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Warhammer: Vermintide 2 - Saltzpyre All Careers (Full Red Build / Patch 1.6)

By Royale with Cheese   /   Mar 13, 2019     Guides
Warhammer: Vermintide 2 - Saltzpyre All Careers (Full Red Build / Patch 1.6)

Builds for normal legend run. Some of the breakpoints cannot be reached without red item.

Witch Hunter Captain (Axe & Falchion)



Some tricks in case you don't know...

Screaming abilities (Mercenary, Iron Breaker, Witch Hunter Caption) have couple special properties:

  • Your ability range is a "sphere". It can go upper or down floors and go through walls. You can save your teammates with this trick.
  • You can use your "scream" while reviving teammates or healing. Use it to create some spaces.
  • All abilities/item that can stun boss will pull their aggro to you. So if you are not ready or your teams mates can kite the boss pretty well, don't use your ult mindlessly.

What is WHC passive "Eternal Guard"?

  • When you block a light attack in your block arc, no stamina will be consumed. This means hordes cannot break your guard when they are facing you. It provides the ability to spam push in the horde.

Also as WHC, you have extra 5% base crit chance.

Talent

Warhammer: Vermintide 2 - Saltzpyre All Careers (Full Red Build / Patch 1.6)

LVL 5 - With extra ammo talent and BoP, WHC becomes one of the highest Boss damage dealer in the game. If you are having trouble with clutch, use the dodge distance talent.

LVL 10 - Axe and falchion has a lot of useful breakpoints with Abjured Temptation. It also boosts your overall damage output.

LVL 15 - Justice's Bounty is the most useful one in normal legend run. It will increase the whole teams' tankiness and also the reason why WHC can use Natural Bound.

LVL 20 - Hitting enemies to regen is currently the most versatile level 20 talent. You will regen 1 hp even if you hit one enemy.

Crit/headshot to regen is the fastest way to heal if you can constant doing headshot or you have high crit state. Can be selected if you are confident about yourself.

LVL 25 - CD reduction can provide more CC, more spacing. Also BoP needs reloading now so you cannot utilize extra duration.

Melee Weapon



Axe and Falchion is the most overpower melee weapon in the game. You have 25% extra dodge distance. Your push attack has extra 10% crit chance. Your heavy chain has the highest DPS in the game. Currently, it is the optimal melee weapon for all Saltzpyre careers, so I will include a build without A&F for people don't have DLC or Fatshark nerf it in the future.

Breakpoints: 10% chaos, Abjured Temptation (talent):

  • One shot-bodyshot fanatic with axe attack (without Adjured Temptation).
  • One shot-bodyshot Marauder with charge attack.
  • Two shot-bodyshot SV with charge attack.
  • Two shot-bodyshot Mauler with Tag and charge attack.
  • Four shot-headshot CW with charge attack.

Range Weapon



For Axe and Falchion WHC, you can deal with multiple elites and horde with ease. So the BoP should focus on Boss damage and special sniping.

Breakpoints: 10% chaos, 10% skaven, 10% monster, Abjured Temptation:

  • One shot-bodyshot hookrat with tag.
  • Two shot-bodyshot all specials.
  • Two shot-bodyshot Mauler with tag .

Necklace



Extra health and stamina to spam more push attack. Natrol Bond works great with Justice's Bounty.

Charm



To reach the breakpoints mentioned above.

Trinket



Best choice if your team decide to take grim.

Witch Hunter Captain (Rapier)



Some tricks in case you don't know...

Screaming abilities (Mercenary, Iron Breaker, Witch Hunter Caption) have couple special properties:

  • Your ability range is a "sphere". It can go upper or down floors and go through walls. You can save your teammates with this trick.
  • You can use your "scream" while reviving teammates or healing. Use it to create some spaces.
  • All abilities/item that can stun boss will pull their aggro to you. So if you are not ready or your teams mates can kite the boss pretty well, don't use your ult mindlessly.

What is WHC passive "Eternal Guard"?

  • When you block a light attack in your block arc, no stamina will be consumed. This means hordes cannot break your guard when they are facing you. It provides the ability to spam push in the horde.

