Warlock – Master of the Arcane – All Resources & Perks List

A list of what buildings you can make on resources and the perks you can get from them. Can be used to figure out what settler type you want to send to a resource or see what building-related perks you’re missing.

Resource Buildings

All credit goes to Seranth!

Adamantium

  • All: Adamantium Smelter: -10 Gold, -3 Mana
  • Perk: Adamantium Armor: +45 Resist:Melee, +45 Resist:Death, +20 Resist:Spirit (Fighter/Creature/Ranged/Caster/Healer/Construct)
  • Arethi: Rectification Facility: +15 Gold, +15 Mana, +15 Research Points

Ancient Ruins

  • All: Excavations: +10 Research Points, -8 Gold

Donkeys

  • All: Order of Stubborn Knights: -2 Gold, -2 Food, Unit: Stubborn Knights
  • All: Trading Post: +10 Gold
  • Monster: Butchery: +8 Food, -1 Gold

Dragon Eggs

  • All: Red Dragons Nest: -10 Gold, Unit: Red Dragon
  • Humans/Monster: Dragon Farm: +40 Gold
  • Undead: Dragon Conservatory: +40 Mana -10 Gold

Dwarven Settlement

  • All: Dwarven Settlement: -2 Gold, Attack Range 2/Missile 15.0/HP 75, Unit: Dwarves/Dwarven Overcomers, Building: Training Course
  • All: Dwarven Forge: +10 Gold
  • Perk: Dwarven Steel: +20% Power (Fighter/Creature/Construct)

Elven Village

  • All: Elven Bungalow: +2 Gold, Unit: Elven Archers/Elven Sharpshooters, Building: Elven Shooting Grounds
  • All: Casino: +50% Gold

Gems

  • All: Gem Mine: +20 Gold
  • All: Jewelry Shop: -4 Gold -1 Mana
  • Perk: Protection Amulets: +35 Resist:Elemental, +35 Resist:Death (Fighter / Creature / Ranged / Caster / Healer)

Gold

  • All: Gold Mine: +12 Gold
  • Gold Dragon Eggs
  • All: Gold Dragons Nest: -20 Gold, Unit: Gold Dragon

Halberdhall

  • All: Halberdiers Guild: -2 Gold, -1 Food, Unit: Halberdiers / Royal Guardsmen, Building: Training Arena
  • All: War University: -5 Gold
  • Perk: Masters of War: +1 Exp/turn (Fighter / Creature / Ranged / Caster / Healer / Construct)

Holy Ground

  • Arethi: Temple to Agrela: +5 Mana, -10 Gold, +20 Relation, Unit: Spirit of Life
  • Arethi: Temple to Helia: +5 Mana, -10 Gold, +20 Relation, Unit: Spirit of Light
  • Arethi: Temple to Krypta: +5 Mana, -10 Gold, +20 Relation, Unit: Spirit of Death
  • Arethi: Temple to Lunord: +5 Mana, -10 Gold, +20 Relation, Unit: Spirit of Darkness
  • Humans: Temple to Agrela: +5 Mana, -10 Gold, +20 Relation, Unit: Priestesses of Agrela
  • Humans: Temple to Dauros: +5 Mana, -10 Gold, +20 Relation, Unit: Paladins of Dauros
  • Humans: Temple to Fervus: +5 Mana, -10 Gold, +20 Relation, Unit: Beastmasters
  • Humans: Temple to Helia: +5 Mana, -10 Gold, +20 Relation, Unit: Archers of Helia
  • Humans: Temple to Krolm: +5 Mana, -10 Gold, +20 Relation, Unit: Blade Masters
  • Humans: Temple to Krypta: +5 Mana, -10 Gold, +20 Relation, Unit: Sisters of Krypta
  • Humans: Temple to Lunord: +5 Mana, -10 Gold, +20 Relation, Unit: Assassins
  • Monster: Temple to Agrela: +5 Mana, -10 Gold, +20 Relation, Unit: Paladins of Life
  • Monster: Temple to Grum-Gog: +5 Mana, -10 Gold, +20 Relation, Unit: Champions of Grum-Gog
  • Monster: Temple to Helia: +5 Mana, -10 Gold, +20 Relation, Unit: Wolves of Helia
  • Undead: Temple to Dauros: +5 Mana, -10 Gold, +20 Relation, Unit: Paladins of Death
  • Undead: Temple to Krolm: +5 Mana, -10 Gold, +20 Relation, Unit: Krolm’s Housecarls
  • Undead: Temple to Krypta: +5 Mana, -10 Gold, +20 Relation, Unit: Ancient Liches
  • Undead: Temple to Lunord: +5 Mana, -10 Gold, +20 Relation, Unit: Adepts of Lunord

