Surviving Mars – Sponsor and Commander Perks List

A list of the sponsor and commander perks for people like me who forgot what their perk was 5 minutes into the game.

Other Surviving Mars Guides:

Sponsors

All credit goes to PringleMan!

The sponsors and their perks, in the order that they are in the game menu:

Internation Mars Mission

  • Starting Rockets: 5
  • Difficulty: Very Easy
  • Funding: $30,000 M
  • Research per Sol: 300
  • Rare Metals Price: $25 M
  • Starting Applicants: 200
  • Large Rocket Payload – 70,000 kg
  • Colonists never get earthsick
  • Food supply from passenger rocket increased (x10)
  • Rockets synthesize fuel

USA

  • Starting Rockets: 3
  • Difficulty: Easy
  • Funding: $8,000 M
  • Research per Sol: 300
  • Rare Metals Price: $25 M
  • Starting Applicants: 100
  • Large Rocket Payload – 70,000 kg
  • Periodic Additional Funding

Blue Sun Corporation

  • Starting Rockets: 2
  • Difficulty: Easy
  • Funding: $10,000 M
  • Research per Sol: 100
  • Rare Metals Price: $30 M
  • Starting Applicants: 100
  • Can buy applicants with funding
  • Additional rockets significantly cheaper
  • Probes can discover deep rare metal deposits
  • Bonus tech: Deep Metal Extraction (extractors can exploit deep metal deposits)

China

  • Starting Rockets: 3
  • Difficulty: Very Easy
  • Funding: $8,000 M
  • Research per Sol: 100
  • Rare Metals Price: $25 M
  • Starting Applicants: 200
  • Passenger Rockets carry 10 additional colonists
  • Applicants are generated twice as fast

India

  • Starting Rockets: 3
  • Difficulty: Normal
  • Funding: $7,000 M
  • Research per Sol: 100
  • Rare Metals Price: $24 M
  • Starting Applicants: 150
  • All building costs are reduced by 20%
  • Bonus Tech: Low-G Engineering (Medium Dome Unlocked)

Europe

  • Starting Rockets: 1
  • Difficulty: Normal
  • Funding: $6,000 M
  • Research per Sol: 400
  • Rare Metals Price: $22 M
  • Starting Applicants: 100
  • 5 extra starting technologies
  • Gain funding every time a tech is researched, double if it is a breakthrough tech

SpaceY

  • Starting Rockets: 5
  • Difficulty: Normal
  • Funding: $6,000 M
  • Research per Sol: 200
  • Rare Metals Price: $20 M
  • Starting Applicants: 75
  • Drone Hubs start with additional drones
  • 50% cheaper advanced resources

Church of the New Ark

  • Starting Rockets: 1
  • Difficulty: Hard
  • Funding: $4,000 M
  • Research per Sol: 0
  • Rare Metals Price: $20 M
  • Starting Applicants: 120
  • All colonists have religious trait
  • Birthrate is doubled
  • Hydroponic Farms performance reduced by 50 (drawback)

Russia

  • Starting Rockets: 2
  • Difficulty: Hard
  • Funding: $5,000 M
  • Research per Sol: 200
  • Rare Metals Price: $22 M
  • Starting Applicants: 100
  • Bonus tech: Fueled Extractors (improve extractor performance by using fuel)
  • Fueled Extractors upgrade is free
  • Fuel Refinery Prefab costs 50% less
  • Rockets have extended travel time (drawback)

Paradox Interactive

  • Starting Rockets: 1
  • Difficulty: Hard
  • Funding: $4,000 M
  • Research per Sol: 100
  • Rare Metals Price: $24 M
  • Starting Applicants: 75
  • Discover more breakthrough anomalies
  • Researching a breakthrough tech grants applicants
  • Rockets require more fuel to launch (drawback)

Commanders

The commander profiles, in order as they appear in the menu:

Inventor

  • Drones are gradually optimized to work and construct faster until Sol 100
  • Bonus tech: Autonomous Hubs (Drone hubs no longer require power or maintenance)

Oligarch

  • Fuel production increased by 25%
  • Bonus tech: Arcology (unlocks a residential spire)

Hydro Engineer

  • Start with a water deposit revealed
  • Domes consume 25% less water
  • Bonus tech: Water Reclamation (unlocks a spire which reduces water consumption)

Doctor

  • Minimum comfort required for birth reduced by 15
  • Bonus tech: Stem Reconstruction (colonist lifespan increased)

Psychologist

  • Colonists recover 5 sanity while resting in their homes
  • Bonus tech: Behavioral Shaping (unlocks a Sanatorium spire which treats colonists’ flaws)

Politician

  • All funding gains are increased by 20%
  • Bonus tech: Martian Patents (repeatable tech that grants funding)

Inventor

  • Breakthrough techs are researched 30% faster
  • Bonus tech: Autonomous Sensors (Sensor towers no longer require power or maintenance)

Ecologist

  • Service comfort of decorations increased by 10
  • Bonus tech: Hanging Gards (unlocks a spire which improves residences in the dome)

Astrogeologist

  • Start with a rare metal desposit revealed
  • Extractor production increased by 10%
  • Bonus tech: Deep Scanning (allows the scanning of sectors for deep deposits)

Rocket Scientist

  • Start with an extra rocket
  • Bonus tech: Co2 Jet Propulsion (unlocks shuttle hub and long-range transportation)
Volodymyr Azimoff
About Volodymyr Azimoff 13955 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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