Some put together guide to beat Fire Dragon, Temple of Immortals and Rune Temple hard dungeons for those who are affraid to try it first.
Other MapleStory 2 Guides:
- Beginner's Full Guide (Mesos Farming, Classes & More).
- Guide to Easy Leveling and Currency.
- Guide to the Stars (Exploration Guide).
- Hidden Golden Treasure Chests Locations.
- Classes Pros and Cons + Builds.
- Rune Temple Guide.
I say it again. I made this for those who are afraid to try out the dungeons themself, not for those who already did them a few times.
Fire Dragon / Pyros Guide
This is the beginning of the dungeon. "You must gather your party before venturing forth".
If you climb up, the bridge will disappear after 30 sec and anyone who is not on the other end will stuck outside.
When you go near these shrines you can remove the burn effect that Pyros stacks on you with every attack.
In the beginning the burn is not much of a problem, but if you have 4 stacks on you then you will lose HP very quickly.
When you encounter Pyros he will just run around endlessly until you hit his hp under a certain treshhold. I know no counterplay aganist this, if you do, please share it.
After you beat down around 1 bar of its HP it will use other attacks as well:
He swing his tail from one side to another. The tail glows when he swings it.
This has an incredibly big range 40-50% of the map so make sure to stay far away or you can hold on to him (like griffin) to negate dmg.
Later, when holes open in the ground, then you can use those too to hide from this attack.
It can easily 1 shot low geared players.
It doesn't do much dmg and its easy to heal it out. Its not much of a problem even if you stay in it till the end.
This is the best time to use your stagnant dmg skills since he won't move at all for a time.
This skill don't do any dmg, only stuns. You won't get attacked while you're in stun either.
Altho' the burn effect can kill you if you didn't take care of it.
There's a Rolling attack as well where Pyros jump into the air, then roll a little to left and right. I couldn't take a good picture of it.
This attack only hits melee attackers. It can 1 hit low geared players.
These holes will open after you beat down 3 bars of its HP.
You can avoid certain attack if you hide in these, BUT not every attack. You can even use some of your skills from the hole.
But be careful Priests can only heal you when you're on the same level as them (the beam is an exception, but its hard to aim and it has CD).
Tail attack 2
This is an another kind of tail attack where he smash his tail to the ground 3 times, every time to a different place.
It doesn't do that much dmg, but if by chance 2-3 hits you, then you're dead.
Just go out of its indicator / stand where he already attacked and you're fine.
This is the most dangerous attack that Pyros can do. It can 1 shot even a high geared player if it catches him badly.
Pyros will stand up when he do this attack.
To avoid this you have to jump in the holes, jump down to the shrines or go behind it (not recommended)
When you beat down Pyros to this much HP he will escape. The fairies from the shrines will come to your aid. Wait until they cast the spell, then go near them.
With the buff you can run over the lava after Pyros.
In Phase 2 Pyros uses all the previous skills, but he won't run around anymore (thank god).
Fire Breath 2.0
This is a new type of fire breath. Pyros will do a spin around when he will do this.
This attack hurts a lot... A LOT.
Go to the left side and the priest SHOULD heal this attack out. DON'T go down in the hole or the priest can't heal you. After he start using his tail, he will stop using this kind of breath.
Pyros spit fire balls to the ground that blow up if you're over them.
It doesn't do much dmg but if 1 hits you, then you will be thrown up in the air and you will be stunned for a short time when you fall back.
Its not unusual to die from a chain of this attack.
Temple of Immortals / Balrog Guide
For this raid I recommend a little higher GS. You can beat it with 2100 GS too, but many of Balrog attacks can easily kill you so you will die a lot.
This is the beginning of the dungeon. "You must gather your party before venturing forth". After 30 sec the entrance will be closed and anyone who is not on the other end will stuck outside.
If you stuck here, then you can try to take a swim in the lava and respawn inside.
This is a small arena with lava around it. Let me point it out before you get a perverse idea to take a swim. LAVA HURTS!
Unlike Pyros, Balrog have an auto attack.
This is a 3 hit attack, where he swing his weapon twice then smash it into the ground.
