Cell to Singularity – Evolution Never Ends – Tips and Tricks

Tips and tricks for efficient play, including optimal sequence of bonuses. Includes mild spoilers of game mechanics.

Useful Tips and Tricks

All credit goes to lensman00!

During busy phases with a lot of options for upgrades I focus on adding Life or Civilization units if the max quantity I can add in 20 seconds will boost my income accrual by 10% or more. Once those are exhausted, I switch to the Research panel.

Life and Research achievements trigger at 25, 50, 100, 150 and 250 units – achievements are clickable for bonuses in their tab (click the grayed-out achievement to trigger the bonus), save them for after you unlock Singularity (and preferably after you’ve seriously ‘walled’ at the end of each simulation run, since they can add significantly to your megabits).

Some later achievements are clickable for Darwin cubes. A small icon shows at lower right of each achievement for the type of bonus that will be given some of those trigger points for Life also activate new Research for that life.

Quantum Charges (yellow floating atomic-looking things) and comet clickables appear to be poor deals for the cube they cost to activate. x2 income boost is a far more efficient use of cubes.

Restart simulation at the point you can afford at least one new Reality Engine purchase.

If your daily reward panel shows 23:23:23, a restart of the game in Steam should fix it.

The 4-cube Entropy and Idea burst boosts increase in 10x increments, so if you think a boost isn’t a good deal, check again after you’ve levered up your income a bit as it may have increased significantly. You can exploit this to ‘chain’ boosts for rapid advancement: take an income boost, use it to select a breakthrough Life or Research such as Cyborg or Human Expedition, then take another boost at 10x the previous one.

Volodymyr Azimoff
About Volodymyr Azimoff 13942 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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