the Garden Gnome, or at least try 
  • In the inventory, combine the Rat Poison and the Haddock together 
  • Throw the Poisoned Fish in the Flooded Basement. RIP 
  • Now you can retrieve the Garden Gnome easily 

Weapon Found

The Proof of Sanity



  • Go back to the Bedroom and enter the Bathroom 
  • There's some Medication you can pick up 
  • Go to the Dressing Room and use the Mobile Phone to call Dr. Gesund 
  • Go downstairs to the Drawing Room and talk to Petunia about the proof of sanity [Friendly]. You'll need a Decoder Ring 
  • Turn on the TV and have a look at it 
  • Go to the Garden, take the Plans on the door and examine them 
  • Talk to the Hedges to call for the Groundskeeper and ask her about the Maze 
  • To the Dressing Room we go 
  • Open the Sewing Bench and pick up the Fabric Pencil 
  • In the inventory use the Fabric Pencil on the Blueprints and give it to Nick to make him sign it 
  • Go back to the Garden, call for the Groundskeeper and ask about the Maze again 
  • Go through the New Maze Path 
  • Use the Plug and then the Controls twice to turn the American Flag Led on 
  • Exit the Maze and go to the Drawing Room 
  • Watch the TV to get a new phone number 
  • Go upstairs to the Dressing Room and call Sarcastic Voyage 
  • Exit the house and check the Letter in the Letter Box in the Garden 
  • In the inventory combine the Decoder Ring with the Note 
  • Go to the Drawing Room and open the book "The Lion, the Witch and the Very Big Fish" 

The Adventures of Nick and Willikins - Walkthrough

  • Pick up the Paper that fell on the ground

Proof of Sanity Found

Solving the Crime



  • Go upstairs and call Clever Ruse now that you've gathered the evidence 
  • Follow Clever Ruse in the Gallery 
  • Continue to the right and use the door to spy on him 
  • Go to the Bedroom and talk to Nick again ; he tells you that he's in the Kitchen, so go meet him there 
  • You'll have to justify your actions three times in a row, but the only answer he accepts every time is that you are a rubbish butler 
  • Time to discover the truth...
Written by Ayuri.