Infernal Rift

  • All: Demonologist Workshop: +12 Research Points, -3 Gold, -3 Food, -3 Mana

Iron

  • All: Foundry: +1 Gold
  • Perk: Masterwork Armor: +25 Resist:Melee, +25 Resist:Missile (Fighter/Creature/Ranged/Caster/Healer/Construct)
  • Arethi: Transmutation Facility: +6 Gold

Koatl Village

  • All: Koatl House: -2 Gold, Unit: Koatl Spears, Building: House of Secrets
  • All: Serpentarium: -4 Gold
  • Perk: Water of the Snake: +20% Power (Ranged / Healer)

Magic Fields

  • All: Magic Testing Area: +5 Mana, +5 Research Points, -5 Gold
  • Humans: Magic Garden: +10 Food, +10 Mana, -4 Gold
  • Undead: Converter: -5 Gold
  • Perk: Magical Transformer: +20% Power (Caster / Healer / Construct)

Magic Node

  • All: Mana Pump: +10 Mana, -4 Gold
  • All: Enchanter’s Workshop: -4 Gold -1 Mana
  • Perk: Enchanted Weapons: +25% Elemental (Fighter / Caster / Ranged)
  • Monster: Cheese Cave: +12 Food, +6 Mana, -4 Gold

Minotaur Caves

  • All: Minotaur Palace: -2 Gold, Unit: Minotaurs / Black Minotaurs, Building: Corrida Pen
  • All: Minotaur Labyrinth: -2 Gold
  • Perk: Tried by Labyrinth: +30% Melee (Fighter / Creature)

Nevril

  • All: Nevril Smelter: -8 Gold, -2 Mana
  • Perk: Nevril Armor: +40 Resist:Missile, +50 Resist:Elemental (Fighter / Creature / Ranged / Caster / Healer)
  • Arethi: Design Department: -5 Gold
  • Perk: Lightweight Armor: +1 Movement (Fighter / Ranged / Caster / Healer)

Pigs

  • All: Pig Farm: +6 Food

Pumpkins

  • All: Pumpkin Farm: +4 Food, +4 Mana
  • Monster: Shrine of the Rotten Pumpkin: -1 Gold
  • Perk: Blessing of Hill’o’Win: +3 Regen (Fighter / Creature / Ranged / Caster / Healer)
  • Undead: Field of Ghosts: -1 Gold
  • Perk: Ghost Armor: +25 Resist: Elemental, +25 Resist:Spirit, +25 Resist:Life (Creature / Caster)

Silver

  • All:Silver Mine: +6 Gold
  • Human: Silverwork Armory: -1 Gold
  • Perk: Silver Weaponry: +20% Spirit, +20% Life (Fighter / Ranged)
  • Monster: Silverwork Brewery: -1 Gold
  • Perk: Silver Brewery: +35 Resist:Elemental, +35 Resist:Death (Creature / Healer)
  • Undead: Laboratorium: +7 Mana, -2 Gold

Non-Resource Buildings with Perks

  • Magic Bazaar: Protection Potions: +20 Resist:Missile, +40 Resist:Elemental
  • University: University Education: +10% Power
  • Smithy: Fine Armor: +20 Resist:Melee, +10 Resist:Missile
  • Barracks: Drilled: +10% Power

