TEKKEN 7 – Kazumi Mishima

Useful T7 Info:

Kazumi Mishima

Difficulty – Easy

Heihachi’s mysterious wife finally makes her appearance. Kazumi has an extremely small moveset to work with to be effective. She is based around offensive pokes and likes to be up in the opponent’s face to chip them down with her strong hitconfirm mids. She has the Mishima 1,1,2 which is the best jab check hitconfirm in the game. She has good poke lows which leaves the opponent in her face at a significant disadvantage. She is a very “sticky” char as in she can loop her poke situation over and over until you challenge her. Kazumi has access to a projectile which causes chip damage on block, not very useful but it’s a novelty. She has access to one of the strongest i11 WS punisher in the game as it wallsplats to make her opponents wary about using poke lows on her. She has a decent approach with WR2 which is – on block but it has some pushback allowing Kazumi to use the space created freely and it knocks down on hit. She’s also one of the very few characters with a wallsplatting throw which complements her offense quite well with the opponent’s back to the wall. However since her lows are more centered around poking rather than hard hitting lows for more damaging mixups, she can struggle to steal the lifelead back from the opponent.


  • Strong “lockdown” offense.
  • Wallsplatting WS i11 punisher.
  • Easy and damaging whiff punisher with DF2.


  • Poor WS punishment beyond ws44. 
  • Bad range on hopkick, struggles to launch punish certain moves.
  • Lacks hard hitting lows so can struggle to make a comeback.
  • One of the lowest damage outputs.

Recommended for players who like:

  • Short moveset and simple gameplan.
  • Easy execution.
  • Rushdown oriented poke heavy playstyles.

Written by Fergus!

Volodymyr Azimoff
About Volodymyr Azimoff 13373 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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