Zone of the Enders The 2nd Runner Mars – Memorizing Pro Controls Subweapons

A visualization and description of how the new subweapon system works in ZOE MARS, to help you memorize where everything is to switch between them quickly.

Description

All credit goes to UnKnown_Drive!

Zone of the Enders The 2nd Runner Mars - Memorizing Pro Controls Subweapons

The white boxes just show the equipped subweapon, so I blanked them out to avoid confusion.

You access this menu by holding any of the directional buttons. The full menu will flash for a second, then just the menu of the assigned directional. You then let go of the directional and press the directional of the subweapon you want. Pressing the directional of the equipped subweapon closes the menu.

From the default subweapon of each directional (explained below), which the game usually sets it to outside of the story, the pattern of switching seems to be: Right, Left, Up, using the equipped subweapon as a base. Therefore, quick switching for each directional is as follows:

  • Top: Phalanx (Default), F.Mine, M.Shield, Phalanx, etc.
  • Right: Gauntlet (Default), Halberd, Wisp, Gauntlet, etc.
  • Left: Geyser (Default), Decoy, V.Cannon, Geyser, etc.
  • Bottom: Comet (Default), H.Missles, 0 Shift, Comet, etc.
Volodymyr Azimoff
About Volodymyr Azimoff 13955 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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