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Shroud of the Avatar: Forsaken Virtues - Launch Quick Start Guide

Written by Jacra   /   Jul 10, 2018    
Shroud of the Avatar: Forsaken Virtues - Launch Quick Start Guide

Misc tips and tricks from a fellow fresh starter.

General Tips

  • Make sure you set your keybindings so you can toggle between mouse view (moving the mouse around changes your view angle, cursor always in the center) and cursor view (need to hold right mouse pressed to change view angle, cursor is mobile on screen). With the former you can easily open doors, chests, read books. With the latter you can check single books in shelves more easily and steal items that don't belong to you and not just interact with them.

  • You can steal anything and once in your inventory it is no longer marked as such. But if someone sees you while you steal a Justicar will pop up and charge you a fine. I think it is 100 gold or so.The visibly stolen item seems to remain in your inventory though. Camouflage before grabbing does NOT prevent being seen. Line of sight and distance to the player count and sleeping ones with the back to you but close still "see" you. 

  • Your inventory has an unlimited number of slots it seems but every item has a certain weight. Your strength define how much you can carry. If you train the adventure skill line "Tactics" and go for the skill "heavy lifter" your weight limit will increase actively. 

  • The combat system has up to 18 slots for glyphs (every potion/combat consumable and skill is available as a glyph) you drag into the right hand window. Every slot you don't fill is filled by a useless dummy. Below the glyph list is the actual hotkey bar for the glyphs that has 10 slots. If you place one of the 18 glyphs into a slot it will remain there statically for fights. If you leave a slot free the remaining glyphs from your 18-slot list will randomly appear (including dummies if any). Every skill or consumble has a timer/cool down and if they are on a random/empty hotbar slot the cooldown can be SHORTER. So it pays the put the crucial glyphs in the hotbar and the ones you don't need always but are good to have for one or more random/empty hotbar slots to cycle through. 

  • If you die you will be a ghost. There is a timer when you auto-resurrect but you can speed it up by going for the Ankh's at the zone entrances. Every death will extend the time it takes to resurrect until this penalty has run out. When you resurrect you will have all your items etc with you again but leave a ghostly skeleton on the floor.

  • When you enter a zone there is a stack of skulls on a stick or next to a crate or such at the entry which tells you the difficulty of the zone. No skull = base tier. 

  • You can set in your settings that runic language is always accompanies by latin letter translations too (for books right click the book to see the plain title). That can be very useful on the overland map. 

  • If you move on the overland map there are random encounter visible by moving critter or mobs, those contain not just opportunities for loot but resources as well. You can avoid them by circling widely around. The overland map has hidden permanent zones too which you only find if you walk there. Ships on the overland maps are functional with pre-set routes. 

  • Make sure you sheat your weapons after a fight immediately (Z) so your health and focus recover more quickly. 

  • You can salvage scraps from cloth, leather, wood and metal items at the respective crafting stations. Salvaging raises the crafting skills. Scraps of the right material type plus two harvested raw ressources and some to-be-purchased item make a refined resources at the crafting station while just having harvested raw resources and trying to refine them needs a lot more of the former. You can find scraps in crates, barrels and other containers all over the world too. Basically scraps save you some grind of harvesting resources. Be careful though: making refined resources from scraps needs their own recipes to learn so it is a good idea to hunt for those from crafting vendors. 

  • Bank boxes are local except for pledge rewards and some special items. So make sure you choose the bank spot wisely. You can increase your bank space by either paying ingame gold (100 gold for each 10 slots up to 200, then 200 gold, then 500 gold etc) or $5 on the website for 100 additional slots. Stacks count as one slot but resources come in different qualities and can then take up several slots. You can put backpacks into your bank and have them act as subcontainers for sorting but they do not expand the slot limit and take up one slot on their own.

  • Every larger town has an Oracle Confirmatory. The oracle will allow you to run a "test" every day and if you answer the question accuractly (Did you lie? To an NPC?) will reward you with 500 gold. You can repeat the test until you get the question right ... 

  • Special items are available for Obsidian Crowns ingame from Obsidian Crown merchants. The Crowns you can buy from other players for ingame money, buy from the website for Dollar or have some earned from Kickstarter pledges or ingame quests. 

  • Deeds are available from Obsidian Crown merchants, housing merchants, player merchants and can be crafted too it seems. If you finish the quest lines of all paths you obtain a free deed (that is a major undertaking though).

  • To send mail ingame go to a bank for public mailboxes or use a player owned mailbox you have permissions to. Enter the full player name. The basic mail price seems to be 5 gold. You can send a very short message buy filling out the subject line only. If you want to send a longer message you need to buy a blank sheet of paper (or if really long a blank book) from a book merchant and write and publish it first, then add it to the mail. You can add up to 10 items per mail (stacks count as 1 item), the weight determines the postage added to the 5 gold. 

  • To have a place you can call home for decoration etc you have two options: rent from a player a room or building or put a deed on a lot. The Outlander Welcome Center has free rooms for new players, the towns have three versions, Town boundary 1 is fully equipped and full but Town boundary 2 is still having space available (click on the green street signs to switch). To ask for rental send a message to the mayor Johnkirk Bayart ingame. Other player charge money, sometimes ingame gold, sometimes Obsidian crowns. To claim a plot double click the plot stone. You need to have at least one deed in your possession that fits the plot type to claim the deed - unless it is a city row plot. The cheapest claims are city row plots, they cost 500 gold a day and come already with a house on it but it seems you can change the house if you own another row plot deed? If you get behind on rent the plot is vacated and your possessions go into your bank. 

  • Player can have private merchants which sell their goods and can have buy orders on them as well. If you open a player merchant window the small number next to your "Sell" tab in it will show how many items they have placed as buy orders. The Outlander Welcome Center player town next to Soltown buys raw resources for example.

Written by Jacra.