The Adventures of Nick and Willikins – Walkthrough

Simple text walkthrough for the Point & Click game “The Adventures of Nick & Willikins”

Introduction

Since there is no hint system in the Adventures of Nick & Willikins, I decided to create this guide to help people who don’t know what do to next and are stuck. To keep it simple, I will only mention what’s essential for the game progression; however, I would recommend to explore and interact with everything to take full advantage of the game.

Under the Bed

  • Click under the bed and examine it 
  • Click on the Phone Charger and pick it up

Feed Nick

  • Click bottom left on your inventory to open it 
  • There’s a Pizza Hamburger ! Use it on Nick to give it to him. Of course, he doesn’t want it 
  • Go right to the Bathroom 
  • Open your inventory, select the Pizza Hamburger and click on the Loo. Bye bye food 
  • Go left, back to the Bedroom 
  • On the left, leave for the Ballroom, then right to the Dining Room 
  • Keep going until you see the entrance to the Kitchen at the bottom left 
  • Once you’re in the Kitchen, check the Toast on the sink and pick it up 
  • Look at the Fridge and take the Magnet on it 
  • Open the Fridge and take the Sausages 
  • In the inventory, combine the Toast with the Sausages 
  • Back to the Dining Room, head toward the Bedroom 
  • Use the Sausages on Toast in the inventory and give it to Nick 
  • Back to the Bathroom to wate some more food 
  • Use the Sausages on Toast on the Loo 
  • Back to the Bedroom, then to the Kitchen to prepare another meal… or not. What’s that noise ?!

Investigate

  • Go upstairs to the Dining Room, then to the Ballroom
  • Go to the Entrance Hall. Good Lord !
  • Back to the Bedroom, enter the door next to the clock
  • Once in the Dressing Room, take the Phone Charger in your inventory and use it on the Mobile Phone
  • Click on the Mobile Phone and use it to call 999
  • Clever Ruse will give you a Colouring Book to exonerate your Master. You’ll just have to find : the motive, the weapon, the witness and the proof of sanity

The Motive

  • Head downstairs to the Kitchen
  • Open the Rubbish Bin to retrieve the Rubber Gloves
  • Go to the Entrance Hall and put the Rubber Gloves on to examine the Dead Body
  • Click on the Wallet and pick it up. You now have the emergency phone number
  • Go back to the Dressing Room upstairs and use the Mobile Phone to dial the number you just found

Motive Found

The Witness

  • Go to the Entrance Hall and exit the house 
  • Click on the White Note and the Black Note on the door 
  • Go to the Garden 
  • Have a look at the Post Box and the Post Code Label 
  • Enter the house until you’re in the Entrance Hall and then go left 
  • Talk to Great Aunt Petunia 
  • Go to the Dining Room and examine the Portrait of Lady Beatrice 
  • Back to the Dressing Room, use the Mobile Phone and call the Activist ; he isn’t the witness you’re looking for 
  • Now call Stuff Bringers 
  • When she asks about the QR code, select the owl 
  • Willikins will automatically give the address 
  • Select the first two portraits to answer the direct ancestors question

The Adventures of Nick and Willikins - Walkthrough

Witness Found

The Weapon

  • Go back to the Bedroom and look under the Bed. Talk to Nick, exhaust the dialogue and ask him to let you have a look under the bed 
  • Go to the Drawing Room and pick the 8 Ball up 
  • Go to the Kitchen and use the Curtain under the sink. Take the Rat Poison 
  • Go left to the Pantry and take the Fish next to the entrance 
  • Back to the Kitchen, go downstairs to the Wine Cellar 
  • Take the Rope on the ground and the Sticky Note (“No”) on the bottle 
  • In the inventory, combine the Sticky Note and the 8 Ball 
  • Go outside and have a look at the Green Gnome 
  • Continue the Path to Garden and take the Sickle on the ground next to the Shed 
  • Back to the Mansion, go to the Bedroom and give the “Magic” 8 Ball to Nick 
  • Look under the Bed and notice the Garden Gnome 
  • Open the inventory to use the Rubber Gloves on the Garden Gnome. Not suspicious at all… 
  • Head back to the Kitchen, then to the Wine Cellar 
  • Have a look at the Flooded Basement : the Garden Gnome is out of reach 
  • In the inventory, combine the Sickle and the Rope 
  • Use the Rope and Hook on the Garden Gnome, or at least try 
  • In the inventory, combine the Rat Poison and the Haddock together 
  • Throw the Poisoned Fish in the Flooded Basement. RIP 
  • Now you can retrieve the Garden Gnome easily 

Weapon Found

The Proof of Sanity

  • Go back to the Bedroom and enter the Bathroom 
  • There’s some Medication you can pick up 
  • Go to the Dressing Room and use the Mobile Phone to call Dr. Gesund 
  • Go downstairs to the Drawing Room and talk to Petunia about the proof of sanity [Friendly]. You’ll need a Decoder Ring 
  • Turn on the TV and have a look at it 
  • Go to the Garden, take the Plans on the door and examine them 
  • Talk to the Hedges to call for the Groundskeeper and ask her about the Maze 
  • To the Dressing Room we go 
  • Open the Sewing Bench and pick up the Fabric Pencil 
  • In the inventory use the Fabric Pencil on the Blueprints and give it to Nick to make him sign it 
  • Go back to the Garden, call for the Groundskeeper and ask about the Maze again 
  • Go through the New Maze Path 
  • Use the Plug and then the Controls twice to turn the American Flag Led on 
  • Exit the Maze and go to the Drawing Room 
  • Watch the TV to get a new phone number 
  • Go upstairs to the Dressing Room and call Sarcastic Voyage 
  • Exit the house and check the Letter in the Letter Box in the Garden 
  • In the inventory combine the Decoder Ring with the Note 
  • Go to the Drawing Room and open the book “The Lion, the Witch and the Very Big Fish” 

The Adventures of Nick and Willikins - Walkthrough

  • Pick up the Paper that fell on the ground

Proof of Sanity Found

Solving the Crime

  • Go upstairs and call Clever Ruse now that you’ve gathered the evidence 
  • Follow Clever Ruse in the Gallery 
  • Continue to the right and use the door to spy on him 
  • Go to the Bedroom and talk to Nick again ; he tells you that he’s in the Kitchen, so go meet him there 
  • You’ll have to justify your actions three times in a row, but the only answer he accepts every time is that you are a rubbish butler 
  • Time to discover the truth…
Volodymyr Azimoff
About Volodymyr Azimoff 13686 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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