While this attack do a lot of dmg, it can be easily outhealed most of the time, so your best bet is to gather around your healer.
He also conjures flame geysirs around. Just stay away from those.
When he do this attack, he will have a pink glow around him.
Its a short range dash, while it does a decent dmg, the main problem is that it has a knockback effect.
If you're close the ledge then it can knock you into the lava.
This skill don't do any dmg, but it has a knockback and debuff. He use this skill pretty often.
The debuff slows, and reduces your dmg and heal.
With his roar, Balrog causes the stalactites from above fall.
There is an indicator that shows where the stalactites fall, just stay out of them. This attack also deals a decent dmg.
THIS is the most dangerous attack. While he do this only twice it 1 shots regardless of gear.
He uses this attack when he loses 1.5 bar HP, and one more when he loses half + 0.5-1 more bar of its hp. Balrog only use this attack right after he made the stalactites fall.
You have to climb to the top of the towers to avoid this attack. After this attack he moves to the next phase.
Adds / Trash / Mobs
This only appears in phase 2. You have to kill the mobs on the top of the burning blocks.
These mobs can deal a lot of dmg, they can even one shot if you're unlucky enough to have all of them focus you.
2 dps should take care of the mobs while the heal and the other dps entertain the boss.
Since the blocks under them are burning, make sure to have enough HP, since the priest can't really help you out this time.
I might be wrong but it seems that even the boss is strong while the mobs are alive, I often found myself 1 shoted from his 3rd autoattack, so take care.
Around the middle of phase 2 he start to use this attack. He jump to the middle back, start glowing redish then use the skill.
Gather around your priest and he should heal this attack out. I'm not sure if gear affects the dmg that this skill do.
As a priest you have a few seconds to heal as much as you can, then you're all stunned till the end. If you did good then you all will barely survive, so don't worry that's normal.
After you beat it enough, he uses the Chain once more, and phase 3 begins.
In this phase he causes stalactites to fall more often than not. He also use a cruel combo, which consists of stun, roar, charge. This combo can easily throw you into the lava if you're near the ledge, if not kill you straight away Well, Good Luck.
This purple aura again
This skill is different from the one in phase 2.
With this skill he makes the stalactites fall more intensely.
When Balrog have around 3 bars of HP left, he arrives to save your sorry asses and took all the glory.
He is your hero, your saviour. He deserves to be mentioned here.
He stuns the boss once in a while... yeah that's it, what else did you expect?
Rune Temple / Nutaman Guide - Temple
There's much to write about so I took this apart into 2 parts.
For this raid I recommend 3k GS. I doubt that you can clear it with 2100 GS on your first time.
I think this is my favourite dungeon from those that are already in the game.
Rune Temple - Level 1
This is the beginning of the dungeon.
You can see 3 paths before you. The heal and 1 dps take the middle the other 2 dps take 1-1 path
I guess I don't have to say, but those who go to the sides will not have a heal with them, so they should be able to take care of themself.
While side paths are only killing stuff, the middle path have to look out for a few things
Like those totems that should be a high priority so other lanes can move faster. (These appear on the sides too and even later in the dungeon).
What is an even bigger problem is the demon at the end of the road, that shoot laser beams at you until you go to melee range.
The priest can heal out the dmg, so you choose how you want to progress.
After each lane finished up the mobs, 3 demons will emerge.
Without any means communication the side lanes have to rely on their gear and reflexes if a demon out of sight shoot a laser to them.
I think the best tactic is that the middle lane will try to aggro them in some way and the priest should heal out the dmg.
This tactic however is extremely dangerous cause healing out 3 beams at once is more of a gamble.
After you deal with the demons you have to choose from 2 path. This will be relevant when you reach Level 4.
I recommend that the priest and a dps should take the left path, while 2 heavy DPS the right path.
Deal with the mobs above and continue to Level 2.
Rune Temple - Level 2
This level is easy, you just have to kill everything and move forward.
Again there are 2 paths, one of you should go on the back lane while the other the front lane. I think front lane is a little easier, but it really doesn't matter.
