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Conqueror's Blade - Classes Guide

Written by Cancel   /   Jun 25, 2019    
Conqueror's Blade - Classes Guide

Other Conqueror's Blade Guides:


Short Sword & Shield



  • Heavy armor.
  • Role: Frontliner, Short term tank, Brawler, Disruptor/engage, Combos well with classes, Horse attack initiation.
  • Stats: STR, Toughness.

Abilities



Shield bash 1

  • CD:18s High damage combo, extremely hard to land.
  • Bash the enemy twice with your shield, dealing 201% of your base blunt damage plus 978 points of blunt damage.

Shield bash 2

  • Bash the enemy twice with your shield, dealing 201% of your base blunt damage plus 1090 points of blunt damage.
  • Press twice: add a follow-up attack which inflicts 93% of your base slashing damage plus 1162 slashing damage.

Shield bash 3

  • Bash the enemy twice with your shield, dealing 201% of your base blunt damage plus 1207 points of blunt damage.
  • Press twice: add a follow-up attack which inflicts 93% of your base slashing damage plus 1288 slashing damage.
  • Press three times: Finish with a vertical strike from below which causes 116% of your base slashing damage plus 1610 points of slashing damage.

Kick 1

  • CD:16s Not great, hard to hit.
  • Kick your opponent to inflict 147% of your base blunt damage plus 756 points of blunt damage. This reduces your opponent’s block.

Kick 2

  • Kick your opponent to inflict 147% of your base blunt damage plus 864 points of blunt damage. This reduces your opponent’s block.
  • Press twice: Add a roundhouse kick that causes 161% of your base blunt damage plus 942 points of blunt damage.

Kick 3

  • Kick your opponent to inflict 147% of your base blunt damage plus 994 points of blunt damage. This reduces your opponent’s block.
  • Press twice: Add a roundhouse kick that causes 161% of your base blunt damage plus 1084 points of blunt damage.
  • Press Three times: A powerful kick that deals 174% of your base blunt damage plus 1174 points of blunt damage, and knocks your opponent down.

Ironsides 1

  • CD:20s God tier damage reduction, minor dmg reduction at max tier.
  • Inflict 67% of your base blunt damage plus 391 points of blunt damage on nearby enemies.
  • Extra effect 1: Reduces incoming damage by 80% for 6 seconds.
  • Extra effect 2: Reduces your attack power by 50% for 8 seconds.

Ironsides 2

  • Inflict 67% of your base blunt damage plus 391 points of blunt damage on nearby enemies.
  • Extra effect 1: Reduces incoming damage by 80% for 7 seconds.
  • Extra effect 2: Reduces your attack power by 40% for 8 seconds.

Ironsides 3

  • Inflict 67% of your base blunt damage plus 391 points of blunt damage on nearby enemies.
  • Extra effect 1: Reduces incoming damage by 80% for 8 seconds.
  • Extra effect 2: Reduces your attack power by 30% for 8 seconds.

Throw shield 1

  • CD:8s Powerful ranged slow, %mspd+, harass damage.
  • Throw your shield at a foe to deal 80% of your base blunt damage plus 459 points of blunt damage. The shield returns dealing damage to enemies it strikes on the way back.
  • Extra effect 1: Increases your movement speed by 15% for 3 seconds.
  • Extra effect 2: Reduces the speed of struck enemies by 30% for 5 seconds.

Throw shield 2

  • Throw your shield at a foe to deal 80% of your base blunt damage plus 518 points of blunt damage. The shield returns dealing damage to enemies it strikes on the way back.
  • Extra effect 1: Increases your movement speed by 15% for 3 seconds.
  • Extra effect 2: Reduces the speed of struck enemies by 40% for 5 seconds.

Throw shield 3

  • Throw your shield at a foe to deal 80% of your base blunt damage plus 577 points of blunt damage. The shield returns dealing damage to enemies it strikes on the way back.
  • Extra effect 1: Increases your movement speed by 15% for 3 seconds.
  • Extra effect 2: Reduces the speed of struck enemies by 50% for 5 seconds.

Shielded charge 1

  • CD: 17s Must have ability, high damage, cc, damage reduction.
  • Raise your shield and charge into your foe, causing 134% of your base blunt damage plus 687 points of blunt damage and knocking them down.
  • After that, hit your enemy with your shield dealig 134% of your base blunt damage plust 687 points of blunt damage.
  • Finish the attack by smashing your enemy with your sword, dealing 268% of your base blunt damage plus 1374 points of blunt damage.

Shielded charge 2

  • Raise your shield and charge into your foe, causing 134% of your base blunt damage plus 805 points of blunt damage and knocking them down.
  • After that, hit your enemy with your shield dealig 134% of your base blunt damage plust 805 points of blunt damage.
  • Finish the attack by smashing your enemy with your sword, dealing 268% of your base blunt damage plus 1610 points of blunt damage.

Shielded charge 3

  • Raise your shield and charge into your foe, causing 134% of your base blunt damage plus 923 points of blunt damage and knocking them down.
  • After that, hit your enemy with your shield dealig 134% of your base blunt damage plust 923 points of blunt damage.
  • Finish the attack by smashing your enemy with your sword, dealing 268% of your base blunt damage plus 1846 points of blunt damage.
  • Extra effect: You take 90% less damage during the charge.

Barricade 1

  • CD: 8s Low damage combo, High enemy damage reduction.
  • Bash your enemy with your shield to cause 134% of your base blunt damage plus 652 points of blunt damage. This also reduces enemy blocks.
  • Extra effect: This attack reduces a struck enemies attack power by 30%
  • Extra effect 2: Recovers from stun.

Barricade 2

  • Bash your enemy with your shield to cause 134% of your base blunt damage plus 746 points of blunt damage. This also reduces enemy blocks.
  • Press twice: Add a second shield bash to cause a further 134% of your base blunt damage plus 746 of blunt damage.
  • Extra effect: This attack reduces a struck enemies attack power by 35%
  • Extra effect 2: Recovers from stun.

Barricade 3

  • Bash your enemy with your shield to cause 134% of your base blunt damage plus 844 points of blunt damage. This also reduces enemy blocks.
  • Press twice: Add a second shield bash to cause a further 134% of your base blunt damage plus 844 of blunt damage.
  • Extra effect: This attack reduces a struck enemies attack power by 40%
  • Extra effect 2: Recovers from stun.

Ultimates



Thunderstruck 1

  • CD: 60s CC ultimate, powerful AOE hard CC, massive damage reduction.
  • Leap forward and smash the ground with your shield, inflicting 401% of your base blunt damage plus 2533 points of blunt damage on all nearby enemies.
  • Extra effect: Knocks down enemies
  • Extra effect 2: Reduces incoming damage by 50% for 3 seconds.
  • Extra effect 3: Recovers from stun.

Thunderstruck 2

  • CD: 55s
  • Leap forward and smash the ground with your shield, inflicting 401% of your base blunt damage plus 2887 points of blunt damage on all nearby enemies.
  • Extra effect: Knocks down enemies
  • Extra effect 2: Reduces incoming damage by 50% for 3 seconds.
  • Extra effect 3: Recovers from stun.

Thunderstruck 3

  • CD: 45s
  • Leap forward and smash the ground with your shield, inflicting 401% of your base blunt damage plus 3240 points of blunt damage on all nearby enemies.
  • Extra effect: Knocks down enemies
  • Extra effect 2: Reduces incoming damage by 50% for 3 seconds.
  • Extra effect 3: Recovers from stun.

Centurion's Battle Drill 1

  • CD: 60s DPS ultimate, unit killer/hero killer if locked down.
  • Wade into battle with sword and shield, Dealing 241% of your base slashing damage plus 3518 points of slashing damage.

Centurion's Battle Drill 2

  • CD: 55s
  • Wade into battle with sword and shield, Dealing 241% of your base slashing damage plus 4009 points of slashing damage.

Centurion's Battle Drill 3

  • CD: 45s
  • Wade into battle with sword and shield, Dealing 241% of your base slashing damage plus 4501 points of slashing damage.

