BATTLETECH – Contract Enemy Guide

This is a general guide to the amount of enemies you will face on different contracts.

Other BATTLETECH Guides:

Introduction

Note that is is only a simple guide and a way for me to track the contracts and enemy amounts. Other people might find this part useful so they can get an idea of how many enemies they will face on a certain difficulty/contract.

Contracts

There are various contract types.

Recovery
Move to a location and recover the item or eliminate 1 lance. There may also be a secondary location to capture close by.

Assassinate
Eliminate the target with also 1 lance (sometimes an additional tank/mech that doesnt belong to either objective).

Escort
Move to a rally point and eliminate 1 lance, move with allied tanks to a drop point and possibily fight 1 lance.

Capture Base
Move to a base and fight 1 lance.

Destroy Base
Move to a base and fight 1 lance and destroy the turrets & buildings.

Defend Base
Defend a base against 1 lance, sometimes allied tanks will active turrets then defend against another enemy lance, which can drop in behind the base.

Battle
Generally 1 enemy lance plus 1 reinforcement lance for a mix of 8 tanks / mechs. This generally always has 8 enemy and they can spawn close together so you can easily find yourself fighting all 8 at the same time.

Attack Convoy
Attack a convoy of tanks before they get to their objective (10 rounds) and their guard of 1 lance.

Contract Tracking

This is a list of contracts undertaken and the enemy forces involved.

  • Battle – 2 skulls – 4 heavy tanks + 4 med mechs
  • Recovery – 2.5 skulls – 1 med mech + 3 heavy mechs
  • Recovery – 1.5 skulls – 1 heavy mech + 1 heavy tank
  • Assassinate – 2 skulls – 2 light mechs + 1 med mech + 1 heavy mech + 1 light tank + 1 med tank
  • Escort – 1.5 skulls – 3 light mechs + 1 light tank + 3 med mechs

  • Capture Base – 1.5 skulls – 8 light mechs
  • Recovery – 1.5 skulls – 3 light mechs + 3 med tanks + 1 heavy tank
  • Ambush Convoy – 2 skulls – 3 med mechs + 4 med tanks (apcs)
  • Capture Base – 1.5 skulls – 4 turrets + 3 med mechs
  • Recovery – 2 skulls – 1 med mech + 2 heavy mechs
  • Recovery – 2.5 skulls – 1 med mech + 3 heavy mechs

  • Assassinate – 2.5 skulls – 1 light mech + 3 heavy mechs
  • Escort – 1.5 skulls – 4 light mechs + 2 med tanks + 2 med mechs
  • Defense – 1.5 skulls – 9 light mechs + 2 med tanks

  • Recovery – 2 skulls – 6 light mechs + 2 med tanks
  • Recovery – 2.5 skulls – 2 med mechs + 1 heavy tank + 1 assault tank
  • Battle – 2.5 skulls – 2 med mechs + 2 heavy mechs (no reinforcements)
  • Recovery – 3.5 skulls – 2 heavy mechs + 2 assault mechs
Volodymyr Azimoff
About Volodymyr Azimoff 13531 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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