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No Man's Sky - Hotspots and How to Use Them (Beyond Update)

Written by Gohirro   /   Aug 17, 2019    
No Man's Sky - Hotspots and How to Use Them (Beyond Update)

Curious about the new Beyond content for bases? Well, this guide can help shed some light on how to dive in and really improve your base or your harvesting/mining operations.

Getting Started: Hotspots



With Beyond, there is now something called the Survey Device. This is a multitool mod that you can install, the blueprint for this can be found at the Nexus/Anomaly. Once installed, you can now scan for hotspots using the visor. Hotspots have different classes similar to everything else: C through S. The lower the class, the less productive the spot will be. There are currently three types of hotspots: Power, Gas, and Deep Mineral. Key thing to know here is that distance correlates to yield from the epicenter of the hotspot. The further away a generator/extractor is, the less yield it will have. It is recommended to start at the middle of the hotspot with the equipment for best results. The Survey Device also scans for the closest signal, which can be any of the three types. If you are looking for power, keep looking around for one until you see the power icon. Same goes for gas and minerals. The minerals and gasses are the same as they would be on the planetary info. For example, if the planet info says there is indium, then there is a chance that the deep level mineral will be indium as well.

Power:

  • Class C power has a strength of 15000. Placing an Electromagnetic Generator yields 150kPs of power.
  • Class B power has a strength of 22000. Placing an Electromagnetic Generator yields 220kPs of power.
  • Class A power has a strength of 25000. Placing an Electromagnetic Generator yields 250kPs of power.
  • Class S power has a strength of 30000. Placing an Electromagnetic Generator yields 300kPs of power.

Gas:

  • Class C gas has a density of 100. Placing a gas extractor yields 250 per cycle.
  • Class B gas has a density of 200. Placing a gas extractor yields 500 per cycle.
  • Class A gas has a density of 300. Placing a gas extractor yields 750 per cycle.
  • Class S gas has a density of 400. Placing a gas extractor yields 1000 per cycle.

Deep Mineral:

  • Class C mineral has a density of 100. Placing a mineral extractor yields 250 per cycle.
  • Class B mineral has a density of 200. Placing a mineral extractor yields 500 per cycle.
  • Class A mineral has a density of 300. Placing a mineral extractor yields 750 per cycle.
  • Class S mineral has a density of 400. Placing a mineral extractor yields 1000 per cycle.

How to Get That Power to Your Base



So, you have a power site either beaconed or you just have it marked by analyzing it. Now, the tricky part. As it stands right now, it is not possible to siphon power from one base to another. However, there is a trick that can get you the power. Its really straight forward but it is annoying in how much time it can take to do this correctly.

Let's say that the nearest power site is about 800u away. Your base boundary is just shy of reaching that. So what do we do? We extend that boundary. How? With batteries. Batteries can only be placed in the base boundary, but they can extend it as well. Why batteries? Well, it makes connecting the power cables easier and you can see if there is an issue with the power along the way back to base.

To start this: make sure you have plenty of mats to make about 15 or so batteries. Start heading in the direction of your out of bounds power site. While you are walking about, get ready to place a battery. As soon you cant place one, back up a few steps, then place one. There, boundary extended to that battery. Get another battery ready and continue on, repeating this process until you reach the power site. Once you reach the power site, you will be able to place the power generator without the need of a base computer there. All you have to do now is hook up the power cables and viola, power!

You may need more than one power tower, depending on how much power your base needs. Keep placing power towers and hooking them, until you are happy with the amount of power usage. You can always add more towers later if needed, but for now, you can rest easy knowing that you dont have to waste space and resources on those pesky solar panels and battery fields. Unless you like that kind of thing. I'm not judging.

Mining and Gas Harvesting



Mining and gas extractors basically act the same way, for the most part. Each has a capacity of 250 storage and needs the same amount of power, 50kPs, to run. They both need to be hooked up with a supply pipe to a supply silo as well, for more storage. Storage silos add another 1k storage per unit. That's it. That's really all you need to know about them.

Game:   No Mans Sky
Written by Gohirro.