Longsword & Shield



  • Heavy armor.
  • Role: Frontliner, Bruiser, CC, Harass, Tank, Only "healing class" Horse attack initiation.
  • Stats: Toughess, all toughness. Gets % healing through the roof.

Abilities



With valour 1

  • CD: 20s Necessary, high damage. Lvl 3 may misplace you.
  • Give two quick strikes with your sword, inflicting 100% of your base slashing damage plus 954 points of slashing damage.

With valour 2

  • Give two quick strikes with your sword, inflicting 100% of your base slashing damage plus 1107 points of slashing damage.
  • Press twice: Continue the attack with a series of strikes, each of which inflicts 100% of your base slashing damage plus 1107 points of slashing.

With valour 3

  • Give two quick strikes with your sword, inflicting 100% of your base slashing damage plus 1107 points of slashing damage.
  • Press twice: Continue the attack with a series of strikes, each of which inflicts 100% of your base slashing damage plus 1107 points of slashing.
  • Press three times: You finish with a kick that causes 201% of your base blunt damage plus 1268 points of blunt damage, and knocks the enemy down.

Paladin 1

  • CD: 10s Only Slow CC, low damage, slow, great in deathmatch.
  • Attack with a reversing blow, inflicting 75% of your base slashing damage plus 758 points of slashing damage.
  • Extra effect: Reduces the target’s movement speed by 30% for 6 seconds.

Paladin 2

  • Attack with a reversing blow, inflicting 75% of your base slashing damage plus 903 points of slashing damage.
  • Press twice: Leap and strike again, inflicting 10% of your base slashing damage plus 1264 points of slashing damage.
  • Extra effect: Reduces the target’s movement speed by 40% for 6 seconds.

Paladin 3

  • Attack with a reversing blow, inflicting 75% of your base slashing damage plus 1047 points of slashing damage.
  • Press twice: Leap and strike again, inflicting 10% of your base slashing damage plus 1465 points of slashing damage.
  • Extra effect: Reduces the target’s movement speed by 50% for 6 seconds.

Mercy of heaven 1

  • CD: 20s Lvl 2=/=Lvl 1(duration as well), Heals allies/self at max. God tier.
  • Restores 3% of your health every second for 8 seconds.

Mercy of heaven 2

  • Restores 3% of your health every second for 10 seconds.
  • Extra Effect: Instantly restores 10% of your maximum health.

Mercy of heaven 3

  • Restores 3% of your health every second for 12 seconds.
  • Extra Effect: Instantly restores 10% of your maximum health.
  • Extra Effect 2: Restores the health of nearby allies

Shield bash 1

  • CD: 12s Great for deathmatch, interrupts skills/stun recovery/CC.
  • Shieldbash your opponent twice, each hit causing 141% of your base blunt damage plus 667 points of blunt damage.
  • Extra effect: Recovers from stun.

Shield bash 2

  • Shieldbash your opponent twice, each hit causing 141% of your base blunt damage plus 775 points of blunt damage.
  • Extra effect: Reduces target’s block.
  • Extra effect 2: Recovers from stun.

Shield bash 3

  • Shieldbash your opponent twice, each hit causing 141% of your base blunt damage plus 887 points of blunt damage.
  • Extra effect: Reduces target’s block.
  • Extra effect 2: Knocks the target back.
  • Extra effect 3: Recovers from stun.

Martial prowess 1

  • CD: 8s Heals per hit, low cd, extremely useful.
  • Keep up your shield and lay about you with your sword each strike deals 60% of your base slashing damage plus 607 points of slashing damage.
  • Extra effect: Restores 3% of your health.

Martial prowess 2

  • Keep up your shield and lay about you with your sword each strike deals 60% of your base slashing damage plus 722 points of slashing damage.
  • Extra effect: Restores 4% of your health.

Martial prowess 3

  • Keep up your shield and lay about you with your sword each strike deals 60% of your base slashing damage plus 837 points of slashing damage.
  • Extra effect: Restores 5% of your health.
  • Extra Effect 2: Damage taken is reduced by 30% while this skill is active.

Knightly Vows 1

  • CD: 44s Less viable until mobility implemented.
  • Increases your movement speed by 30% for 8 seconds

Knightly Vows 2

  • Increases your movement speed by 40% for 8 seconds

Knightly Vows 3

  • CD: 42s
  • Increases your movement speed by 50% for 8 seconds
  • Extra effect: Increases the speed of nearby allies by 20% for 8 seconds

Ultimates



Clash of Shields 1

  • CD: 60s God tier, multi unit CC, unit clear, outclasses other ult.
  • Raise your shield and charge to inflict 402% of your base blunt damage plus 2535 points of blunt damage.
  • Extra Effect: Struck enemies are slowed by 75% for 2 seconds

Clash of Shields 2

  • CD: 55s
  • Raise your shield and charge to inflict 402% of your base blunt damage plus 2919 points of blunt damage.
  • Extra Effect: Struck enemies are slowed by 75% for 3 seconds

Clash of Shields 3

  • CD: 50s
  • Raise your shield and charge to inflict 402% of your base blunt damage plus 3304 points of blunt damage.
  • Extra Effect: Struck enemies are slowed by 75% for 4 seconds

Sally Forth 1

  • CD: 50s Less damage overall, inferior ult in all aspects. needs rebalancing.
  • Give the enemy a powerful sword blow, causing 150% of your base slashing damage plus 1901 points of slashing damage.
  • Press twice: Shieldbash your target, causing 274% of your base blunt damage plus 1731 points of blunt damage.
  • Press three times: Leaps forward and make a swift attack, inflicting 250% of your base piercing damage and 3169 points of piercing damage.
  • Extra effect: Recovers from stun.

Sally Forth 2

  • CD: 45s
  • Give the enemy a powerful sword blow, causing 150% of your base slashing damage plus 2190 points of slashing damage.
  • Press twice: Shieldbash your target, causing 274% of your base blunt damage plus 1934 points of blunt damage.
  • Press three times: Leaps forward and make a swift attack, inflicting 250% of your base piercing damage and 3649 points of piercing damage.
  • Extra effect: Recovers from stun.

Sally Forth 3

  • CD: 40s
  • Give the enemy a powerful sword blow, causing 150% of your base slashing damage plus 2478 points of slashing damage.
  • Press twice: Shieldbash your target, causing 274% of your base blunt damage plus 2138 points of blunt damage.
  • Press three times: Leaps forward and make a swift attack, inflicting 250% of your base piercing damage and 4130 points of piercing damage.
  • Extra effect: Recovers from stun.

Glaive



  • Heavy armor
  • Role: Frontliner, Unit killer, Hard CC, AOE damage buff, Great horse attacks
  • Stats: STR, Armor

Abilities



Arc of Steel 1

  • CD: 20s Amazing unit clear.
  • Spin round twice, inflicting 58% of your base slashing damage plus 899 points of slashing damage.

The most basic ability gained by the Glaive, this ability spins you around twice, inflicting the listed amount of damage upon striking a target. Hitting multiple targets scales the damage down after each hit per normal, but the damage amount resets after entering the next spin. It takes about one second to complete both spins.

Arc of Steel 2

  • Spin round three times, inflicting 58% of your base slashing damage plus 899 points of slashing damage.

The second tier of the most basic Glaive ability, all this upgrade does is add an additional spin to your attack. The second spin connects faster than usual, but there’s a much longer wind-up to the final spin, which in the end increases the overall time for the skill by about half a second.

Arc of Steel 3

  • Spin round three times, inflicting 58% of your base slashing damage plus 1032 points of slashing damage.
  • Extra effect: This skill makes you immune to stun while this skill is active.

The final tier of the most basic Glaive ability, this upgrade adds an additional 133 points of slashing damage on each spin, and additionally makes you immune to stun whilst spinning. Just for the extra effect alone makes it worth considering, as being stunned out of your spin oft leads to death. It does not make you immune to other forms of CC, however.

Breaker of Shields 1

  • CD: 14s Hard to hit first strike, still powerful.
  • Hit your enemy with the blunt end of the weapon, inflicting 375% of your base blunt damage plus 901 points of blunt damage and reducing enemy’s block.
  • Extra effect: recovers from stun.

