Code Vein – Potato Mode via Engine Scalability

This will improve the performance of the game by loading lower quality assets at the cost of visual clarity and fidelity.

Let’s Get Right Into It

You can see an example of this config here:

Before

Code Vein - Potato Mode via Engine Scalability

After

Code Vein - Potato Mode via Engine Scalability

Head over to

%localappdata%/CodeVein/Saved/Config/WindowsNoEditor/Scalability.ini

Replace it with this:

[AntiAliasingQuality@0]
r.DefaultFeature.AntiAliasing=1
r.PostProcessAAQuality=1
r.Tonemapper.Sharpen=0
r.ScreenPercentage=66.666666

[ViewDistanceQuality@0]
r.ViewDistanceScale=0.3333333 ; See less
r.SkeletalMeshLODBias=3 ; Animations lose quality sooner
r.StaticMeshLODDistanceScale=3 ; Static meshes always load worse LODs sooner

[ShadowQuality@0]
r.LightFunctionQuality=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=1
r.Shadow.RadiusThreshold=0.5
r.DistanceFieldShadowing=0
r.DistanceFieldAO=0
r.VolumetricFog=0
r.CapsuleShadows=0
r.Shadow.MaxResolution=4
r.Shadow.MaxCSMResolution=4
r.Shadow.DynamicInsetShadowEnable=0
r.Shadow.TexelsPerPixel=1
r.Shadow.GridTextureSize=8

[PostProcessQuality@0]
r.MotionblurQuality=0
r.AmbientOcclusionMaxQuality=0
r.DistanceFieldAO=0
r.DistanceFieldGI=0
r.DepthOfFieldQuality=0
r.RenderTargetPoolMin=512
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.EyeAdaptationQuality=0
r.BloomQuality=0
r.FastBlurThreshold=100
r.Upscale.Quality=0
r.Tonemapper.GrainQuantization=0
r.LightShaftQuality=0
r.Filter.SizeScale=0
r.Tonemapper.Quality=0
r.LightShaftNumSamples=0
r.ReflectionEnvironment=0

[TextureQuality@0]
r.TextureStreaming=1
r.MaxAnisotropy=0
r.Streaming.PoolSize=512
r.Streaming.HLODStrategy=0
r.Streaming.MaxEffectiveScreenSize=1296
r.Streaming.Boost=0
r.MipMapLodBias=15
r.Streaming.MipBias=15
r.Streaming.UsePerTextureBias=0
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.ScaleTexturesByGlobalMyBias=1

[EffectsQuality@0]
r.TranslucencyLightingVolumeDim=1
r.RefractionQuality=0
r.SSR.Quality=0
r.SceneColorFormat=0
r.DetailMode=0
r.TranslucencyVolumeBlur=0
r.MaterialQualityLevel=0
r.SSS.HalfRes=1
r.SSS.Scale=0
r.SSS.SampleSet=0
r.SSS.Quality=0
r.EmitterSpawnRateScale=0.333333
r.ParticleLightQuality=0
r.DefaultFeature.AutoExposure=False

[FoliageQuality@0]
foliage.DensityScale=0.0
grass.DensityScale=0.0
r.ViewFoliageDistance=0.0

Make sure to set the file to Read-Only so the game does not modify it.

This works with the lowest settings.

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