Andor: The Cards of Wonder – Keyword Definitions

This guide lists the current keyword definitions within the game.

Keywords

Please note: all credit goes to Fish Fart!

  • Aging: Creatures which receive its combat damage will get -1/-1 
  • Blessing: When this creature deals combat damage, you gain equivalent life 
  • Camouflage: Can’t be targeted by opponent. 
  • Charge: Creatures with Charge can be deployed on the battlefront and attack immediately. 
  • Critical Hit: Double the damage it deals. 
  • Deadly: Destroy any creature damaged by it. 
  • Die: triggering certain skills when it dies. 
  • Double Strike: This creature can attack the same target twice each turn 
  • Emerge: When the card turns from the back to the front, it triggers the special skills 
  • Exhaustion: after being used, the card can not do other action anymore in the same turn 
  • Exile: The exiled cards will completely disappear in the duel. 
  • First Strike: When fighting, it will reverse the relationship between Attackers and Defenders, and deals combat damage prior to creatures without this skill 
  • Flash: Can be used in the defense phase 
  • Flying: When this creature attack in your turn, it can’t be striked back by creatures without the Flying or Reach skill 
  • Guardian: This creature can’t attack 
  • Instant: The card effect will be executed immediately without entering the Spell Area. 
  • Legend: If you have a legendary creature on your field, you can’t summon another legendary creature of the same name from the hand. 
  • Mobility: This creature can move to next available position immediately, but the move will be exhausted. 
  • Reach: Can strike back creatures with flying skill. 
  • Shield: Reduce the combat damage it gets. Shield effect can be superimposed. 
  • Suckblood: When attacks, if it deals combat damage, it will get equivalent life to itself 
  • Sweep: Only effective when the creature is an attacker. Will deal additional damamge to adjacent creatures beside the target. 
  • Trample: When attacks,if the combat damage is enough to destroy the defender,the rest of its damage will be dealed to the creature or opponent behind the.
  • Unstoppable: When it attacks on battlefront, if it destroys the defender, it will deal damage which is equal to its power to the opponent 
  • Vigilance: This creature does not automatically moves forward. 
  • Wreck: When attacks, if the defender has the domain,it will deal x extra damage.
Volodymyr Azimoff
About Volodymyr Azimoff 15060 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices.

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