This guide will help you with grinding throughout the game.
Other Soda Dungeon Guides:
- How to Get the Hidden Achievement.
- How to Beat Tengen and Demora.
- Quick and Lucrative Grinding.
- Fast Relic Coins.
First 500 Levels
You need 3 Theives 2 Healers, it dosen't matter what armor you put on them, as long as it's good or if it gives you better items/gold. When/if you check your computer, try to stop auto on a boss and steal from them. This will get you gold faster, something that everyone wants in Soda Dungeon. Every time you get a lot of money either save it up or spend it on essence. So you can get more money either way, because of liquid gold and you go further into the dungeon.
501 - 1000
This calls for 1 Darkmage, 1 Knight, 1 Theif, and 2 Healers in that order. The Darkmage is for damage, the Knight defends your allies and makes it so you can't get trapped, the Theif is there for the extra essence/gold (It also opens all chests), and the Healers are of couse there to heal.
Extreme times call for extreme measures. So, you need Shifters. You get these with Void Cola, the last thing in the VIP section. I explain what they do in a different section.
If you want to progress, always have your top of the line equipment.
Merchants and Demon Horns
I never use them because they are only useful in very very specific situations. What's better? Noxin that does really good damage and can poison/confuse, and Necroblast wich does massive damgae all of the time. Or 50/50 and Affluence that both use money and are worse versions than Noxin, and Necroblast. And with Demon Horns, blue slime is better than them and that is just sad because it is way easier to get than Demon Horns. They don't lower your attack/health, but they don't lower any stats, wich could be the difference between life and death.
These (like the soda discription hints) are kind of like all of the patrons put together. Because you can have two af a normal patrons abilities simontainiously. Shifters have relics for each patron, and that relic level goes up every time you do stuff with that specific patron. For example: If you grinded with a Healer, the Healer relic will go up. Once a relic reaches a certian level can get the abilities of that patron.