If its needed, then the priest can use his beam to try to heal the other lane, but don't rely on it.
After all 4 lanes finished, they will meet in the middle.
2 demons will appear with some trash. The priest can't really help you now, so take care of yourself.
After this, progress forward, kill some stuff and go to Level 3.
Rune Temple - Level 3
You will arive at this screen. There's not much I can say here.
There are a few demons roaming around, be careful and kill everything.
Onward to Level 4.
Rune Temple - Level 4
This is where the path you choose in the beginning will count.
If you took the left path, then you have to kill some small mobs, then you can help the other lane by throwing urns on the demons.
If you choose the right path then you have to kill those demons (they spawn after you kill some small mobs).
As you can see there are 2 demons, its recommended that 1 DPS take 1.
Point of no return
After you defeat the demons, you will be taken up to the balchony where you have to interact with a crystal ball.
That will conjure the bridge that will lead to Nutaman.
"You must gather your party before venturing forth". Once you're in, the entrance will close after 30 sec and everyone who is not on the other end, will stuck outside.
Rune Temple / Nutaman Guide - Nutaman
This Boss has 2 phases and 3 different forms, but the most basic thing is always the same. You can see which form he is using from its left gauntlet.
Hold a distance from each other. Even the priest should use the Angelic ray and the Celestial Blessings skill to heal if possible.
This is how you should position yourself. 3 DPS are on left, middle, right, while the heal is far back where he can see others.
Try to keep this formation at all cost, DON'T go near each other unless you're the heal and you are not debuffed.
This form is probably the easiest.
Nutaman make the floor burn. Just don't stand on it.
The debuff in this stage give you a burning aura, that doesn't dmg you but it does dmg others and apply burning too if you're near them.
In this form he makes icicles fall from the sky, you can see the small indicator for it on the floor.
The larger circle is an another skill that shrinks you touch it, which reduces your dmg and heal.
The debuff here don't last long. It slows you for a few second, and if you tounch a shrinking circle with the buff, then you will freeze into an icecube.
In this form there will be thunderstrikes, you can see the indicator for it. If it hits, then you will be stunned.
The debuff here interupts you and electrocute around you every now and then which stuns and dmg everyone around you, but not you.
This skill debuffs you. It dmg you and your close surroundings.
It does other stuff too I guess, but it pretty much doesn't matter since you can't really dodge this skill. Just stay away from each other.
Nutaman raise his weapon above his head, then slam it down, while this skill looks impressive, it doesn't kill you from 1 hit even if you take head on.
The slam break the wood planks, opening a hole. You can hide in the hole from certain attacks.
Be careful the ground down there is poisonus, so the priest should heal you if you stay there for long.
He has a double slash ability which he uses while there's a hole, I couldn't take a good picture of it. THIS is the most dangerous ability, this single ability is why I recommend 3k GS. While this skill deletes the low GS players, with a full epic gear you can take it head on. Of course you can hide from this in the hole.
Stay away from it, dash out, run away anything. You can hide from it in the hole.
While the tornado is not much a problem by itself, but if someone has a debuff, it can easily wipe the party.
Around this much hp he cast this skill, you can't run away.
He will randomly pick up 3 party members while the 4th one has to climb the tower and deal as much dmg into Nutaman's face as much he can, then jump off.
If you did good then all of you will survive, if not then he will crush your dear friends.
As I experienced, if you're shrinked and you have to climb the tower, then you're all fcked.
With this he moves to phase 2.
In this phase you can only dmg Nutaman while his sword is stabbed into the ground. After he pulls it out, he ALWAYS do a double slash combined with a slam.
In this phase its hard for the heal to move between the right and left wing. If you're good enough then stay spread out, its better that way, but if you are not then gather on the left side, even if it will be really chaotic to dodge the skills.
Basically you just have to do the same thing that you did all this time.
The ice form come with a tornado, the fire form conjures flame explosions too, and in the lightning form the lightningstrikes come more often.
Just dodge all the skills and try to stay away from each other as much as you can.
Every now and then a mob will spawn, just deal with that and continue what you were doing.