Breaker of Shields 2

  • Hit your enemy with the blunt end of the weapon, inflicting 375% of your base blunt damage plus 1077 points of blunt damage and reducing enemy’s block.
  • Press twice: Reverse your weapon and attack with the blade causing 69% of your base slashing damage plus 1175 points of slashing damage.
  • Extra effect: recovers from stun.

Breaker of Shields 3

  • Hit your enemy with the blunt end of the weapon, inflicting 375% of your base blunt damage plus 1253 points of blunt damage and reducing enemy’s block.
  • Press twice: Reverse your weapon and attack with the blade causing 69% of your base slashing damage plus 1367 points of slashing damage.
  • Extra effect: recovers from stun.

Charge 1

  • CD: 25s Great chase/escape ability
  • You dash forwards.

Charge 2

  • You dash forwards.
  • Press twice: Attack opponents as you dash forwards, inflicting 64% of your base slashing damage plus 1165 points of slashing damage.

Charge 3

  • You dash forwards.
  • Press twice: Attack opponents as you dash forwards, inflicting 64% of your base slashing damage plus 1165 points of slashing damage.
  • Press three times: End your charge with a powerful attack that causes 35% of your base slashing damage plus 715 points of slashing damage.

Warlord's Greeting 1

  • CD: 12s Hard CC Spacejam, enough said.
  • Strike twice from above, each hit deals 58% of your base slashing damage plus 926 points of slashing damage.

Warlord's Greeting 2

  • Strike twice from above, each hit deals 58% of your base slashing damage plus 1059 points of slashing damage.
  • Extra effect: an enemy struck by this attack will be stunned.

Warlord's Greeting 3

  • Strike twice from above, each hit deals 58% of your base slashing damage plus 1192 points of slashing damage.
  • Extra effect: A truck enemy will be knocked down for 1 second.

God of Battles 1

  • CD: 24s God tier damage buff.
  • Increase your attack power by 25% and that of your allies by 50%. This effect lasts 6 seconds.

God of Battles 2

  • Increase your attack power by 35% and that of your allies by 50%. This effect lasts 6 seconds.

God of Battles 3

  • Increase your attack power by 45% and that of your allies by 50%. This effect lasts 6 seconds.

Heat of Battle 1

  • CD: 20s Anti stagger/”stuns”
  • This skill removes any stun effects and instantly brings you to your feet. For 6 seconds you cannot be stunned or blocked.
  • Extra effect: Recovers from stun.

Heat of Battle 2

  • This skill removes any stun effects and instantly brings you to your feet. For 9 seconds you cannot be stunned or blocked.
  • Extra effect: Recovers from stun.

Heat of Battle 3

  • This skill removes any stun effects and instantly brings you to your feet. For 13 seconds you cannot be stunned or blocked.
  • Extra effect: Recovers from stun.

Ultimates



Hail of Blades 1

  • CD: 60s Mass unit clear/DPS ult
  • Spin quickly to cause 289% of your base slashing damage plus 5162 points of slashing damage.
  • Extra effect: Recovers from stun.

Hail of Blades 2

  • CD: 55s
  • Spin quickly to cause 289% of your base slashing damage plus 5962 points of slashing damage.
  • Extra effect: Recovers from stun.

Hail of Blades 3

  • CD: 50s
  • Spin quickly to cause 289% of your base slashing damage plus 6761 points of slashing damage.
  • Extra effect: Recovers from stun.

Flying Reaper 1

  • CD: 60s AOE CC ult.
  • Leap up and then slam the ground, causing 511% of your base blunt damage plus 1549 points of blunt damage.
  • Extra effect: Enemies struck are stunned and knocked to the ground.
  • Extra effect 2: Enemies struck also take 10% more damage for 3 seconds.
  • Extra effect 3: Recovers from stun.

Flying Reaper 2

  • CD: 55s
  • Leap up and then slam the ground, causing 511% of your base blunt damage plus 1789 points of blunt damage.
  • Extra effect: Enemies struck are stunned and knocked to the ground.
  • Extra effect 2: Enemies struck also take 10% more damage for 3 seconds.
  • Extra effect 3: Recovers from stun.

Flying Reaper 3

  • CD: 50s
  • Leap up and then slam the ground, causing 511% of your base blunt damage plus 2028 points of blunt damage.
  • Extra effect: Enemies struck are stunned and knocked to the ground.
  • Extra effect 2: Enemies struck also take 10% more damage for 3 seconds.
  • Extra effect 3: Recovers from stun.

Poleaxe



  • Heavy armor
  • Role: Frontliner, Unit killer, Duelist, CC
  • Stats: STR, AGI, Armor

Abilities



  • The Old Billhook 1 CD: 10s Nice when comboed with pushback, difficult to land.
  • Drag an enemy closer with the hook of your weapon, inflicting 68% of your slashing damage plus 1043 points of slashing damage.
  • The Old Billhook 2
  • Drag an enemy closer with the hook of your weapon, inflicting 68% of your slashing damage plus 1158 points of slashing damage.
  • Extra effect: Slows your target.
  • The Old Billhook 3
  • Drag an enemy closer with the hook of your weapon, inflicting 68% of your slashing damage plus 1273 points of slashing damage.
  • Extra effect: Slows your target.
  • Extra effect: Knocks your target to the ground.

  • Bec de Corbin 1 CD: 24s Mass AOE Damage. Anti Unit. Super Armor.
  • Execute a horizontal stroke, which inflicts 113% of your base slashing damage plus 1515 points of slashing damage.
  • Bec de Corbin 2
  • Execute a horizontal stroke, which inflicts 113% of your base slashing damage plus 1699 points of slashing damage.
  • Press twice: Continue the attack with a left jab, which inflicts 113% of your base slashing damage plus 1699 points of slashing damage.
  • Bec de Corbin 3
  • Execute a horizontal stroke, which inflicts 113% of your base slashing damage plus 1891 points of slashing damage.
  • Press twice: Continue the attack with a left jab, which inflicts 113% of your base slashing damage plus 1891 points of slashing damage.
  • Press three times: Finish with a right jab, which causes 113% of your base slashing damage plus 1891 points of slashing damage.

  • Weapon Dance 1 CD: 50s Garbage without top tier armor set bonus.
  • Smash the ground with the haft of your weapon, inflicting 33% of your base blunt damage plus 413 points of blunt damage.
  • Extra effect: For six seconds any enemy affected has their attack reduced by 10%
  • Weapon Dance 2 CD: 46s
  • Smash the ground with the haft of your weapon, inflicting 33% of your base blunt damage plus 452 points of blunt damage.
  • Extra effect: For six seconds any enemy affected has their attack reduced by 15%
  • Weapon Dance 3 CD: 42s
  • Smash the ground with the haft of your weapon, inflicting 33% of your base blunt damage plus 486 points of blunt damage.
  • Extra effect: For six seconds any enemy affected has their attack reduced by 20%

  • Halbredier's Thrust 1 CD: 8s Fast attack, bleed.
  • Strike upwards dealing 74% of your base slashing damage plus 1030 points of slashing damage.
  • Halbredier's Thrust 2
  • Strike upwards dealing 74% of your base slashing damage plus 1179 points of slashing damage.
  • Press twice: Make a quick lunge, causing 79% of your base piercing damage plus 1270 points of piercing damage.
  • Halbredier's Thrust 3
  • Strike upwards dealing 74% of your base slashing damage plus 1329 points of slashing damage.
  • Press twice: Make a quick lunge, causing 79% of your base piercing damage plus 1431 points of piercing damage.
  • Extra effect: Causes bleeding damage to enemy.

  • Push Back 1 CD: 12s Amazing cone AOE temp CC, Remove stun on use.
  • Push the enemy away with the haft of your axe, causing 100% of your base blunt damage plus 1132 points of blunt damage.
  • Extra effect: Recovers from stun.
  • Push Back 2
  • Push the enemy away with the haft of your axe, causing 100% of your base blunt damage plus 1260 points of blunt damage.
  • Extra effect: Knocks enemies to the ground
  • Extra effect 2: Recovers from stun.
  • Push Back 3
  • Push the enemy away with the haft of your axe, causing 100% of your base blunt damage plus 1394 points of blunt damage.
  • Extra effect: Knocks enemies to the ground
  • Extra effect: Recovers from stun.

