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Andor: The Cards of Wonder - Keyword Definitions

Written by Fish Fart   /   Nov 28, 2018    
Andor: The Cards of Wonder - Keyword Definitions

This guide lists the current keyword definitions within the game.

Keywords



  • Aging: Creatures which receive its combat damage will get -1/-1 
  • Blessing: When this creature deals combat damage, you gain equivalent life 
  • Camouflage: Can't be targeted by opponent. 
  • Charge: Creatures with Charge can be deployed on the battlefront and attack immediately. 
  • Critical Hit: Double the damage it deals. 
  • Deadly: Destroy any creature damaged by it. 
  • Die: triggering certain skills when it dies. 
  • Double Strike: This creature can attack the same target twice each turn 
  • Emerge: When the card turns from the back to the front, it triggers the special skills 
  • Exhaustion: after being used, the card can not do other action anymore in the same turn 
  • Exile: The exiled cards will completely disappear in the duel. 
  • First Strike: When fighting, it will reverse the relationship between Attackers and Defenders, and deals combat damage prior to creatures without this skill 
  • Flash: Can be used in the defense phase 
  • Flying: When this creature attack in your turn, it can’t be striked back by creatures without the Flying or Reach skill 
  • Guardian: This creature can't attack 
  • Instant: The card effect will be executed immediately without entering the Spell Area. 
  • Legend: If you have a legendary creature on your field, you can't summon another legendary creature of the same name from the hand. 
  • Mobility: This creature can move to next available position immediately, but the move will be exhausted. 
  • Reach: Can strike back creatures with flying skill. 
  • Shield: Reduce the combat damage it gets. Shield effect can be superimposed. 
  • Suckblood: When attacks, if it deals combat damage, it will get equivalent life to itself 
  • Sweep: Only effective when the creature is an attacker. Will deal additional damamge to adjacent creatures beside the target. 
  • Trample: When attacks,if the combat damage is enough to destroy the defender,the rest of its damage will be dealed to the creature or opponent behind the.
  • Unstoppable: When it attacks on battlefront, if it destroys the defender, it will deal damage which is equal to its power to the opponent 
  • Vigilance: This creature does not automatically moves forward. 
  • Wreck: When attacks, if the defender has the domain,it will deal x extra damage.
Written by Fish Fart.