Population-Specific Buildings

Arethi

  • Adamantium: Rectification Facility: +15 Gold, +15 Mana, +15 Research Points
  • Nevril: Design Department: -5 Gold
  • Perk: Lightweight Armor: +1 Movement (Fighter/Ranged/Caster/Healer)
  • Holy Ground: Temple to Agrela: +5 Mana, -10 Gold, +20 Relation, Unit: Spirit of Life
  • Holy Ground: Temple to Helia: +5 Mana, -10 Gold, +20 Relation, Unit: Spirit of Light
  • Holy Ground: Temple to Krypta: +5 Mana, -10 Gold, +20 Relation, Unit: Spirit of Death
  • Holy Ground: Temple to Lunord: +5 Mana, -10 Gold, +20 Relation, Unit: Spirit of Darkness
  • Iron: Transmutation Facility: +6 Gold

Humans

  • Dragon Eggs: Dragon Farm: +40 Gold
  • Holy Ground: Temple to Agrela: +5 Mana, -10 Gold, +20 Relation, Unit: Priestesses of Agrela
  • Holy Ground: Temple to Dauros: +5 Mana, -10 Gold, +20 Relation, Unit: Paladins of Dauros
  • Holy Ground: Temple to Fervus: +5 Mana, -10 Gold, +20 Relation, Unit: Beastmasters
  • Holy Ground: Temple to Helia: +5 Mana, -10 Gold, +20 Relation, Unit: Archers of Helia
  • Holy Ground: Temple to Krolm: +5 Mana, -10 Gold, +20 Relation, Unit: Blade Masters
  • Holy Ground: Temple to Krypta: +5 Mana, -10 Gold, +20 Relation, Unit: Sisters of Krypta
  • Holy Ground: Temple to Lunord: +5 Mana, -10 Gold, +20 Relation, Unit: Assassins
  • Magic Fields: Magic Garden: +10 Food, +10 Mana, -4 Gold
  • Silver: Silverwork Armory: -1 Gold
  • Perk: Silver Weaponry: +20% Spirit, +20% Life (Fighter/Ranged)

Monster

  • Donkeys: Butchery: +8 Food, -1 Gold
  • Dragon Eggs: Dragon Farm: +40 Gold
  • Holy Ground: Temple to Agrela: +5 Mana, -10 Gold, +20 Relation, Unit: Paladins of Life
  • Holy Ground: Temple to Grum-Gog: +5 Mana, -10 Gold, +20 Relation, Unit: Champions of Grum-Gog
  • Holy Ground: Temple to Helia: +5 Mana, -10 Gold, +20 Relation, Unit: Wolves of Helia
  • Magic Node: Cheese Cave: +12 Food, +6 Mana, -4 Gold
  • Pumpkins: Shrine of the Rotten Pumpkin: -1 Gold
  • Perk: Blessing of Hill’o’Win: +3 Regen (Fighter/Creature/Ranged/Caster/Healer)
  • Silver: Silverwork Brewery: -1 Gold
  • Perk: Silver Brewery: +35 Resist:Elemental, +35 Resist:Death (Creature/Healer)

Undead

  • Dragon Eggs: Dragon Conservatory: +40 Mana -10 Gold
  • Holy Ground: Temple to Dauros: +5 Mana, -10 Gold, +20 Relation, Unit: Paladins of Death
  • Holy Ground: Temple to Krolm: +5 Mana, -10 Gold, +20 Relation, Unit: Krolm’s Housecarls
  • Holy Ground: Temple to Krypta: +5 Mana, -10 Gold, +20 Relation, Unit: Ancient Liches
  • Holy Ground: Temple to Lunord: +5 Mana, -10 Gold, +20 Relation, Unit: Adepts of Lunord
  • Magic Fields: Converter: -5 Gold
  • Perk: Magical Transformer: +20% Power (Caster/Healer/Construct)
  • Pumpkins: Ghost Armor: +25 Resist:Elemental, +25 Resist:Spirit, +25 Resist:Life (Creature/Caster)
  • Silver: Laboratorium: +7 Mana, -2 Gold
Volodymyr Azimoff
About Volodymyr Azimoff 13981 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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