Insurgency: Sandstorm – Commander Tips & Info

General Tips

All credit goes to But A Scratch!

Just some quick tips I’ve learned so far.

If you’re not the only commander on your team, be considerate. Ask before using a one off support, (Helicopters) or the supports you only have two available of.

When attacking, there’s nearly no reason not to call a smoke barrage. The closer you can call it to the point/enemy marksman positions, the better. On the flipside, there’s nearly no reason to *ever* call a smoke barrage when you’re defending.

When defending, I usually find it best to call fire support as soon as it’s up. Keeping them delayed with artillery, or dodging around gas is always a plus.

Don’t be afraid to flank with your Observer. Getting the right angle on their approach, or a strong line in their defense with an A-10, or grenade drone strafe can absolutely destroy either one, and give your team the breathing room they need.

Chemical mortars are special for a few reasons:

  • They punish un-prepared players. 
  • They act as a less efficient smoke screen. 
  • Like smoke mortars, they make the enemy cough, alerting you to their position. Unlike smoke mortars, they will likely drive enemies out from their positions.

Don’t forget that most weapons will penetrate surfaces, so the A-10 strafe, as well as helicopters can absolutely nuke an objective. (Especially the Gunships rockets).

Communication

Communicate. Be the one asking your team if they need support in a specific area, status on the point, etc.

In my experience, people communicate much more if someone initiates it first.

Talk to your Observer. Tell them where you want them to be, and what you want them to do.

If you’re an Insurgent planning on using the chemical mortars, tell your team! They’ll thank you when they’re not choking to death.

Congratulate your team when they capture an objective, and rally them when they lose one.

When you’re calling in support, tell your team what it is, and where it is, so they can avoid it.

Fire Support Arrival Times

While it may not seem important, knowing when your support will arrive, in some situations, is vital. For example, want to quickly clear a clustered group of baddies? Use the A-10 strafe as Security, or Grenade drones as the Insurgents! Want to spend some time picking them off on the point while they’re being shelled? Use the explosive mortars/artillery!

  • Smoke – 47 Seconds until first shell hits. 
  • 30mm Strafe Run – 27 Seconds till strafe begin. 
  • Explosive Artillery – 48 until first shell hits. 
  • Minigun Support – 40 Seconds to arrive, stays for 30. 
  • Gunship Support – 40 seconds to arrive, stays for 20. 
  • Chemical Mortar – 46 Seconds until first shell hits. 
  • IED Drone – Spawns in 30 seconds, seeks out target. 
  • Rocket Barrage – 35 Seconds until barrage begin. 
  • Grenade Drones – 30 Seconds until payload detonation. 

Keep in mind these were recorded by hand, so these values may be off by a second or two.

Volodymyr Azimoff
About Volodymyr Azimoff 13967 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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