
Most of the Factions start with access to only three hexes, until they can build a tunnel or can cross rivers. (Nordic workers can bypass rivers and have more flexibility, while Albion and Togawa are not land-locked.) This is just a simple reference document detailing what hexes are available at the beginning for the core factions.
Might add a list of useful player mats paired with Factions in the future.
Contents
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Nordic Kingdom (Blue)
Closest to base:
- Forest (Wood)
- Tundra (Oil)
Two moves from base:
- Mountain (Metal), which has an Encounter token.
Nordic faction workers can cross rivers, having access to Village (Worker) to the east and west of the two starting hexes (Forest & Tundra)
Rusviet Union (Red)
Closest to base:
- Village (Worker)
- Mountain (Metal)
Two moves from base:
- Tundra (Oil), which has an Encounter token
Crimean Khanat (Yellow)
Closest to base:
- Farm (Food)
- Village (Worker)
Two moves from base:
- Mountain (Metal), which has an Encounter token
Saxony Empire (Black)
Closest to base:
- Mountain (Metal)
- Tundra (Oil)
Two moves from base:
- Village (Worker), which has an Encounter token
Polandia Republic (White)
Closest to base:
- Farm (Food)
- Forest (Wood)
Two moves from base:
- Village (Worker), which has an Encounter token
Clan Albion (Green)
Closest to base:
- Mountain (Metal)
- Farm (Food)
Two moves from base:
- Tundra (Oil), which has an Encounter token
- Village (Worker), which has an Encounter token
Albion is not land-locked like the core factions (Nordic, Rusviet, etc.)
Togawa Shogunat (Purple)
Closest to base:
- Tundra (Oil)
- Farm (Food)
Two moves from base:
- Mountain (Metal), which has an Encounter token
- Village (Worker)
Togawa is not land-locked like the core factions (Nordic, Rusviet, etc.)
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