Also as WHC, you have extra 5% base crit chance.

Talent

Warhammer: Vermintide 2 - Saltzpyre All Careers (Full Red Build / Patch 1.6)

LVL 5 - With extra ammo talent and BoP, WHC has high ammo sustain to deal with specials. With this build your rapier already has super high block cost reduction, extra dodge distance is not necessary.

LVL 10 - Raiper has high headshot mutiplier. With Deathknell you will be able to reach a lot of oneshot breakpoints.

LVL 15 - Justice's Bounty is the most useful one in normal legend run. It will increase the whole teams' tankiness and also the reason why WHC can use Natural Bound.

LVL 20 - Hitting enemies to regen is currently the most versatile level 20 talent. You will regen 1 hp even if you hit one enemy.

Crit/headshot to regen is the fastest way to heal if you can constant doing headshot or you have high crit state. Can be selected if you are confident about yourself.

LVL 25 - CD reduction can provide more CC, more spacing. Also BoP needs reloading now so you cannot utilize extra duration.

Melee Weapon



Rapier has one of the lowest base block cost. You also only spend half stamina shield to push. With 60% block cost reduction and Eternal Guard, it feels like using Parry.

You can also fire your sidearm pistol with weapon special attack key. It can stun all types of units except hookrat, beserk/monk, CW and boss. You have two levels of charge attacks. 2nd level charge attack deals better damage. but take longer to charge.

To kill hordes, spam push attack and light attacks. With Eternal Guard, you shouldn't be worried about being broken guard by hordes. To kill multiple SV, spam light attack on their head. You will one-shot them with crit shot headshot.

Breakpoints: 10% skaven, 10% chaos, Deathknell:

  • Oneshot-headshot Marauder with Level-1 charge attack.
  • Oneshot-headshot SV with Level-2 charge attack.
  • Threeshot-headshot CW with Level-2 charge attack and Tag.
  • Combo bodyshot Marauder with Level1 charge-side pistol.
  • Combo bodyshot Mauler with Side pistol-Level1 charge-Side pistol-Level1 charge. It will also chain stun Mauler.

Range Weapon



5% crit to triger Scrounger. If you feel unsafe with multiple elites, use your career ability and shot them. You will lose little ammo dude to your high crit chance.

Breakpoints: 10% skaven, 10% chaos:

  • Two shot all specials with Tag.

Necklace



Extra block and health. Natrol Bond works great with Justice's Bounty.

Charm



To reach the breakpoints mentioned above.

Trinket



Best choice if your team decide to take grim.

Bounty Hunter



Some tricks in case you don't know...

  • Blessed Shots can be triggered by your range attack, your career skill and your bomb.

Talent

Warhammer: Vermintide 2 - Saltzpyre All Careers (Full Red Build / Patch 1.6)

LVL 5 - Making your shot more intensive. Easier to kill elites in range.

LVL 10 - Increase both your range and melee damage output.

LVL 15 - Core talent for any Hunter trait build.

LVL 20 - Kill to regen should be used with melee weapons that can kill elites fast. However, Bounty Hunter prefers to kill elites in distance. You will gain very little hp from hordes.

Crit/headshot to regen is the fastest way to heal if you can constant doing headshot or you have high crit state. However, Bounty Hunter does not have a melee weapon with high crit chance. So if you are not confident with your melee aiming, use kill to regen.

LVL 25 - Use Encore if you want more CC/horde clean. But you will need super close range + Blessed Shot to one shot CW. Double-Shotted can one shot CW at any time, any distance.

It's all personal preference. I choose Double-Shotted in case of patrol.

Melee Weapon




Axe and falchion is the optimal option. Use light attack + push attack to kill hordes or multiple elites. Use dodge + heavy to kill elites if you have enough dodge counts.

Falchion is also very powerful if you don't have DLC or a&f got nerf. It has a faster attack and regular attack pattern so it would be easier to perform headshot to regen. Use light attack + push attack to kill hordes. Use dodge + heavy to kill elites.

