Loot entire dungeons with a carry weight of 110. You can achieve this by snagging the highest capacity backpack within 5 minutes of leaving the starter town.
Other Outward Guides:
- Equipment and Skills.
- Legacy Chest Locations.
- Health, Stamina and Mana.
- Skills and Trainer Locations.
- Chest Locations (Enmerkar).
- Labelled Map of Hallowed Marsh.
- Strange Apparitions / Where Are the Ghosts?
- Where to Find and How to Kill a Manticore.
Ever get tired of leaving loot behind because your 50 capacity travel pack can't hold it all? Feel unprepared in battle without a reserve weapon and 300 arrows? Well, have I got a deal for you! Double that carry weight with Mefino's Trade Backpack with a whopping 110 capacity. Wow!
To the Bandit Camp
When you first head out of the starter town of Cierzo, you can pretty much stay on the path straight ahead of you toward the Bandit Camp to the Northeast. You can sprint past anything you may encounter along the way since you're going to be dropping your backpack anyway.
Once inside, you'll need to run off to the left. There are enemies here, which will be a tough fight if you are doing this early in the game. You can sprint past them too, or try to clear a path through if you feel like you're up to the task.
Run to the end of this mossy rock and turn around. You'll be able to walk up the side of it. Head back toward the building you ran past and you'll see its roof next to your rock.
Roll across onto the roof. Pretty straightforward.
Head over to the pipe on the roof. You'll get an interaction prompt to talk to the pipe as an NPC. Hit the button one time, then turn to the right and hop off of the building.
Head inside and you'll see a doorway on the left with two green objects on it. These are "power cores" that you normally had to collect in order to open this door. Talking to the "NPC" pipe on the roof automatically puts these cores in place and opens the door. Shortcut!
Inside this room, you'll find Mefino's Trade Backpack. Pick it up and run for your life (or casually stroll out depending on your method of entry). There's also a Scholar outfit and a straw hat if you want to grab those as you leave. Mission accomplished.