  • Grim Harvest 1 CD: 18s Huge damage, Remove stun on use and stuns.
  • Hit the enemy in the guts with your poleaxe, inflicting 107% of your base blunt damage plus 1373 points of blunt damage.
  • Extra effect: Recovers from stun
  • Grim Harvest 2
  • Hit the enemy in the guts with your poleaxe, inflicting 107% of your base blunt damage plus 1515 points of blunt damage.
  • Press twice: Conduct a second attack, causing 120% of your base blunt damage plus 1705 points of blunt damage.
  • Extra effect: Recovers from stun
  • Grim Harvest 3
  • Hit the enemy in the guts with your poleaxe, inflicting 107% of your base blunt damage plus 1658 points of blunt damage.
  • Press twice: Conduct a second attack, causing 120% of your base blunt damage plus 1865 points of blunt damage.
  • Extra effect: Recovers from stun.
  • Extra effect 2: Stun your enemy.

Ultimates



  • Rough Justice 1 CD: 60s God tier CC/damage, will guarantee kill with help.
  • Knock your enemy off their feet and finish them with a blow from your axe, inflicting 340% of your base slashing damage plus 5673 points of slashing damage.
  • Rough Justice 2 CD: 55s
  • Knock your enemy off their feet and finish them with a blow from your axe, inflicting 340% of your base slashing damage plus 6365 points of slashing damage.
  • Rough Justice 3 CD: 50s
  • Knock your enemy off their feet and finish them with a blow from your axe, inflicting 340% of your base slashing damage plus 7056 points of slashing damage.

  • Lochaber Strike 1 CD: 60s DPS ult, no lockdown.
  • Batter the enemy with a hail of blows, knocking them down and inflicting 340% of your base slashing damge plus 5673 points of slashing damage.
  • Extra effect: Forces your target to dismount
  • Extra effect 2: Recovers from stun.
  • Lochaber Strike 2 CD: 55s
  • Batter the enemy with a hail of blows, knocking them down and inflicting 340% of your base slashing damge plus 6365 points of slashing damage.
  • Extra effect: Forces your target to dismount
  • Extra effect 2: Recovers from stun.
  • Lochaber Strike 3 CD: 45s
  • Batter the enemy with a hail of blows, knocking them down and inflicting 340% of your base slashing damge plus 7056 points of slashing damage.
  • Extra effect: Forces your target to dismount
  • Extra effect 2: Recovers from stun.

Nodachi



  • Medium armor
  • Role: Frontliner, Amazing unit killer via sustain, poor duelist, dismount Mass damage
  • Stats: STR

Abilities



  • Tiger's Claw 1 CD: 20s Lifesteal twice per hit.
  • Execute two quick slashes: Each deals 123% of your bash slashing damage plus 1449 points of slashing damage.
  • Extra effect: This skill restores up to 1000 health.
  • Tiger's Claw 2 CD: 18s
  • Execute two quick slashes: Each deals 123% of your bash slashing damage plus 1667 points of slashing damage.
  • Extra effect: This skill restores up to 1500 health.
  • Tiger's Claw 3 CD: 15s
  • Execute two quick slashes: Each deals 123% of your bash slashing damage plus 1885 points of slashing damage.
  • Extra effect: This skill restores up to 2000 health.

  • Bloodthirsty 1 CD: 8s Sprint combo god tier, hard to hit.
  • Point your sword and advance, inflicting 86% of your base piercing damage plus 892 points of piercing damage.
  • Extra effect: After hitting your target, your movement speed increases by 30% for 4 seconds.
  • Extra effect 2: recovers from stun.
  • Bloodthirsty 2
  • Point your sword and advance, inflicting 86% of your base piercing damage plus 1075 points of piercing damage.
  • Extra effect: After hitting your target, your movement speed increases by 30% for 4 seconds.
  • Extra effect 2: Inflicts strong stun on target.
  • Extra effect 3: recovers from stun.
  • Bloodthirsty 3
  • Point your sword and advance, inflicting 86% of your base piercing damage plus 1258 points of piercing damage.
  • Extra effect: After hitting your target, your movement speed increases by 30% for 4 seconds.
  • Extra effect 2: Inflicts strong stun on target.
  • Extra effect 3: recovers from stun.

  • Fearless & Steadfast 1 CD: 8s Stun/knockdown recover Low CD
  • Make two sweeping blows with the sword: Each hit delivers 62% of your base slashing damage plus 598 points of slashing damage.
  • Extra effect: Removes any stun effects and allows you to instantly rise if knocked down
  • Fearless & Steadfast 2
  • Make two sweeping blows with the sword: Each hit delivers 62% of your base slashing damage plus 703 points of slashing damage.
  • Extra effect: Removes any stun effects and allows you to instantly rise if knocked down
  • Fearless & Steadfast 3
  • Make two sweeping blows with the sword: Each hit delivers 62% of your base slashing damage plus 812 points of slashing damage.
  • Extra effect: Removes any stun effects and allows you to instantly rise if knocked down

  • Samurai's March 1 CD: 12s Unit knockdown, fast attack
  • Step forward and attack the enemy with a downward strike, inflicting 86% of your base slashing damage plus 892 points of slashing damage.
  • Press twice: Conduct another attack which causes 92% of your base slashing daming plus 956 points of slashing damage.
  • Extra effect: The second part of the attack knocks down enemy soldiers.
  • Samurai's March 2
  • Step forward and attack the enemy with a downward strike, inflicting 86% of your base slashing damage plus 1045 points of slashing damage.
  • Press twice: Conduct another attack which causes 92% of your base slashing daming plus 1119 points of slashing damage.
  • Extra effect: The second part of the attack knocks down enemy soldiers.
  • Samurai's March 3
  • Step forward and attack the enemy with a downward strike, inflicting 86% of your base slashing damage plus 1196 points of slashing damage.
  • Press twice: Conduct another attack which causes 92% of your base slashing daming plus 1283 points of slashing damage.
  • Extra effect: The second part of the attack knocks down enemy soldiers.

  • Monstrous Blade 1 CD: 30s Must have, HUGE lifesteal at max level.
  • Allows you to steal an opponent’s health for 10 seconds. Each hit on an enemy transfers 20% of the damage taken by your enemy to your health.
  • Monstrous Blade 2 CD: 25s
  • Allows you to steal an opponent’s health for 12 seconds. Each hit on an enemy transfers 30% of the damage taken by your enemy to your health.
  • Monstrous Blade 3 CD: 20s
  • Allows you to steal an opponent’s health for 14 seconds. Each hit on an enemy transfers 40% of the damage taken by your enemy to your health.

  • Blood oath 1 CD: 30s comboed for 4 attack moves or extreme lifesteal.
  • Clears the cooldown on Monstrous Blade, Tiger’s Claw, Fearless & Steadfast, Samurai’s March, and Bloodthirsty.
  • Blood oath 2
  • Clears the cooldown on Monstrous Blade, Tiger’s Claw, Fearless & Steadfast, Samurai’s March, and Bloodthirsty. It also increases your damage dealt by 10% for 9 seconds.
  • Blood oath 3
  • Clears the cooldown on Monstrous Blade, Tiger’s Claw, Fearless & Steadfast, Samurai’s March, and Bloodthirsty. It also increases your damage dealt by 15% for 9 seconds.

Ultimates



  • Avalanche 1 CD: 60s More consistent ability/troop clear, AOE damage.
  • Smash through your enemies with the force of an avalanche: deal 370% of your base slashing damage plus 4869 points of slashing damage.
  • Extra effect: Recovers from stun.
  • Extra effect 2: Recovers 1% of your maximum health every time you hit an enemy.
  • Avalanche 2 CD: 55s
  • Smash through your enemies with the force of an avalanche: deal 370% of your base slashing damage plus 5654 points of slashing damage.
  • Extra effect: Recovers from stun.
  • Extra effect 2: Recovers 2% of your maximum health every time you hit an enemy.
  • Avalanche 3 CD: 50s
  • Smash through your enemies with the force of an avalanche: deal 370% of your base slashing damage plus 6438 points of slashing damage.
  • Extra effect: Recovers from stun.
  • Extra effect 2: Recovers 3% of your maximum health every time you hit an enemy.

