TEKKEN 7 – Feng Wei

Useful T7 Info:

Feng Wei

Difficulty – Medium

Feng is one of the most open-ended characters in the game, meaning he can be played in a variety of playstyles. His offense is scary with strong low pokes that high crush, leaving him in the opponent’s face for followup pressure. It can be difficult to mash and move out of Feng’s pressure as he has a i10 CH move with a damaging followup and a quick mid with strong tracking. Feng has a low out of his sidestep that trips up opponents point blank for a combo, and he has plenty of strong mids to complement him in this mixup scenario. He has a good selection of risk/reward situations so he can choose freely depending on the situation. He has strong movement and approach with his qcf dash allowing him to close the gap between himself and the opponent with ease, and threaten with hard hitting lows and good mid pokes from the dash, giving him extremely strong space control. He’s also very hard to pressure as he has a plethora of panic and evasive moves including a stance where he moves backwards as well as an autoparry stance and his aforementioned i10 CH move. However, his punishment is below average as his hopkick has poor range and his ws punishment isn’t great as he lacks a good punish until i14 WS. He also has low combo damage output but his damage from his pokes more than makes up for this.


  • Strong damaging offense.
  • Very hard to pressure due to panic/evasion moves.
  • Some of the best lows.
  • Insane space control and approach.


  • Low combo damage output.
  • Below average punishment.

Recommended for players who like:

  • A completely varied playstyle.
  • Tons of options to work with.
  • Heavy hitting poke chars.

Written by Fergus!

Volodymyr Azimoff
About Volodymyr Azimoff 13372 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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