TEKKEN 7 – Paul Phoenix

Useful T7 Info:

Paul Phoenix

Difficulty – Medium

Paul is the 50/50 powerhouse of the game. Paul is a character that wants to be in his opponent’s face constantly and enforcing hard hitting mixups on them. Between his demoman (a damaging knock-down low) and a variety of mids, he puts the fear into the opponent. His most infamous mid would be Deathfist (qcf2), an explosive damaging lunge punch. Since his demoman only knocks-down point blank, it is encouraged to take the opponent to the wall as soon as possible as Paul, as they cannot backdash away from the demoman allowing him to loop his mixups. It’s hard to step Paul as his homing moves are extremely strong with a + on block high homing, a i12 high homing (fastest in the game) and a super damaging CH mid launcher. He has a backsway which can be accessed from his df1~b cancel and has its own moveset. Paul’s punishment is way above average with strong standing and WS punishment as he has a i14 standing launcher and a very strong WS i13 punisher. However, Paul’s low pokes are pretty bad as they’re mostly – on hit, poor range or lacking crush properties so it is encouraged to pick his moments wisely to force his demoman/mid mixup to obtain damage.


  • Damaging 50/50 game.
  • Strong punishment.
  • Powerful wall game.
  • High damage output.
  • Extremely good homing moves.
  • Plethora of safe launchers.


  • Poor low pokes.
  • Takes risks to get big damage via lows.

Recommended for players who like:

  • Burst damage 50/50 characters.
  • Rushdown characters.
  • Strong punishment on block/whiff.

Written by Fergus!

Volodymyr Azimoff
About Volodymyr Azimoff 13338 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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