  • Dragon's Leap 1 CD: 60s 2 sec charge makes it difficult to land, better for dueling.
  • Charge up energy for 2 seconds, then release to leap into an attack that causes 370% of your base slashing damage plus 4869 points of slashing damage.
  • Dragon's Leap 2 CD: 55s
  • Charge up energy for 2 seconds, then release to leap into an attack that causes 370% of your base slashing damage plus 5654 points of slashing damage.
  • Dragon's Leap 3 CD: 50s
  • Charge up energy for 2 seconds, then release to leap into an attack that causes 370% of your base slashing damage plus 6438 points of slashing damage.

Spear



  • Medium armor
  • Role: Frontliner, Unit killer, utility tanky, Great horse abilities minus sweep.
  • Stats: STR/AGI/Armor

Abilities



  • Lugh's March 1 CD: 8s Must have anti stun/standup, armor stack/anti unit.
  • Brace your spear and advance causing 122% of your base piercing damage plus 1085 points of piercing damage.
  • Extra effect: Removes stun locks and allows you to instantly stand up.
  • Extra effect: Every time you hit an enemy while this skill is active, your armor increases by 2% and any enemy struck will be slowed. The bonus protection lasts for 6 seconds and can stack up to 10 times.
  • Lugh's March 2
  • Brace your spear and advance causing 122% of your base piercing damage plus 1334 points of piercing damage.
  • Extra effect: Removes stun locks and allows you to instantly stand up.
  • Extra effect: Every time you hit an enemy while this skill is active, your armor increases by 2% and any enemy struck will be slowed. The bonus protection lasts for 6 seconds and can stack up to 10 times.
  • Lugh's March 3
  • Brace your spear and advance causing 122% of your base piercing damage plus 1594 points of piercing damage.
  • Extra effect: Removes stun locks and allows you to instantly stand up.
  • Extra effect: Every time you hit an enemy while this skill is active, your armor increases by 2% and any enemy struck will be slowed. The bonus protection lasts for 6 seconds and can stack up to 10 times.

  • Overhead Strike 1 CD: 9s Fast damage, low cooldown, Huge bonus damage %.
  • Perform a quick strike from above which inflicts 61% of your base slashing damage plus 693 points of slashing damage.
  • Extra effect: This attack punctures the target’s armor, causing them to take a further 10% damage for the next 3 seconds.
  • Overhead Strike 2
  • Perform a quick strike from above which inflicts 61% of your base slashing damage plus 823 points of slashing damage.
  • Press twice: Add a thrusting attack that deals 61% of your base piercing damage plus 823 points of piercing damage.
  • Extra effect: This attack punctures the target’s armor, causing them to take a further 20% damage for the next 3 seconds.
  • Overhead Strike 3
  • Perform a quick strike from above which inflicts 61% of your base slashing damage plus 953 points of slashing damage.
  • Press twice: Add a thrusting attack that deals 61% of your base piercing damage plus 953 points of piercing damage.
  • Extra effect: This attack punctures the target’s armor, causing them to take a further 30% damage for the next 3 seconds.

  • Procris's Gift 1 CD: 20s Long cooldown, pierces ALL units. Free damage.
  • Throw your spear into the air and then kick it forwards, striking the enemy with 153% of your base piercing damage plus 1473 points of piercing damage.
  • Extra effect: Recovers from stun.
  • Procris's Gift 2
  • Throw your spear into the air and then kick it forwards, striking the enemy with 153% of your base piercing damage plus 1863 points of piercing damage.
  • Extra effect: Recovers from stun.
  • Procris's Gift 3
  • Throw your spear into the air and then kick it forwards, striking the enemy with 153% of your base piercing damage plus 2253 points of piercing damage.
  • Extra effect: Recovers from stun.

  • Return of Jangar 1 CD: 16s Long cooldown, stun recover+knockback, hard to hit.
  • Hit the enemy with an overhead strike which inflicts 73% of your base slashing damage plus 832 slashing damage
  • Extra effect: Recovers from stun.
  • Return of Jangar 2
  • Hit the enemy with an overhead strike which inflicts 73% of your base slashing damage plus 988 slashing damage
  • Press twice: Continue your attack with a low jab which causes 79% of your base piercing damage plus 1070 points of piercing damage.
  • Extra effect: Recovers from stun.
  • Return of Jangar 3
  • Hit the enemy with an overhead strike which inflicts 73% of your base slashing damage plus 1144 slashing damage
  • Press twice: Continue your attack with a low jab which causes 79% of your base piercing damage plus 1239 points of piercing damage. Then complete it with a flying two-footed kick, which inflicts 239% of your base blunt damage plus 1366 points of blunt damage.
  • Extra effect: Target is knocked back.
  • Extra effect: Recovers from stun.

  • Hurricane's Edge 1 CD: 24s Amazing unit clear+armor stack. Long CD
  • Spin rapidly and deal 183% of your base slashing damage plus 1627 points of flashing damage to all enemies in range.
  • Extra effect: Every time you hit an enemy while this skill is active, your armor increases by 2% and any enemy struck will be slowed. The bonus protection lasts for 6 seconds and can stack up to 10 times.
  • Hurricane's Edge 2
  • Spin rapidly and deal 183% of your base slashing damage plus 2001 points of flashing damage to all enemies in range.
  • Press twice: End the attack with a massive strike causing 81% of your base slashing damage.
  • Extra effect: Every time you hit an enemy while this skill is active, your armor increases by 2% and any enemy struck will be slowed. The bonus protection lasts for 6 seconds and can stack up to 10 times.
  • Hurricane's Edge 3
  • Spin rapidly and deal 183% of your base slashing damage plus 2392 points of flashing damage to all enemies in range.
  • Press twice: End the attack with a massive strike causing 81% of your base slashing damage.
  • Extra effect: Every time you hit an enemy while this skill is active, your armor increases by 2% and any enemy struck will be slowed. The bonus protection lasts for 6 seconds and can stack up to 10 times.

  • Gungnir's Greeting 1 CD: 15s Unit clear. Block pierce. Slow animation start. Armor stack
  • Lunge forward and stab, causing 61% of your base piercing damage plus 589 points of piercing damage. This attack cannot be blocked.
  • Extra effect: Breaks target’s armor, as a result of which they will temporarily take 20% more damage.
  • Gungnir's Greeting 2
  • Lunge forward and stab, causing 61% of your base piercing damage plus 745 points of piercing damage. This attack cannot be blocked.
  • Press twice: You end with a flaying stab, which inflicted 122% of your base slashing damage plus 1490 slashing damage.
  • Extra effect: Breaks target’s armor, as a result of which they will temporarily take 20% more damage.
  • Extra effect: Every time you hit an enemy while this skill is active, your armor increases by 2% and any enemy struck will be slowed. The bonus protection lasts for 6 seconds and can stack up to 10 times.
  • Gungnir's Greeting 3
  • Lunge forward and stab, causing 61% of your base piercing damage plus 901 points of piercing damage. This attack cannot be blocked.
  • Press twice: You end with a flaying stab, which inflicted 122% of your base slashing damage plus 1802 slashing damage.
  • Extra effect: Breaks target’s armor, as a result of which they will temporarily take 20% more damage.
  • Extra effect: Every time you hit an enemy while this skill is active, your armor increases by 2% and any enemy struck will be slowed. The bonus protection lasts for 6 seconds and can stack up to 10 times.

Ultimates



Dragon's Roar 1

  • CD: 60s High dps, preferable ult, hard to hit.
  • Cut a path through the enemy, inflicting 367% of your base piercing damage plus 4783 points of piercing damage.
  • Extra effect: This attack breaks enemy armor, causing them to temporarily take 30% more damage.

Dragon's Roar 2

  • CD: 55s
  • Cut a path through the enemy, inflicting 367% of your base piercing damage plus 5719 points of piercing damage.
  • Extra effect: This attack breaks enemy armor, causing them to temporarily take 30% more damage.

