Other Shortest Trip to Earth Guides:
- Tips and Tricks for Beginners.
- Pumpkin Hammer Ship Guide.
- Fierce Sincerity Ship Guide.
- Nuke Runner Ship Guide.
- Rogue Rat Ship Guide.
- Bluestar Ship Guide.
- Atlas Ship Guide.
Tigerfish
All credit goes to Dr Hobo!
The first ship of the game, this is unlocked by default.
Installed modules are:
Primary / Storage
- Command bridge, type DUO-2
- Non-combat sensor Mk Ia
- Twotail engine
- Warpdrive, type 101
- Terran industrial energy reactor
- Terran energy reactor (old)
- Fuel tank (small)
- Multi-container FEO
- Multi-container ESM-1
Weapons / Defence
- Aegis shield generator (old)
- Tiger point-defence
- DIY point-defence
- Industrial missile platform
- 3x Industrial laser I
- 2x Tigerpaw, industrial nuke
Utility
- Medical cryosleep unit x3
Free slots
- 1x Internal module slot
Ship specific perks available on the Tigerfish
Exotic raygun I – 12 Fate Points
Adds a DIY exotic ray projector to your storage. Requires exotics to fire.
Industrial lasers upgrade (x3) – 6 Fate Points
Replaces all three default Industrial laser I with Industrial laser II.
Tigerpaw nuke – 2 Fate Points
Adds a spare Tigerpaw, industrial nuke to your storage.
Improvised nuclear missile – 2 Fate Points
Adds 1 random capital missile to your storage.
Synthetics Cooker 9000 – 1 Fate Point
Adds a Synthetics cooker, grade I to your storage.
Shield generator replacement – 2 Fate Points
Replaces the Aegis shield generator (old) with Aegis shield generator.
Reactor replacement – 3 Fate Points
Replaces the Terran energy reactor (old) with Terran energy reactor.
Mk I sensor replacement – 3 Fate Points
Replaces the Non-combat sensor Mk 1a with Non-combat sensor Mk II.
The spider tiger drone – 8 Fate Points
Adds a heavy duty industrial drone to the crew. Drone can repair, put out fires or fight intruders.
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