
A list of the sponsor and commander perks for people like me who forgot what their perk was 5 minutes into the game.
Other Surviving Mars Guides:
Sponsors
The sponsors and their perks, in the order that they are in the game menu:
Internation Mars Mission
- Starting Rockets: 5
- Difficulty: Very Easy
- Funding: $30,000 M
- Research per Sol: 300
- Rare Metals Price: $25 M
- Starting Applicants: 200
- Large Rocket Payload – 70,000 kg
- Colonists never get earthsick
- Food supply from passenger rocket increased (x10)
- Rockets synthesize fuel
USA
- Starting Rockets: 3
- Difficulty: Easy
- Funding: $8,000 M
- Research per Sol: 300
- Rare Metals Price: $25 M
- Starting Applicants: 100
- Large Rocket Payload – 70,000 kg
- Periodic Additional Funding
Blue Sun Corporation
- Starting Rockets: 2
- Difficulty: Easy
- Funding: $10,000 M
- Research per Sol: 100
- Rare Metals Price: $30 M
- Starting Applicants: 100
- Can buy applicants with funding
- Additional rockets significantly cheaper
- Probes can discover deep rare metal deposits
- Bonus tech: Deep Metal Extraction (extractors can exploit deep metal deposits)
China
- Starting Rockets: 3
- Difficulty: Very Easy
- Funding: $8,000 M
- Research per Sol: 100
- Rare Metals Price: $25 M
- Starting Applicants: 200
- Passenger Rockets carry 10 additional colonists
- Applicants are generated twice as fast
India
- Starting Rockets: 3
- Difficulty: Normal
- Funding: $7,000 M
- Research per Sol: 100
- Rare Metals Price: $24 M
- Starting Applicants: 150
- All building costs are reduced by 20%
- Bonus Tech: Low-G Engineering (Medium Dome Unlocked)
Europe
- Starting Rockets: 1
- Difficulty: Normal
- Funding: $6,000 M
- Research per Sol: 400
- Rare Metals Price: $22 M
- Starting Applicants: 100
- 5 extra starting technologies
- Gain funding every time a tech is researched, double if it is a breakthrough tech
SpaceY
- Starting Rockets: 5
- Difficulty: Normal
- Funding: $6,000 M
- Research per Sol: 200
- Rare Metals Price: $20 M
- Starting Applicants: 75
- Drone Hubs start with additional drones
- 50% cheaper advanced resources
Church of the New Ark
- Starting Rockets: 1
- Difficulty: Hard
- Funding: $4,000 M
- Research per Sol: 0
- Rare Metals Price: $20 M
- Starting Applicants: 120
- All colonists have religious trait
- Birthrate is doubled
- Hydroponic Farms performance reduced by 50 (drawback)
Russia
- Starting Rockets: 2
- Difficulty: Hard
- Funding: $5,000 M
- Research per Sol: 200
- Rare Metals Price: $22 M
- Starting Applicants: 100
- Bonus tech: Fueled Extractors (improve extractor performance by using fuel)
- Fueled Extractors upgrade is free
- Fuel Refinery Prefab costs 50% less
- Rockets have extended travel time (drawback)
Paradox Interactive
- Starting Rockets: 1
- Difficulty: Hard
- Funding: $4,000 M
- Research per Sol: 100
- Rare Metals Price: $24 M
- Starting Applicants: 75
- Discover more breakthrough anomalies
- Researching a breakthrough tech grants applicants
- Rockets require more fuel to launch (drawback)
Commanders
The commander profiles, in order as they appear in the menu:
Inventor
- Drones are gradually optimized to work and construct faster until Sol 100
- Bonus tech: Autonomous Hubs (Drone hubs no longer require power or maintenance)
Oligarch
- Fuel production increased by 25%
- Bonus tech: Arcology (unlocks a residential spire)
Hydro Engineer
- Start with a water deposit revealed
- Domes consume 25% less water
- Bonus tech: Water Reclamation (unlocks a spire which reduces water consumption)
Doctor
- Minimum comfort required for birth reduced by 15
- Bonus tech: Stem Reconstruction (colonist lifespan increased)
Psychologist
- Colonists recover 5 sanity while resting in their homes
- Bonus tech: Behavioral Shaping (unlocks a Sanatorium spire which treats colonists’ flaws)
Politician
- All funding gains are increased by 20%
- Bonus tech: Martian Patents (repeatable tech that grants funding)
Inventor
- Breakthrough techs are researched 30% faster
- Bonus tech: Autonomous Sensors (Sensor towers no longer require power or maintenance)
Ecologist
- Service comfort of decorations increased by 10
- Bonus tech: Hanging Gards (unlocks a spire which improves residences in the dome)
Astrogeologist
- Start with a rare metal desposit revealed
- Extractor production increased by 10%
- Bonus tech: Deep Scanning (allows the scanning of sectors for deep deposits)
Rocket Scientist
- Start with an extra rocket
- Bonus tech: Co2 Jet Propulsion (unlocks shuttle hub and long-range transportation)
Be the first to comment