Session – Lower Pressure Rotation Sensitivity (Slower Spins)

Quickly adjust the amount of spin you do while fully pressing the triggers. This is for the “Pressure” Rotation option, not sure how it will affect the other rotation settings.

How to

All credit goes to pyide_maybe!

1. Locate your Input.ini

C:UsersyournameAppDataLocalSessionGameSavedConfigWindowsNoEditor

2. Add these lines to the ini

[/script/engine.inputsettings]
AxisConfig=(AxisKeyName=”Gamepad_LeftTriggerAxis”,AxisProperties=(DeadZone=0.000000,Sensitivity=0.950000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName=”Gamepad_RightTriggerAxis”,AxisProperties=(DeadZone=0.000000,Sensitivity=0.950000,Exponent=1.000000,bInvert=False))

3. Adjust as you see fit

The defaults are Sensitivity=1.000000, 0.95 is enough to switch a full trigger press from a flat land 360 to a 180, but experiment for yourself. If you go below 0.75 sensitivity, reverts will no longer work with the triggers. I’m using 0.96 currently.

4. Save and play

To remove those changes, just switch back the sensitivity to the default (=1.000000), delete the lines you added from the Input.ini, or delete the Input.ini altogether (the game will create a new empty one on the next load).

Note

There’s an undesired side effect where powerslides aren’t reliable with straight horizontal analog stick motions to the sides. You can get around this by doing slightly angled powerslides by pressing the left stick slightly up+left instead of straight left before pushing out the right stick / foot. Think 10 o’clock instead of 9 on a clock face. You can angle the right one down as well, and even slide it up to get horizontal. I didn’t even know there was some analog control over the powerslides.

Volodymyr Azimoff
About Volodymyr Azimoff 13981 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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