Dragon's Roar 3

  • CD: 50s
  • Cut a path through the enemy, inflicting 367% of your base piercing damage plus 6655 points of piercing damage.
  • Extra effect: This attack breaks enemy armor, causing them to temporarily take 30% more damage.

Spear Ctd.



Heaven's Fury 1

  • CD: 50s High dps, Best used on units CC’d or it’s not as preferable.
  • Perform a series of lightning strikes, inflicting 555% of your base piercing damage plus 7247 points of piercing damage.
  • Extra effect: Every time you hit an enemy while this skill is active, your armor increases by 2% and any enemy struck will be slowed. The bonus protection lasts for 6 seconds and can stack up to 10 times.

Heaven's Fury 2

  • CD: 50s
  • Perform a series of lightning strikes, inflicting 555% of your base piercing damage plus 8655 points of piercing damage.
  • Extra effect: Every time you hit an enemy while this skill is active, your armor increases by 2% and any enemy struck will be slowed. The bonus protection lasts for 6 seconds and can stack up to 10 times.

Heaven's Fury 3

  • CD: 50s
  • Perform a series of lightning strikes, inflicting 555% of your base piercing damage plus 10084 points of piercing damage.
  • Extra effect: Every time you hit an enemy while this skill is active, your armor increases by 2% and any enemy struck will be slowed. The bonus protection lasts for 6 seconds and can stack up to 10 times.

Musket



  • Medium armor
  • Role: Midliner, Hero Killer, High burst, poor unit killing
  • Stats: AGI, STR

Abilities



  • Scatter Shot 1 CD: 6s HUGE damage close range, low cooldown
  • Fire a blast of 7, each damage dealing 8% of your base piercing damage plus 159 points of piercing damage.
  • Scatter Shot 2
  • Fire a blast of 9, each damage dealing 8% of your base piercing damage plus 179 points of piercing damage.
  • Scatter Shot 3
  • Fire a blast of 12, each damage dealing 8% of your base piercing damage plus 200 points of piercing damage.

  • Fine Gunpowder 1 CD: 12s One instant reload and damage buff
  • Shortens your reload time, and increases the damage done by 8% for 4 seconds
  • Fine Gunpowder 2
  • Shortens your reload time, and increases the damage done by 12% for 5 seconds
  • Fine Gunpowder 3
  • Shortens your reload time, and increases the damage done by 15% for 6 seconds

  • Close Combat 1 CD: 17s Aoe knockdown, not so handy in comparison to other abilities.
  • Batter your enemies with the grip of your gun, dealing 222% of your base blunt damage plus 611 points of blunt damage.
  • Extra effect: Knocks struck enemies to the ground.
  • Extra effect 2: Recovers from stun.
  • Close Combat 2 CD: 14s
  • Batter your enemies with the grip of your gun, dealing 222% of your base blunt damage plus 680 points of blunt damage.
  • Extra effect: Knocks struck enemies to the ground.
  • Extra effect 2: Recovers from stun.
  • Close Combat 3 CD: 10s
  • Batter your enemies with the grip of your gun, dealing 222% of your base blunt damage plus 749 points of blunt damage.
  • Extra effect: Knocks struck enemies to the ground.
  • Extra effect 2: Recovers from stun.

  • Skirmisher 1 CD: 38s Long range escape ability, long cooldown, final level caltrops.
  • Leap backwards.
  • Extra effect: recovers from stun.
  • Skirmisher 2 CD: 36s
  • Leap backwards.
  • Extra effect: Removes stun effects and allows you to recover instantly if knocked down.
  • Skirmisher 3 CD: 34s
  • Leap backwards.
  • Extra effect: Removes stun effects and allows you to recover instantly if knocked down.
  • Extra effect 2: Deploys caltrops to your position before leaping backwards.

  • Liquid Fire 1 CD: 30s Good against shieldwalls and that’s it/ small DoT
  • Throw a firebomb that deals 89% of your base blunt damage plus 212 points of blunt damage to enemies caught in the blast.
  • The liquid incendiary inside sets the area on fire, dealing 230 fire damage for 3 seconds.
  • Extra effect: Frightens soldiers.
  • Liquid Fire 2
  • Throw a firebomb that deals 89% of your base blunt damage plus 239 points of blunt damage to enemies caught in the blast.
  • The liquid incendiary inside sets the area on fire, dealing 300 fire damage for 3 seconds.
  • Extra effect: Frightens soldiers.
  • Liquid Fire 3
  • Throw a firebomb that deals 89% of your base blunt damage plus 266 points of blunt damage to enemies caught in the blast.
  • The liquid incendiary inside sets the area on fire, dealing 350 fire damage for 3 seconds.
  • Extra effect: Frightens soldiers.

  • Deploy Caltrops 1 CD: 27s AMAZING aoe slow/bleed.
  • Throw a handful of caltrops into the chosen area, slowing enemies in the area by 30% for 5 seconds.
  • Deploy Caltrops 2
  • Throw a handful of caltrops into the chosen area, slowing enemies in the area by 30% for 5 seconds.
  • Extra effect: Enemies affected also suffer bleed damage.
  • Deploy Caltrops 3
  • Throw a handful of caltrops into the chosen area, slowing enemies in the area by 30% for 5 seconds.
  • Extra effect: Enemies affected also suffer bleed damage.
  • Extra effect: The area effected is now expanded by one metre.

Ultimates



  • Five Rounds Rapid 1 CD: 55s Amazing single target DPS, no range limit.
  • Fire five bullets in quick succession, each dealing 30% of your base piercing damage plus 799 points of piercing damage.
  • Extra effect: Recovers from stun.
  • Five Rounds Rapid 2 CD: 50s
  • Fire five bullets in quick succession, each dealing 30% of your base piercing damage plus 899 points of piercing damage.
  • Extra effect: Recovers from stun.
  • Five Rounds Rapid 3 CD: 45s
  • Fire five bullets in quick succession, each dealing 30% of your base piercing damage plus 998 points of piercing damage.
  • Extra effect: Recovers from stun.

  • Blackpowder Grenade 1 CD: 50s Anti shield wall/until technique/AOE knockdown.
  • Throw a hand grenade that deals 710% of your base blunt damage plus 2131 points of blunt damage.
  • Extra effect: Anyone caught in the blast may be sent flying.
  • Blackpowder Grenade 2 CD: 45s
  • Throw a hand grenade that deals 710% of your base blunt damage plus 2397 points of blunt damage.
  • Extra effect: Anyone caught in the blast may be sent flying.
  • Blackpowder Grenade 3 CD: 40s
  • Throw a hand grenade that deals 710% of your base blunt damage plus 2662 points of blunt damage.
  • Extra effect: Anyone caught in the blast may be sent flying.

Dual Blades



  • Light armor
  • Role: Flanker, Hero Killer, High burst, poor armored unit killing great anti ranged
  • Stats: AGI, STR

Abilities



  • Bo-Shurikens 1 CD: 8s Good chase potential/poke, differently playstyle.
  • Throw darts, dealing 210% of your base piercing damage plus 1200 points of piercing damage.
  • Bo-Shurikens 2
  • Throw darts, dealing 210% of your base piercing damage plus 1200 points of piercing damage.
  • Extra effect: The darts are poisoned, draining 300 health points per second for 3 seconds.
  • Bo-Shurikens 3
  • Throw darts, dealing 210% of your base piercing damage plus 1200 points of piercing damage.
  • Extra effect: The darts are poisoned, draining 300 health points per second for 3 seconds.
  • Extra effect 2: Slows the target by 15%

  • Skylark 1 CD: 9s God tier, great damage/block penetrate/ DoT.
  • Execute a succession of strikes while airborne, dealing 420% of your base slashing damage plus 3135 points of slashing damage.
  • Extra Effect: Drains 160 of your enemy’s health every second for 5 seconds.
  • Skylark 2 CD: 8s
  • Execute a succession of strikes while airborne, dealing 420% of your base slashing damage plus 3651 points of slashing damage.
  • Extra Effect: Drains 400 of your enemy’s health every second for 5 seconds.
  • Skylark 3
  • Execute a succession of strikes while airborne, dealing 420% of your base slashing damage plus 4166 points of slashing damage.
  • Extra Effect: Drains 600 of your enemy’s health every second for 5 seconds.
  • Extra Effect: This attack cannot be blocked.

