Some answers that newcomers often receive. To your questions, of course.
Welcome to the Hades Galaxy
Welcome, new arrival!
After the tutorial has presented the most important options for action, the first questions arise - what now? What should I do here? How do I get rich? How do I subjugate my competitors and bread their faces with the dust of abandoned moons? What does this red button do there, with the inscription "Do not press at all"?
Of course, this guide can not and should not answer every question, not even every question about Hade's Star. But some of the more frequent ones should be taken care of.
Suggestions, how the guide can be extended, I accept gladly.
The Very Fast Money ...
... you can not do that in the Hades galaxy. If it does, then you could not store it at all. Credits seem to be marble blocks that are 6 meters long, so you can only dump limited amounts onto the planet.
Therefore, earning money like everything else in Hades' Star is patience.
The first way to get credits is to trade. The basics for this is provided by the tutorial, only one thing is not mentioned: trading costs time and is not particularly profitable at the beginning. Certain modules and upgrading planets can help here. Especially recommended at this point are the modules loading space extension and commercial computer.
Another source of money are artifacts from solar systems around red giants. Once the irreplaceable remnants of past (or just passing) civilizations are looted, they can be disassembled and recycled directly into their components. Blueprints and more money and hydrogen, however, provides the exploration of artifacts.
If you dare to click / tap / other on your own name in the upper left corner, you will be taken to the player menu where you will find, among other things, a daily goal. Fulfilling this goal is a nice extra income and should not be ignored in the beginning.
Blue Giants are the gladiatorial battles of the Hades galaxy. Unfortunately, so far all the inhabitants of the galaxy have either been too poor or too stingy to pay even a gladiator, so instead up to 5 players compete against each other. There are plenty of tips and more opinions on tactics in these battles, but the fact is that the first win brings money each 24 hour cycle. A caveat is that 90% of what was spent on the participating ship is recovered after each battle if you are one of the four losers. Even less if you put sanctuary on your ship, but then we're getting into advance topics again.
If you are a member of a corporation, you can participate in a mission for a white dwarf and receive cash prizes. It should not be discussed further here because it is no longer a beginner topic.
I Want Fun, I Give Gas!
It should become clear pretty quickly that money alone does not make you happy. Strictly speaking, fuel lacks much more often. Well, what do you have mining ships for, right?
Sooner or later, however, it will be bald in the solar system, fewer and fewer asteroids for harvesting around ...
Do not worry! The reason why the spaceships are powered by hydrogen and not with the good, old gasoline has nothing to do with energy and certainly not with the environment.
Unlike petroleum, the Hades galaxy produces hydrogen from nothing, just like that!
Each sector regenerates all its asteroid fields within 24 hours. With a bit # of patience, the supplies can be replenished sooner or later.
Incidentally, even within red giants and white dwarfs hydrogen can be broken down.
Popular modules are remote mining and mining boost, like in combination.
To talk about blue giants again - every 24 hours a total of up to 25% of the storage capacity of hydrogen can be won, but a maximum of 10% of the storage capacity per victory.
That victories in white dwarf missions bring hydrogen rewards, I do not tell.
Course Set to New Goal!
As mentioned earlier, there are daily goals that entice you with additional credit and hydrogen rewards.
Although a timer runs (usually 24 hours), you can leave as long as you want for a target, it will not be replaced automatically. The timer always starts when a new destination is started. And if you have no room to completely accept a just earned reward, it can also be claimed later.
When the timer has expired, a new destination is available. This starts immediately, if the previous one was fulfilled and the reward was demanded. If desired, the current destination can also be replaced.
Incidentally, it pays to meet the timeline - if one succeeds in completing a goal before the timer expires, the next day's goal becomes more profitable. Oh, it gets harder, of course.
Thanks to the great vlagun for his hints on this topic!
What Happens if I Press This Button ...
Many descriptions of modules and space stations are unclear or confusing; the practical benefit is unpredictable. Therefore: here, hopefully helpful hints regarding frequent, hmmm, requests for help:
- What does the time modulator do? - The CM accelerates all processes within the solar system as long as it is running. This concerns everything that is represented within the solar system (planets, ships, space stations, ...) and thus u.A. Flight times, ship repairs, regeneration of asteroids and the study of artifacts. DO NOT accelerate is the unlocking of modules - the top secret facility that does this, is also housed security reasons not in the solar system, but in the Nevada desert.
- What does a diplomatic message bring? - Each of the up to three diplos can each have a relationship with another player. Diplo partners can send their own ships into each other's system. Merchant ships can then take over the transport of goods; the player who owns the system receives the full price of the goods. The player who carries out the delivery in another's system will receive a commission of 12% of the delivery - which, by the way, will not be deducted from the value of the goods or from the credit supply. More information can be found in the detailed guide from vlagun.
- What is this blue glowing anomaly? - Here you can build a scanner that gives access to blue giants.
- And what is a Blue Giant, please? As already mentioned, a BR is a kind of arena. This PvP mode battles 5 battleships, usually controlled by players. A matchmaking system ensures that only roughly equal opponents meet each other. If there are not five players, the remaining seats are filled with computer-controlled "Lonely Battleships". BRs offer plenty of prizes, depending on the placement. You can win credits, hydrogen and star splinters.
- How does the goods transfer work? - The WWL initially collects star splinters that are gained by participating in Blue Giants. If there are enough, the station can become active in up to 18 sectors, depending on the level of expansion: over the period of time, goods are delivered one after the other in each sector at regular intervals. The goods are delivered at 100% of their value, without deduction, without bonus *, crystal goods do not count as merchandise and are neither counted nor sent by the WWL. If a sector no longer contains goods while the station is still active there, nothing happens until goods are available again. Incidentally, splinters used for this purpose are not subtracted from the total number of won.
* Whether a price increase by commodity computer is preserved or not, I have not tested - but that is already an advanced topic.