Breakpoints for Axe and Falchion: 10% chaos:

  • One shot-bodyshot fanatic with axe light attack.

Range Weapon



To clean horde, shot them with Blessed Shot to active Hunter, then melee them with your boosted power. To kill specials, use left click when your Blessed Shot is not ready. As long as you have more than 8 ammo you will be fine so don't hesitate to kill specials or berserker/monk.

Breakpoints: 10% chaos, 40% crit power, Crippling Strike (talent), Blessed Shot (passive):

  • One shot-bodyshot SV with left click.
  • One shot-bodyshot all units except boss with a full burst.

Necklace



Extra stamina and health. Bounty Hunter should focus on elites in the mid-back line instead of fighting hordes in the front line, so choose Natural Bond to heal from mobs' scratches, but if you are too easy to go down use other traits.

Charm



To reach the breakpoints mentioned above.

Trinket



Best choice if your team decide to take grim.

Zealot



Some tricks in case you don't know...

Charging abilities (Foot Knight, Slayer, Handmaiden, Zealot, Battle Wizard) have couple special properties:

  • When you hold your career skill button (F by default), your charging path or landing position will be shown.
  • You are not invincible during charge. Hold the mouse right button when you start charging to block. However gas, fire, bullet, vomit, vortex will still hurt you.
  • During the charge, you can click mouse right button to stop charging.
  • All career (except Handmaiden with invisible talent) should avoid charging right into the horde. You will go down quicker than you thought.
  • Only Foot Knight, Handmaiden, Zealot can active charge in the air. Zealot charge can neither go through infinite units nor stun them.
  • You can use your charge while reviving teammates or healing. Use it to create some spaces.

Abut your passives:

  • Your passive Fiery Faith does not count temp hp. A good zealot should keep your green hp low to gain more attack power.
  • Heart of Iron has CD of 120 sec and cannot be reduced by purple pots. Also, if the last hit you took is from your teammate, you will go down and the passive will be used.

Talent

Warhammer: Vermintide 2 - Saltzpyre All Careers (Full Red Build / Patch 1.6)

LVL 5 - Zealot already has high tankiness from level 10 talents. More crit chance for more damage.

LVL 10 - Flagellant is the best talent to increase your tankiness in the game. No second choice here.

LVL 15 - Zealot already has high tankiness from level 10 talents. More crit power for more damage.

LVL 20 - Hitting enemies to regen is currently the most versatile level 20 talent. You will regen 1 hp even if you hit one enemy. Zealot can hit so fast after charge and you will be full health in no time.

Kill to regen benefits from killing elites. It is ok on zealot but in case of range-based teammate it is not recommended in Pub.

LVL 25 - Frother increase your clutch ability and boost your damage output by a lot. However if you are not confident about keeping green hp low and temp hp high, use Pleasure From Pain.

Here is an axe and crossbow build. For A&F BoP build items, see the Witch Hunter Captian part.

Melee Weapon



Axe has great AP damage, great attack speeds. Super easy to deal with multiple elites with light attacks + dodge You can also handle hordes good enough with some practice and extra attack speed form your career skill.

Breakpoints: 10% armour, Fiery Faith(Passive):

  • One shot-bodyshot fanatic with 1 stack of passive.
  • Three shot-bodyshot SV with 4 stacks of passive.

Range Weapon



The crossbow has high accurate aim and fairly high damage. It is the best weapon for Saltzpyre to perform special sniping. When you are aim with mouse right button, you will gain extra crit chance. 5% crit for extra ammo regen and make up for bad aim.

Breakpoints: 20% armour, Fiery Faith:

  • With 0 stacks of passive.
  • One shot-headshot all specials.
  • Two shot-bodyshot all specials.

With 4 stacks of passive:

  • One shot-bodyshot SV, ratlin, fire rat.

Necklace



Extra stamina and health. With health property, you can have up to 6 stacks of passive. Boon of Shallya can be replaced by Barkskin to survive gas/bile troll vomit/storm fiend fire/vortex.

Charm



To reach the breakpoints mentioned above.

Trinket



Best choice if your team decide to take grim.
Written by Royale with Cheese.