Magia: Charma Saga – Battle System Guide

Other Magia: Charma Saga Guides:

Battle System

The Battle System provides various options and information.

Character and Enemy Information

The top left of the Battle Screen shows the character type, level, and HP .

It also shows the resources used for unique skills based on each character. (Stamina, MP, etc.)

The boss HP and name are displayed in the middle of the Battle Screen.

The indicator (x number) beside the boss’s HP shows the number of HP gauge stacks.

Battle Map

Magia: Charma Saga - Battle System Guide

The Battle Map is displayed below the character’s information.

Time remaining, monster location, and geographical features are displayed on the map.

Your location is shown with a yellow icon.

Magia: Charma Saga - Battle System Guide

When a battle is finished on the corresponding map, the message “clear” will be displayed.

You can then move on to the next map by following the “go” icon.

Auto Battle

Magia: Charma Saga - Battle System Guide

Magia provides an auto battle feature.

Tapping the auto icon at the top right activates the auto battle.

Tap on the corresponding icon again to turn off the auto battle.

Please Note!

[Adventure Stages] accessible through certain quests are not supported by the auto battle feature.

End Battle

Magia: Charma Saga - Battle System Guide

To pause the battle, tap the pause icon at the upper right corner of the screen.

Magia: Charma Saga - Battle System Guide

You can end the game by tapping the [OK] button in the pause menu.

Battle Features

The game’s basic controls are as follows. However, some of the controls may differ for each character depending on their skills.

Magia: Charma Saga - Battle System Guide

A) Analog Stick

  • The analog stick can be used to freely move the character from one place to another.

B) Character Skills

  • When a skill is used, a cooldown is applied for a certain period of time.
  • You are unable to use a skill during cooldown.
  • The skill button must be reactivated to use the skill again.
  • Once the cooldown is over, a skill could be reactivated.
  • Some characters have unique skills that can’t be unequipped.

C) Normal Skills

  • Unlike set skills, the normal attack and jump action can be used repeatedly.
  • Evasions can be used repeatedly but only for the specific number of evasion counts given to the character.
  • The evasion skill may be used for different purposes other than evading an enemy.
  • To charge in upon an enemy


Please Note!

The evasion feature can only be used repeatedly up to the number of times indicated above the evasion skill.

After continuously using the evasion skill, you must wait for the cooldown to finish to activate the skill again.

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