  • Butterfly 1 CD: 15s Amazing ability, Good damage/bleed/fast ability, Unit clear.
  • Make two swift attacks that deal 105% of your base slashing damage plus 681 points of slashing damage.
  • Extra effect: Drains 160 health points per second for 5 seconds
  • Extra effect 2: Slows your enemy for 8 seconds
  • Butterfly 2
  • Make two swift attacks that deal 105% of your base slashing damage plus 835 points of slashing damage.
  • Press Twice: Repeat the attack, dealing 105% of your base slashing damage plus 835 points of slashing damage.
  • Extra effect: Drains 400 health points per second for 5 seconds
  • Extra effect 2: Slows your enemy for 8 seconds
  • Butterfly 3
  • Make two swift attacks that deal 105% of your base slashing damage plus 990 points of slashing damage.
  • Press Twice: Repeat the attack, dealing 105% of your base slashing damage plus 990 points of slashing damage.
  • Extra effect: Drains 600 health points per second for 5 seconds
  • Extra effect 2: Slows your enemy for 8 seconds

  • Infiltrator 1 CD: 50s Extreme cooldown for stealth, hidden abilities.
  • Become invisible for 30 seconds. You can use skills while invisible, but will be revealed on being injured or making an attack.
  • Infiltrator 2 CD: 48s
  • Become invisible for 30 seconds. You can use skills while invisible, but will be revealed on being injured or making an attack.
  • Infiltrator 3 CD: 39s
  • Become invisible for 30 seconds. You can use skills while invisible, but will be revealed on being injured or making an attack.
  • Extra Effect: While invisible your speed is boosted by 50%

  • Alchemical vapours 1 CD: 30s Best stealth in a straight fight+stun recover, hidden abilities.
  • Throw a smoke bomb at the ground and leap back, turning invisible for 3 seconds.
  • Extra effect: your speed is boosted by 40%
  • Extra effect: Removes any stun effects and allows you to recover instantly if knocked down.
  • Alchemical vapours 2 CD: 28s
  • Throw a smoke bomb at the ground and leap back, turning invisible for 3 seconds.
  • Extra effect: your speed is boosted by 40%
  • Extra effect: Removes any stun effects and allows you to recover instantly if knocked down.
  • Alchemical vapours 3 CD: 24s
  • Throw a smoke bomb at the ground and leap back, turning invisible for 3 seconds.
  • Extra effect: your speed is boosted by 40%
  • Extra effect: Removes any stun effects and allows you to recover instantly if knocked down.

  • Great Thunderbolt 1 CD: 32s Top tier for deathmatch, lengthy knockdown for teamwork.
  • You throw a thunderbolt bomb that stuns enemies caught in the blast for 2 seconds
  • Great Thunderbolt 2
  • You throw a thunderbolt bomb that stuns enemies caught in the blast for 2 seconds
  • Extra Effect:The bomb explodes with enough force to injure enemies caught in the blast.
  • Great Thunderbolt 3
  • You throw a thunderbolt bomb that stuns enemies caught in the blast for 2 seconds
  • Extra Effect: The bomb explodes with enough force to injure enemies caught in the blast.
  • Extra Effect 2: Targets hit will take 20% more damage for 4 seconds.

Ultimates



  • The Dance of Death 1 CD: 60s Organized deathmatch DPS, insane dps if locked down.
  • Become a whilring blur od dual-wielding lethality, dealing 1050% of your base slashing damage plus 8869 points of slashing damage.
  • Extra effect: Target is slowed by 90% for 6 seconds.
  • Extra effect 2: Recovers from stun.
  • The Dance of Death 2 CD: 55s
  • Become a whilring blur od dual-wielding lethality, dealing 1050% of your base slashing damage plus 10416 points of slashing damage.
  • Extra effect: Target is slowed by 90% for 6 seconds.
  • Extra effect 2: Recovers from stun.
  • The Dance of Death 3 CD: 45s
  • Become a whilring blur od dual-wielding lethality, dealing 1050% of your base slashing damage plus 11963 points of slashing damage.
  • Extra effect: Target is slowed by 90% for 6 seconds.
  • Extra effect 2: Recovers from stun.

  • Marked for Death 1 CD: 60s Hard CC, Overall more flexible/superior in most cases.
  • Make a near-unstoppable series of strikes that draw on all your training, dealing 525% of your base slashing damage plus 4434 points of slashng damage.
  • Marked for Death 2 CD: 55s
  • Make a near-unstoppable series of strikes that draw on all your training, dealing 525% of your base slashing damage plus 5208 points of slashng damage.
  • Marked for Death 3 CD: 45s
  • Make a near-unstoppable series of strikes that draw on all your training, dealing 525% of your base slashing damage plus 5981 points of slashng damage.

Bow (Longbow)



  • Light armor
  • Role: Backline, Harasser, longest range(no damage dropoff), Excessively weak in close combat. Hated by people who bring range units.
  • Stats: AGI, STR

Abilities



  • Flaming Arrow 1 CD: 12s Single target damage+Dot, Shoots through block.
  • Launch a flaming arrow that inflicts 78% of your base piercing damage plus 1254 points of piercing damage. It also causes 200 points of fire damage for 6 seconds.
  • Extra effect: Knocks the enemy off their horse.
  • Flaming Arrow 2
  • Launch a flaming arrow that inflicts 78% of your base piercing damage plus 1378 points of piercing damage. It also causes 200 points of fire damage for 6 seconds.
  • Extra effect: Knocks the enemy off their horse.
  • Flaming Arrow 3
  • Launch a flaming arrow that inflicts 78% of your base piercing damage plus 1505 points of piercing damage. It also causes 200 points of fire damage for 6 seconds.
  • Extra effect: Knocks the enemy off their horse.

  • Rain of Arrows 1 CD: 12s Longbow’s shotgun ability/arrow spread.
  • Shoot a volley of 6 arrows, each of which causes 20% of your base piercing damage plus 312 points of piercing damage.
  • Rain of Arrows 2
  • Shoot a volley of 9 arrows, each of which causes 20% of your base piercing damage plus 338 points of piercing damage.
  • Rain of Arrows 3
  • Shoot a volley of 12 arrows, each of which causes 20% of your base piercing damage plus 364 points of piercing damage.

  • Bodkin-Tipped 1 CD: 15s Shield breaking ability, high single target, pierces block.
  • Loose an armor-piercing bodkin arrow that inflicts 96% of your base piercing damage plus 1646 points of piercing damage.
  • Bodkin-Tipped 2
  • Loose an armor-piercing bodkin arrow that inflicts 96% of your base piercing damage plus 1775 points of piercing damage.
  • Extra effect:The target’s armor protection is reduced by 20%
  • Bodkin-Tipped 3
  • Loose an armor-piercing bodkin arrow that inflicts 96% of your base piercing damage plus 1904 points of piercing damage.
  • Extra effect:The target’s armor protection is reduced by 20%
  • Extra effect: This skill also reduces the target’s block.

  • Marksman 1 CD: 15s large %armor pen for 5s.
  • Target weak spot in enemy armor, increasing your armor penetration by 15% for 5 seconds.
  • Marksman 2
  • Target weak spot in enemy armor, increasing your armor penetration by 25% for 5 seconds.
  • Marksman 3
  • Target weak spot in enemy armor, increasing your armor penetration by 35% for 5 seconds.

