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Killsquad - Cassandra Class Guide: Weapons, Builds & Skills

By Lost Sinner   /   Jul 26, 2019     Guides
Killsquad - Cassandra Class Guide: Weapons, Builds & Skills

Informative guide about the basics and in depths of the Warrior Nun.

Other Killsquad Guides:


Introduction



Cass is a fast-paced character class, who can go from A-Z in a short time while also doing damage on the fly without getting mauled to death by horde of monsters.

Dash & Charged Dash

You can dodge / dash twice instead of one, giving you more mobility compared to other classes. In addition to that, every 3 basic attacks will generate a Charged Dash, when dashing you deal 250 base damage to any enemies on the travel path.

Skill Tree



Teleport Shuriken

Throw a Shuriken at enemy and mark them, using this ability again teleports you behind that enemy dealing 300 base damage (Cooldown: 5s).

  • Shuriken is both your primary attack and survival skill, as it is capable of splash damage with a great starting base damage, a tool to quickly gap close and get out in the blink of an eye.
  • You can also use it to simply dodge enemy frontal attacks by teleporting behind them or with the right timing, it even negate any incoming damage as she gets I-frame when airbone. On top of all that, the skill has a low cooldown.

Phase Thurst

Throw a energy wave that deals 250 base damage at enemies (Cooldown: 6s).

  • Beside it being Cass medium range attack skill, it also interrupt and knock back small creeps, with gear modifer it also reduces enemy damage by -30% when they are struck by Phase Thurst. Overall decent Damage/CC ability.

Phase Shift

Cass remains invisible for 5 seconds, using this ability again to execute Dimensional Tear, an AoE attack that deals 400 damage (Cooldown: 15s).

  • Great cleaving attack for mobbing and good survivalbility to lose aggro on mobs, either to get into better position or help a downed player in multiplayer. Gear modifier "Stealth Trap" can greatly boost this ability damage potential.

Skill Upgrades



I will only list and breakdown notable upgrade options.

LEVEL 2

Dimensional Tear +

Dimensional Tear area increased by 20% and damage by 50%.

Small combat value, unless you are having Stealth Trap (spawn bomb) and Upgraded Tear (+30% dmg) from gear modifers, then this skill can be a viable pick toward a stealthy burst Cass specialization.

Shuriken Ricochet

Shuriken Teleport bounces to one nearby enemy.

Pretty much makes Shuriken twice as good as it already is, more damage and more survivalbility when there are multiple enemies for the shuriken to bounce. You get double air-strikes and more i-frame time when airbone.

LEVEL 4

Charged Trail

Leaves a trail after a dash that inflicts damage for 2 seconds.

Decent in solo play for little damage boost in mobbing or dps bosses. Otherwise not recommended, especially for multiplayer in current game stage because of both low base and scaling damage, on top of enemies being tankier in multi. (.v621)

Teleport Bomb

Shuriken airstrike now has Area of Effect attack.

Allow you to deal full damage of both airstrikes to any nearby enemies, greatly improving your mobbing capability or damage output on bosses whenever there are multiple enemies.

LEVEL 6

Shinkansen

Unleash a burst of energy in front of you dealing 2000 base damage.

This burst of energy acts as a travelling projectile, so it could proc more than just one time depends on the size of the enemies, further the damage output. Making a great ability to take, primarily for damage boost and mobbing second.

(At level 10, an upgrade of this skill can help improve DPS).

Phase Breaker

Perform a great spin attack that covers a huge area, dealing 2500 base damage.

Which AoE could cover almost the entire screen, dealing major damage making it a great ability to take primarily for mobbing and damage second.

(At level 10, an upgrade of this skill can help improve survivalbility with Lifesteal).

LEVEL 8

Enhanced Phase

Charged Dash damage increased by 100% but take 1 more extra basic attack to generate charge.

Grealy further more your damage on the fly when performing charged dash, it can deal 1400 damage per dash or more if Noxious gear modifier, easily worth up to 3 basic attacks so do try to mix up charged dash into your attacks to maximize damage output.

In and Out

If you kill someone with Teleport airstrikes, the cooldown is reduced by 2 seconds.

Really good for mobbing, especially when you have weapon rolls toward Shuriken upgrades (another -2s CD and +30% damage)

LEVEL 10

Phase Overload

After use of Shinkanshen, you have infinite charged dashes for the next 5 seconds.

In 5 seconds, you can spam around 10~15 charged dashes which equal 14000~21000 damage at level 10, including the Shinkanshen itself as well, you would do roughly ~ 30.000 damage with the combo.

(Although at current stage this upgrade is bugged, letting player charge dashing forever as long as they don't stop for 5s) .v0621

Death and Life

After use of Phase Breaker, your attacks restore life for the next 2 seconds.

