
This will improve the performance of the game by loading lower quality assets at the cost of visual clarity and fidelity.
Let’s Get Right Into It
You can see an example of this config here:
Before
After
Head over to
%localappdata%/CodeVein/Saved/Config/WindowsNoEditor/Scalability.ini
Replace it with this:
[AntiAliasingQuality@0]
r.DefaultFeature.AntiAliasing=1
r.PostProcessAAQuality=1
r.Tonemapper.Sharpen=0
r.ScreenPercentage=66.666666
[ViewDistanceQuality@0]
r.ViewDistanceScale=0.3333333 ; See less
r.SkeletalMeshLODBias=3 ; Animations lose quality sooner
r.StaticMeshLODDistanceScale=3 ; Static meshes always load worse LODs sooner
[ShadowQuality@0]
r.LightFunctionQuality=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=1
r.Shadow.RadiusThreshold=0.5
r.DistanceFieldShadowing=0
r.DistanceFieldAO=0
r.VolumetricFog=0
r.CapsuleShadows=0
r.Shadow.MaxResolution=4
r.Shadow.MaxCSMResolution=4
r.Shadow.DynamicInsetShadowEnable=0
r.Shadow.TexelsPerPixel=1
r.Shadow.GridTextureSize=8
[PostProcessQuality@0]
r.MotionblurQuality=0
r.AmbientOcclusionMaxQuality=0
r.DistanceFieldAO=0
r.DistanceFieldGI=0
r.DepthOfFieldQuality=0
r.RenderTargetPoolMin=512
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.EyeAdaptationQuality=0
r.BloomQuality=0
r.FastBlurThreshold=100
r.Upscale.Quality=0
r.Tonemapper.GrainQuantization=0
r.LightShaftQuality=0
r.Filter.SizeScale=0
r.Tonemapper.Quality=0
r.LightShaftNumSamples=0
r.ReflectionEnvironment=0
[TextureQuality@0]
r.TextureStreaming=1
r.MaxAnisotropy=0
r.Streaming.PoolSize=512
r.Streaming.HLODStrategy=0
r.Streaming.MaxEffectiveScreenSize=1296
r.Streaming.Boost=0
r.MipMapLodBias=15
r.Streaming.MipBias=15
r.Streaming.UsePerTextureBias=0
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.ScaleTexturesByGlobalMyBias=1
[EffectsQuality@0]
r.TranslucencyLightingVolumeDim=1
r.RefractionQuality=0
r.SSR.Quality=0
r.SceneColorFormat=0
r.DetailMode=0
r.TranslucencyVolumeBlur=0
r.MaterialQualityLevel=0
r.SSS.HalfRes=1
r.SSS.Scale=0
r.SSS.SampleSet=0
r.SSS.Quality=0
r.EmitterSpawnRateScale=0.333333
r.ParticleLightQuality=0
r.DefaultFeature.AutoExposure=False
[FoliageQuality@0]
foliage.DensityScale=0.0
grass.DensityScale=0.0
r.ViewFoliageDistance=0.0
Make sure to set the file to Read-Only so the game does not modify it.
This works with the lowest settings.
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