  • Light-Footed 1 CD: 30s Superior escape ability, long cd.
  • Make a fast leap forwards or backwards.
  • Note: Shares a cooldown with Sharp Exit.
  • Extra effect: Recovers from stun.
  • Extra effect: Your movement speed is increased by 20% for 2 seconds
  • Light-Footed 2
  • Make a fast leap forwards or backwards.
  • Note: Shares a cooldown with Sharp Exit.
  • Extra effect: You can use this skill even while stunned or knocked down.
  • Extra effect: Your movement speed is increased by 20% for 3 seconds
  • Light-Footed 3
  • Make a fast leap forwards or backwards.
  • Note: Shares a cooldown with Sharp Exit.
  • Extra effect: You can use this skill even while stunned or knocked down.
  • Extra effect: Your movement speed is increased by 20% for 4 seconds

  • Sharp Exit 1 CD: 32s Weaker escape ability with multiple jumps, slightly shorter cd.
  • Leap backwards a greater distance.
  • Note: Shares a cooldown with Light-Footed.
  • Extra Effect: Recovers from stun.
  • Sharp Exit 2 CD: 30s
  • Leap backwards a greater distance.
  • Note: Shares a cooldown with Light-Footed.
  • Press Twice: You leap back again.
  • Extra Effect: Recovers from stun.
  • Sharp Exit 3 CD: 28s
  • Leap backwards a greater distance.
  • Note: Shares a cooldown with Light-Footed.
  • Press Twice: You leap back again.
  • Extra Effect: Recovers from stun.

Ultimates



  • Exploding Arrow 1 CD: 60s Anti shield/AOE knockdown.
  • Launch an exploding arrow which deals 180% of your base piercing damage plus 3280 points of piercing damage to anyone caught in the blast. Targets struck may be sent flying by the explosion.
  • Exploding Arrow 2 CD: 55s
  • Launch an exploding arrow which deals 180% of your base piercing damage plus 3569 points of piercing damage to anyone caught in the blast. Targets struck may be sent flying by the explosion.
  • Exploding Arrow 3 CD: 45s
  • Launch an exploding arrow which deals 180% of your base piercing damage plus 3859 points of piercing damage to anyone caught in the blast. Targets struck may be sent flying by the explosion.

  • Lightning Bolt 1 CD: 60s No range limit mass damage pierces through units/blocks.
  • Shoot an impossibly powerful arrow that deals 240% of your base piercing damage plus 4373 points of piercing damage, punching through all targets in it’s path
  • Extra effect: This arrow ignores most blocks.
  • Extra effect 2: All struck targets are stunned.
  • Lightning Bolt 2 CD: 55s
  • Shoot an impossibly powerful arrow that deals 240% of your base piercing damage plus 4759 points of piercing damage, punching through all targets in it’s path
  • Extra effect: This arrow ignores most blocks.
  • Extra effect 2: All struck targets are stunned.
  • Lightning Bolt 3 CD: 45s
  • Shoot an impossibly powerful arrow that deals 240% of your base piercing damage plus 5146 points of piercing damage, punching through all targets in it’s path
  • Extra effect: This arrow ignores most blocks.
  • Extra effect 2: All struck targets are stunned.

Shortbow



  • Light armor
  • Role: Midliner, Harasser, Support, Kill Securing, Well rounded vs units, weaker duelist without ult mediocre with ult, weak to shields/assassins, amazing against other range.
  • Stats: Max Agi or 90/10 agi/str

Abilities



Poison Arrow 1

  • CD: 8s Must have, Heavy DoT.
  • Shoot a deadly poisoned arrow, dealing 100% of your base piercing damage plus 175 points of piercing damage.
  • Extra effect: The poison deals 95 points of damage for 6 seconds

Poison Arrow 2

  • Shoot a deadly poisoned arrow, dealing 100% of your base piercing damage plus 209 points of piercing damage.
  • Extra effect: The poison deals 120 points of damage for 7 seconds

Poison Arrow 3

  • Shoot a deadly poisoned arrow, dealing 100% of your base piercing damage plus 245 points of piercing damage.
  • Extra effect: The poison deals 165 points of damage for 8 seconds

Steel-tipped Arrow 1

  • CD: 8s High damage, pierces block + block drop.
  • Shoot a powerful armor-piercing arrow that deals 100% of your base piercing damage plus 943 points of piercing damage.

Steel-tipped Arrow 2

  • Shoot a powerful armor-piercing arrow that deals 100% of your base piercing damage plus 1157 points of piercing damage.
  • Extra effect: This arrow reduces enemy blocks.

Steel-tipped Arrow 3

  • Shoot a powerful armor-piercing arrow that deals 100% of your base piercing damage plus 1371 points of piercing damage.
  • Extra effect: This arrow reduces enemy blocks.
  • Extra effect 2: This arrow can impale two targets at once.

Stunning Shot 1

  • CD: 16s Must have, High damage + stun.
  • Shoot the enemy with an arrow that causes 75% of your base piercing damage plus 814 points of piercing damage.
  • Extra Effect: Slows the target by 50% for 3 seconds.

Stunning Shot 2

  • CD: 14s
  • Shoot the enemy with an arrow that causes 75% of your base piercing damage plus 948 points of piercing damage.
  • Extra Effect: Stuns the target for 1.5 seconds.

Stunning Shot 3

  • CD: 12s
  • Shoot the enemy with an arrow that causes 75% of your base piercing damage plus 1082 points of piercing damage.
  • Extra Effect: Stuns the target for 1.5 seconds.

Parting Shot 1

  • CD: 30s Do not use, needs rebalanced. Misses enemies constantly.
  • Leap backwards and loose three arrows, each dealing 17% of your base piercing damage plus 159 points of piercing damage.
  • Extra effect: Recovers from stun.

Parting Shot 2

  • Leap backwards and loose three arrows, each dealing 17% of your base piercing damage plus 186 points of piercing damage.
  • Extra effect: Slows the target for 1 second.
  • Extra effect 2: Recovers from stun.

Parting Shot 3

  • Leap backwards and loose three arrows, each dealing 17% of your base piercing damage plus 223 points of piercing damage.
  • Extra effect: Slows the target for 2 seconds.
  • Extra effect: Boost your damage done by 30% for 3 seconds.
  • Extra effect 3: Recovers from stun.

Throw Bola 1

  • CD: 20s CC, knocks off horse, high damage. Hard to aim.
  • Throw a bola that knocks your opponent to the ground, dealing 211% of your base blunt damage plus 1085 points of blunt damage.
  • Extra effect: Forcibly dismounts the target from their mount

Throw Bola 2

  • CD: 18s
  • Throw a bola that knocks your opponent to the ground, dealing 211% of your base blunt damage plus 1264 points of blunt damage.
  • Extra effect: Forcibly dismounts the target from their mount

Throw Bola 3

  • CD: 16s
  • Throw a bola that knocks your opponent to the ground, dealing 211% of your base blunt damage plus 1442 points of blunt damage.
  • Extra effect: Forcibly dismounts the target from their mount

Rolling Escape 1

  • CD: 7s Optional, great escape.
  • Jump quickly backwards or forwards

Rolling Escape 2

  • Jump quickly backwards or forwards
  • Extra effect: Removes stunned or slowing effects.

Rolling Escape 3

  • Jump quickly backwards or forwards
  • Extra effect: Removes stunned or slowing effects.
  • Extra effect 2: Increases movement speed by 15% for 3 seconds.

Ultimates



Angry Hornets 1

  • CD: 50s Insane kill secure, extremely long DoT, Bad range.
  • Send forth a hail of seven arrows, each one dealing 36% of your base piercing damage plus 88 points of piercing damage.
  • Extra Effect: The poison drains 90 health per second for 6 seconds.

Angry Hornets 2

  • Send forth a hail of seven arrows, each one dealing 36% of your base piercing damage plus 103 points of piercing damage.
  • Extra Effect: The poison drains 105 health per second for 7 seconds.

Angry Hornets 3

  • Send forth a hail of seven arrows, each one dealing 36% of your base piercing damage plus 118 points of piercing damage.
  • Extra Effect: The poison drains 120 health per second for 8 seconds.

Wrath of Artemis 1

  • CD: 50s High DPS, Long range, Poor animations so hard to land.
  • Launch five arrows, each dealing 50% of your base piercing damage plus 614 points of piercing damage. These arrows fly much faster than your normal ammunition!

Wrath of Artemis 2

  • Launch five arrows, each dealing 50% of your base piercing damage plus 721 points of piercing damage. These arrows fly much faster than your normal ammunition!

Wrath of Artemis 3

  • Launch five arrows, each dealing 50% of your base piercing damage plus 828 points of piercing damage. These arrows fly much faster than your normal ammunition!

Written by Cancel.