The lifesteal is in effect right after Phase Breaker is used, meaning all the damage caused by your ultimate will also restore health, which can quickly heal the character up to full when used on grouped enemies. Otherwise continue swinging your sword to restore the remaining health points.

Charge Master

Charged Dash charges 100% faster (or half the basic attacks currently required).

You would pick this one for the same purpose as Phase Overload. Only real difference is that Charge Master is effective at all times, you are still going to manually charge your dashes, but twice as fast.

Weapon Choices



1. NOVA



Unlike DoT weapons which override each other of the same effect, Nova instead spawns an individual raw explosion each procs, allow Nova effect to increase your damage output the more it procs.

Modifier priorities:

  • Noxius: +20% Damage.
  • Shuriken CD Reduction: -2s CDR on Shuriken.
  • Right here right now: +50% lifesteal done by basic attacks.
  • Any DoTs: pure dps increase on procs.

2. SPADES



20% chance to deal 100% bonus damage (or x2 damage) on basic attacks. Weapon special guarantee you one special bonus critical hit if one was already made.

Modifier priorities:

  • Unerring: +20% Critchance.
  • Forgetful: +40% damage done by basic attacks when you have a stored Charged Dash.
  • Right here right now: +50% lifesteal done by basic attacks.
  • Noxius: +20% Damage.
  • Any DoTs: pure dps increase on procs.

3. PLAGUE



Great 60% lifesteal modifer from the start, as well as direct synergy to the entire plague set for being low health: 50% more damage with basic attacks (Support Gear), 20% chance to block damage (Prototype Gear). The penalty for all that is your health will always get drained down to 30% max HP.

Modifier priorities:

  • Forgetful: +40% damage done by basic attacks when you have a stored Charged Dash.
  • Shuriken CD Reduction: -2s CDR on Shuriken.
  • Noxius: +20% Damage.
  • Unerring: +20% Critchance.
  • Any DoTs: pure dps increase on procs.

Build: Ninja Warrior (Epic Mix Set)







Killsquad - Cassandra Class Guide: Weapons, Builds & Skills

Weapon: Nova or Spades

Support: Any, as long as it has Stealth Trap modifier (spawn aoe bomb).

Prototype: KOLE (Spawns turret) or Ischyros (40% basic attack damage against rank S)

Prototype modifier priorities:

  • Extra XP: Enemies killed by you give +40% XP.
  • Enemy Attack Reduction: Damage from Enemies struck by Phase Thrust is decreased by -30% for 5 seconds.


Build: Blood Queen (Plague Set)





Weapon: Champion of the Plague

Support: Gladiomod, when below 40% Max HP character deals 50% basic attack damage. Because the plague weapon always try to drain your health to 30% HP, your character will get this damage buff most of the time.

Prototype: Plague gear is not mandatory for this build to work so any other prototype would be fine. You can either pick KOLE (Spawns turret) or Ischyros (40% basic attack damage against rank S)

KOLE: Turret deals high base single target damage on four different angles, and can draw extra aggro on enemies. When placed near bosses, at the right angle it can deal major damage as they might tank all four projectiles, similar to 666-Projectile item from Bio-lab Vendor.

ISCHYROS: Boost your basic attack damage by +40% for S rank enemies, mainly used for gold contracts where you fight unique bosses at the end of the mission.

Prototype modifier priorities:

  • Extra XP: Enemies killed by you give +40% XP.
  • Enemy Attack Reduction: Damage from Enemies struck by Phase Thrust is decreased by -30% for 5 seconds.

Build: Ninja Intern (Starter Set)



Killsquad - Cassandra Class Guide: Weapons, Builds & Skills
Killsquad - Cassandra Class Guide: Weapons, Builds & Skills

Weapon: Nova or Blood Thirst

Nova has explosion on proc and Blood Thirst have DoT on proc, so both can amp your damage output just by swinging the swords without any upgrades.

Support: Clipeummod or Vitamod

Clipeummod: adds +1000 extra shield, plus Cass own Shield you will have +2000 Shield. Essentially you can play a cheesy playstyle with her, when situation becomes grim: Retreat back or just simply go invisible and stay out of combat a bit for your shield to regenerates before coming back in again.

Vitamod: adds more thicc-ness with +3500HP allow Cass to tank more hits and heal more than usual. Even has better value in multiplayer where you have a Zero for healings.

Prototype: Kole or Tachys

KOLE: Turret deals high base single target damage, and can draw extra aggro on enemies. When placed on safe spot to so it can last on full duration, can put some good damage to whoever on other ends of this mini cannon.

Tachys: Enemies killed by you give +40% XP. So Cass can quickly get power ups through leveling up instead of relying on good gear.
Game:   Killsquad
Written by Lost Sinner.