Warhammer 40,000: Space Wolf – Wolf Guide

Introduction

All credit goes to LordLancelot!

When you summon a wolf, you will be able to control like one of your squad member.
The wolf will stay with you until it is killed, or until you summon another wolf.
You should always bring one wolf in your deck when you play the Campaign and in the Challenges.

Wolf are an amazing decoy in PVE (vs AI) since they almost always chase and target them first.
In the Campaign sending a wolf ahead, you will avoid nasty surprise, and the wolf can bring the enemies to your defensive formation, instead of being in the ambush of the enemy.

Wolf could also be very useful in PVP especially for a Scout player.
If you play has a Scout Hero you should have three wolves in your deck to take advantage of their ability (Wolf Heart) to summon Wolf at no cost.

E wolf currently go up to level 5 and L wolf to level 6.
But since in the mobile version E wolf go to level 6 and L wolf to level 8 you should keep all your wolf so when they increase their max level in the PC version you will be ready.

You can also check the wolf stats in more details here.

Wolf Companion

Warhammer 40,000: Space Wolf - Wolf Guide

The Wolf Companion will normally be the first wolf you will get. Try to keep 3 copy at all times, since when you will play has Scout you can have up to three wolfs of the same kind.

Try to get 3 X Level 4 first, since it is at that level they get there special HOWL. Their howl will increase the efforts of all enemies nearby.

While you can only have three wolves in a deck, you should keep all wolves since there is a good chance that they will have a Level 6 in the near future, like in the Mobile version.

Young ThunderWolf / White ThunderWolf

Warhammer 40,000: Space Wolf - Wolf Guide

The White ThunderWolf. It is very similar to the Wolf companion, but he does more damage and has a better % hit chance.

Try to keep 3 copy at all times, since when you will play has Scout you can have up to three wolfs of the same kind.

Try to get 3 X Level 4 first, since it is at that level they get there special HOWL. Their howl will increase the efforts of all enemies nearby.

While you can only have three wolves in a deck, you should keep all wolves since there is a good chance that they will have a Level 7 or 8 in the near future, like in the Mobile version.

Black-Maned Wolf

Warhammer 40,000: Space Wolf - Wolf Guide

The Black-Maned Wolf was a special reward for those who played the beta.
Do not worry if you do not have him he is the weakest of the three wolves currently in the game.

He does less damage and have very low % hit chance when compared to the 2 other wolfs. His special howl only give +1 action to nearby allies which is very weak when compared to + efforts.

If you happen to have a high-level version and you play Terminator or Power Armor you could take one in your deck when you want a decoy in Campaign or Challenges.

He will do a bit better than the other 2 wolfs in this situation since he starts with one armor and can heal himself.

Try to keep 3 copy at all times, since when you will play has Scout you can have up to three wolfs of the same kind.

Try to get 3 X Level 4 first, since it is at that level they get there special HOWL. Their howl will give +1 action for all nearby allies.

While you can only have three wolves in a deck, you should keep all wolves since there is a good chance that they will have a Level 7 or 8 in the near future, like in the Mobile version.

Volodymyr Azimoff
About Volodymyr Azimoff 13981 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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